This is how we had our ViP group setup
admin_group
Code:
"vip"
{
/**
* You can override commands and command groups here.
* Specify a command name or group and either "allow" or "deny"
* Examples:
* ":CSDM" "allow"
* "csdm_enable" "deny"
*/
Overrides
{
}
"flags" "t"
/* Largish number for lots of in-between values. */
"immunity" "10"
}
admin_simple
Code:
//vip players
STEAM_0:1:XXXX "10@vip"//Person1
STEAM_0:1:XXXX "10@vip"//Person2
STEAM_0:0:XXXX "10@vip"//Person3
zr models.txt
Code:
"slow_feralghoul"
{
"name" "slow"
"path" "models/player/slow/fallout_3/ghoul/"
"team" "zombies"
"access" "public"
"group" "vip"
}
"slow_GhostRecon"
{
"name" "ct_urban"
"path" "models/player/Graw/"
"team" "humans"
"access" "public"
"group" "vip"
}
zr playerclasses
Code:
"zombie_vip"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" "vip"
"name" "ViP"
"description" "ViP"
// Model
"model_path" "models/player/slow/fallout_3/ghoul/slow.mdl"
//"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "8"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "5000"
"health_regen_interval" "2"
"health_regen_amount" "10"
"health_infect_gain" "500"
"kill_bonus" "1"
"speed" "350"
"knockback" "3.5"
"jump_height" "1.1"
"jump_distance" "1.1"
}
"human_vip"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "vip" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
"name" "VIP Human"
"description" "Human class for important players"
// Model
"model_path" "models/player/Graw/ct_urban.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "150"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "315"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}
and zr downloads.txt for the above two skins
Code:
//S-LoW's Ghost_Recon - ViP Human Skin
models/player/Graw/ct_urban.dx80.vtx
models/player/Graw/ct_urban.dx90.vtx
models/player/Graw/ct_urban.mdl
models/player/Graw/ct_urban.phy
models/player/Graw/ct_urban.sw.vtx
models/player/Graw/ct_urban.vvd
materials/models/player/Graw/body.vmt
materials/models/player/Graw/body.vtf
materials/models/player/Graw/body_normal.vtf
materials/models/player/Graw/face.vtf
materials/models/player/Graw/face.vmt
materials/models/player/Graw/forearms.vmt
materials/models/player/Graw/forearms.vtf
materials/models/player/Graw/forearms_normal.vtf
materials/models/player/Graw/gear.vtf
materials/models/player/Graw/gear.vmt
materials/models/player/Graw/gear_normal.vtf
materials/models/player/Graw/glasses.vmt
materials/models/player/Graw/glasses.vtf
materials/models/player/Graw/glasses_normal.vtf
materials/models/player/Graw/google01.vtf
materials/models/player/Graw/google01.vmt
materials/models/player/Graw/google01_ref.vtf
materials/models/player/Graw/google02.vtf
materials/models/player/Graw/google02.vmt
materials/models/player/Graw/google02_ref.vtf
materials/models/player/Graw/hands.vmt
materials/models/player/Graw/hands.vtf
materials/models/player/Graw/hands_normal.vtf
materials/models/player/Graw/helmet.vmt
materials/models/player/Graw/helmet.vtf
materials/models/player/Graw/helmet_normal.vtf
//S-LoW's Feral Ghoul - ViP Zombie Skin
//materials/models/player/slow/fallout_3/ghoul/slow_body.vmt
//materials/models/player/slow/fallout_3/ghoul/slow_body.vtf
//materials/models/player/slow/fallout_3/ghoul/slow_pants.vmt
//materials/models/player/slow/fallout_3/glowing_one/slow_body_bump.vtf
//materials/models/player/slow/fallout_3/glowing_one/slow_pants.vtf
//models/player/slow/fallout_3/ghoul/slow.dx80.vtx
//models/player/slow/fallout_3/ghoul/slow.dx90.vtx
//models/player/slow/fallout_3/ghoul/slow.mdl
//models/player/slow/fallout_3/ghoul/slow.phy
//models/player/slow/fallout_3/ghoul/slow.sw.vtx
//models/player/slow/fallout_3/ghoul/slow.vvd