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PokeMod v1.2.3 RC for Public (June 25, 2008)


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lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 08-19-2011 , 17:27   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2121

Quote:
Originally Posted by iBrazilian View Post
"pokemod.amxx debug"
Its not that good of an idea to add debug right away..its best to wait until the logs ask you to imo
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 08-19-2011 , 20:18   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2122

Something else to look at:

Code:
SKILL:SkillHornAttack( SKILL_CALL:call, id )
{
	switch( call )
	{
		case CALL_REGISTER: return SkillRegister( .Name = "Horn Attack", .Type = TYPE_NORMAL, .callTypes = CALL_BIND_DOWN, .PP = 25, .Charges = 3, .DelayTime = 5.0 );
		case CALL_HELP:     return SkillHelp( "Fires a horn that damages on contact." );
		case CALL_BIND_DOWN:
		{
			EmitSound( id, SOUND_HIT );

			EntitySkillCreate( .iPlayer = id,
								.skillID = SKILL_HORNATTACK,
								.iProperty = SE_TOUCH|SE_DAMAGE|SE_KILL,
								.iDamage = StatClamp( id, STAT_ATTACK, 30, 70 ),
								.iMoveType = MOVETYPE_FLY,
								.iSolidType = SOLID_TRIGGER,
								.iModel = MODEL_ROCKET,
								.iSound = SOUND_HIT,
								.iSprite = SPRITE_EEXPLO,
								.bPlayerOrigin = true,
								.bPlayerAngles = true,
								.vMins = Float:{-5.0,-5.0,-5.0},
								.vMaxs = Float:{5.0,5.0,5.0},
								.iAimVelocity = StatClamp( id, STAT_SPEED, 300, 700 )
							);

			return SKILL_USED;
		}
	}
	return SKILL_READY;
}
Note that it isn't necessarily finalized, but it's probably close.
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liinuus
Senior Member
Join Date: Apr 2010
Old 08-20-2011 , 06:11   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2123

Quote:
Originally Posted by Emp` View Post
Something else to look at:

Code:
SKILL:SkillHornAttack( SKILL_CALL:call, id )
{
	switch( call )
	{
		case CALL_REGISTER: return SkillRegister( .Name = "Horn Attack", .Type = TYPE_NORMAL, .callTypes = CALL_BIND_DOWN, .PP = 25, .Charges = 3, .DelayTime = 5.0 );
		case CALL_HELP:     return SkillHelp( "Fires a horn that damages on contact." );
		case CALL_BIND_DOWN:
		{
			EmitSound( id, SOUND_HIT );

			EntitySkillCreate( .iPlayer = id,
								.skillID = SKILL_HORNATTACK,
								.iProperty = SE_TOUCH|SE_DAMAGE|SE_KILL,
								.iDamage = StatClamp( id, STAT_ATTACK, 30, 70 ),
								.iMoveType = MOVETYPE_FLY,
								.iSolidType = SOLID_TRIGGER,
								.iModel = MODEL_ROCKET,
								.iSound = SOUND_HIT,
								.iSprite = SPRITE_EEXPLO,
								.bPlayerOrigin = true,
								.bPlayerAngles = true,
								.vMins = Float:{-5.0,-5.0,-5.0},
								.vMaxs = Float:{5.0,5.0,5.0},
								.iAimVelocity = StatClamp( id, STAT_SPEED, 300, 700 )
							);

			return SKILL_USED;
		}
	}
	return SKILL_READY;
}
Note that it isn't necessarily finalized, but it's probably close.
Looks Great!, but is there an property for radius damage when it touches smthing?
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leonard19941
Veteran Member
Join Date: Jun 2011
Old 08-20-2011 , 06:55   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2124

Muchas gracias deadman me as sacado de un apuro de verdad k te lo agradesco muchisimo.

Thanks deadman.
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andrefly1
Member
Join Date: Jul 2011
Location: Portugal
Old 08-20-2011 , 09:03   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2125

The skill extreme speed, crashes when I change weapon when firing, when I buy weapons, ...
How do I fix this?
I use: Pokemod Season 3 by Hib (Release Version)
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leonard19941
Veteran Member
Join Date: Jun 2011
Old 08-20-2011 , 15:58   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2126

Espero que puedas acabar el resto pronto, y otra vez te lo agradezco muchisimo.
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lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 08-20-2011 , 19:00   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2127

Quote:
Originally Posted by andrefly1 View Post
The skill extreme speed, crashes when I change weapon when firing, when I buy weapons, ...
How do I fix this?
I use: Pokemod Season 3 by Hib (Release Version)

post your error logs and i will see if it has to do with pokemod or another plugin
__________________
- Steam: Lobopack23 - Link
Contact me if you need any help with Pokemod.
- 2nd Generation Pokemod - Link
(new skills, items, and pokemons)
- Buy Xp - Link
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 08-20-2011 , 20:31   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2128

Quote:
Originally Posted by liinuus View Post
Looks Great!, but is there an property for radius damage when it touches smthing?
fRadius
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liinuus
Senior Member
Join Date: Apr 2010
Old 08-21-2011 , 04:10   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2129

Quote:
Originally Posted by Emp` View Post
fRadius
the new pokemod looks much better and easer to code for . Great work Emp
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andrefly1
Member
Join Date: Jul 2011
Location: Portugal
Old 08-21-2011 , 07:16   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2130

Quote:
Originally Posted by lobopack23 View Post
post your error logs and i will see if it has to do with pokemod or another plugin
Not are a error, the skill dont work
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