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[NEED] CSDM spawn file explanation


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avril-lavigne
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Join Date: Apr 2009
Old 07-30-2011 , 01:22   [NEED] CSDM spawn file explanation
Reply With Quote #1

in csdm spawn editor file.


Code:
/* 35hp_2 T=20,CT=18 */ Map Spawns Editor Format File
T 133 -1721 -706 0 241 0
CT 2081 -1318 -706 0 264 0
T -175 -2081 544 0 0 0
T -181 -602 -706 0 278 0
T -393 -1508 -706 0 65 0
T -119 -1910 -706 0 103 0
T 131 -1429 -706 0 247 0
CT 2030 -683 -706 0 274 0
CT 1988 -461 -706 0 274 0
T -417 -941 -706 0 74 0
T -367 -2082 544 0 0 0
T -178 -1761 544 0 0 0
T -152 -904 -706 0 271 0
CT 2068 -1551 -706 0 267 0
T -370 -1762 544 0 0 0
T -180 -1441 544 0 0 0
T -372 -1442 544 0 0 0
T -376 -1058 544 0 0 0
T -184 -1057 544 0 0 0
T -378 -738 544 0 0 0
T -186 -737 544 0 0 0
T -381 -419 544 0 0 0
T -189 -417 544 0 0 0
CT 1984 -240 544 0 0 0
CT 2176 -560 544 0 0 0
CT 2176 -240 544 0 0 0

what numbers I need to change that player spawn will be + 50 units higher
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Hunter-Digital
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Old 07-30-2011 , 03:29   Re: [NEED] CSDM spawn file explanation
Reply With Quote #2

I think they're: Team X Y Z Pitch Yaw Roll... so add 50 to Z.

This doesn't really have anything to do with scripting help, you should've posted in the CSDM thread.
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avril-lavigne
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Old 07-30-2011 , 03:31   Re: [NEED] CSDM spawn file explanation
Reply With Quote #3

No, Im making plusig that spawn models on csdm spawns, so thread is correct
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avril-lavigne
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Old 07-30-2011 , 04:11   Re: [NEED] CSDM spawn file explanation
Reply With Quote #4

no that spawns were incorrect

these are correct but where is height ??


-2198 -538 179 8 -34 0 0 -3 -34 0
-1675 -298 179 6 -30 0 0 -2 -30 0
-876 -997 213 10 45 0 0 -3 45 0
341 -869 51 5 134 0 0 -2 134 0
-492 -229 51 5 -69 0 0 -2 -69 0
-723 487 51 4 -35 0 0 -1 -35 0
363 457 51 5 -126 0 0 -2 -126 0
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jim_yang
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Old 07-30-2011 , 05:32   Re: [NEED] CSDM spawn file explanation
Reply With Quote #5

in the order of those numbers is
origin.x, origin.y, origin.z, angle.x, angle.y, angle.z, v_angle.x, v_angle.y, v_angle.z, team
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Hunter-Digital
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Old 07-30-2011 , 05:34   Re: [NEED] CSDM spawn file explanation
Reply With Quote #6

And those are what ? They have 3 more numbers than the ones in the first post...
And I told you, the height is the Z coord in the first post's numbers, and like I enumerated them (Team X Y Z Pitch Yaw Roll) Z is the 3rd number.

And no, this is not related to scripting since you're not asking about scripting the actual plugin, you're asking something about another plugin, and who else knows the plugin better than the author.

EDIT:
angles AND view angles ? now that's a waste of space.
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avril-lavigne
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Old 07-30-2011 , 11:20   Re: [NEED] CSDM spawn file explanation
Reply With Quote #7

I posted a plugin a day ago. but got no answer

/ so instead of editing plugin, probably change the csdm spawn would be faster
Attached Files
File Type: sma Get Plugin or Get Source (dm_quad.sma - 538 views - 8.1 KB)
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avril-lavigne
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Old 07-30-2011 , 14:02   Re: [NEED] CSDM spawn file explanation
Reply With Quote #8

will pay if you tell me how to add AUtomatically +50 units in Height / because my models spawns almost in ground...
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nikhilgupta345
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Old 07-30-2011 , 14:05   Re: [NEED] CSDM spawn file explanation
Reply With Quote #9

When you create it, put this:

origin[1] += 50;

(Pretty sure it's the second index, may be wrong)
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