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PokeMod v1.2.3 RC for Public (June 25, 2008)


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luki1412
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Join Date: Oct 2008
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Old 08-03-2011 , 07:27   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2061

High level cap on pokemod are stupid and making more bugs than normal. I will change it back to 100.

BTW Any news about pokemod development?
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liinuus
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Join Date: Apr 2010
Old 08-03-2011 , 08:02   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2062

high level cap does not make it more bugs than usual, although if you do not edit some skills they get weak / over powered
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lobopack23
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Join Date: Jun 2009
Location: California , United Stat
Old 08-03-2011 , 12:47   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2063

Quote:
Originally Posted by leonard19941 View Post
Hola me gustaria que alguien que entienda de esto lo tradujera al esoaņol, es que yo lo e intentado pero sin exido,osea que no lo e conseguido, gracias.

yo to le podra ser en espaņol, envia me como amigo en steam.. Lobopack23 oh buscame en mi pagina www.steamcommunity.com/lobopack23

Tengo varias cosas que hacer, pero si podra serlo
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andrefly1
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Join Date: Jul 2011
Location: Portugal
Old 08-03-2011 , 14:07   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2064

Leonard esta en portugues:

pokemod.txt
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luki1412
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Join Date: Oct 2008
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Old 08-03-2011 , 15:34   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2065

Quote:
Originally Posted by liinuus View Post
high level cap does not make it more bugs than usual, although if you do not edit some skills they get weak / over powered
yes, you have to edit skills to change it because damage equal to lvl 400 should does 400 damage, but it does damage lower than 80... because of bugged damage system in pokemod. Just try to set lvl to 400 on test dedicated server and let the one of ur friend joins the server and test damage on him. You'll see... AUTOKILL > 99999 from lvl 400 did 130 dmg to lvl 400 on my server. Something is just really bugged in here...
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liinuus
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Join Date: Apr 2010
Old 08-04-2011 , 03:57   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2066

pokemod dmg isnt bugged unless you have changed it or they had armor, as armor decreases the dmg of pokemonskills, although u shud check that ur damage kill isnt lower than the dmg
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luki1412
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Old 08-04-2011 , 09:41   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2067

How can someone with hp 500 and armor 100 get 99999 dmg and survive ?
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liinuus
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Join Date: Apr 2010
Old 08-04-2011 , 10:40   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2068

theres an block for those kind of things. If you have more than a certain number they wont be killed directly by an pokeskill
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andrefly1
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Join Date: Jul 2011
Location: Portugal
Old 08-04-2011 , 13:49   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2069

how do i increase exp per kill?
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deadman909
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Join Date: Oct 2008
Old 08-04-2011 , 20:39   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2070

Quote:
Originally Posted by andrefly1 View Post
how do i increase exp per kill?
i am not sure but i dont think you can. The ammount of XP you get per kill depends on the other players pokemon level.

So lets say you kill a person and hes using a lv. 50 pokemon well than you would get 50 XP
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