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PokeMod v1.2.3 RC for Public (June 25, 2008)


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liinuus
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Join Date: Apr 2010
Old 08-05-2011 , 03:37   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2071

Quote:
Originally Posted by deadman909 View Post
i am not sure but i dont think you can. The ammount of XP you get per kill depends on the other players pokemon level.

So lets say you kill a person and hes using a lv. 50 pokemon well than you would get 50 XP
its ver y possible to raise xp per kill, you just need to find where its given to them. im guessing on either in xp or registers
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luki1412
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Join Date: Oct 2008
Location: OnPluginStart()
Old 08-05-2011 , 08:06   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2072

Show me that block ;)
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liinuus
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Join Date: Apr 2010
Old 08-05-2011 , 10:36   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2073

#define HP_KILL_ALLOW
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nikhilgupta345
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Join Date: Aug 2009
Location: Virginia
Old 08-05-2011 , 12:57   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2074

Emp` just want to say thanks for making this mod publicly available.

Great job.

EDIT: You probably don't get many donations, so to push you to finish the new version, I just donated $10.

Thanks again.
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lobopack23
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Join Date: Jun 2009
Location: California , United Stat
Old 08-06-2011 , 02:44   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2075

I will possibly put a season 3 today/tomorrow. It isnt going to be as good as those who donated to me but it is better than nothing. If you want the better one, I give it out for only $10 donation. By the way, you if donate, you get my season 4 version for a discount. I am almost done with season 4 by the way.
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andrefly1
Member
Join Date: Jul 2011
Location: Portugal
Old 08-06-2011 , 10:27   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2076

Quote:
Originally Posted by lobopack23 View Post
I will possibly put a season 3 today/tomorrow. It isnt going to be as good as those who donated to me but it is better than nothing. If you want the better one, I give it out for only $10 donation. By the way, you if donate, you get my season 4 version for a discount. I am almost done with season 4 by the way.
Cool xD
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luki1412
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Join Date: Oct 2008
Location: OnPluginStart()
Old 08-06-2011 , 15:34   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2077

Quote:
Originally Posted by liinuus View Post
#define HP_KILL_ALLOW
AUTO_KILL ignores HP_KILL_ALLOW
Code:
  else if( damage != AUTO_KILL ){
        if(hp>HP_KILL_ALLOW && damage>HP_KILL_ALLOW)
            damage = HP_KILL_ALLOW-1
    }
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liinuus
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Join Date: Apr 2010
Old 08-06-2011 , 16:12   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2078

Quote:
Originally Posted by luki1412 View Post
AUTO_KILL ignores HP_KILL_ALLOW
Code:
  else if( damage != AUTO_KILL ){
        if(hp>HP_KILL_ALLOW && damage>HP_KILL_ALLOW)
            damage = HP_KILL_ALLOW-1
    }
AUTO_KILL does not have an set damage, it just sets ppl hp to 0, unless uve changed that
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luki1412
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Join Date: Oct 2008
Location: OnPluginStart()
Old 08-07-2011 , 08:32   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2079

Quote:
Originally Posted by liinuus View Post
AUTO_KILL does not have an set damage, it just sets ppl hp to 0, unless uve changed that
Code:
 #define AUTO_KILL             99999

Look in defines.inf
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liinuus
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Join Date: Apr 2010
Old 08-07-2011 , 09:36   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2080

Quote:
Originally Posted by luki1412 View Post
Code:
 #define AUTO_KILL             99999

Look in defines.inf
then its you tourself that has done smthing wrong in ur damage system as auto kill works just fine
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