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Tripmines


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rautamiekka
Veteran Member
Join Date: Jan 2009
Location: Finland
Old 08-12-2011 , 06:16   Re: Tripmines
Reply With Quote #571

Quote:
Originally Posted by TheLaser View Post
humm ,

No reply ... guess that means you cant .
bummer
Excuse me, but try to wait for longer than one day !
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 08-12-2011 , 15:05   Re: Tripmines
Reply With Quote #572

If you chack back several weeks you will see Ive asked back then LOL
wish it was only a few days but sometimes you can wait years .... I have on some things
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 09-10-2011 , 17:33   Re: Tripmines
Reply With Quote #573

really nice plugin i use this with smlib and added a check if a client is too close to a wall to prevent mines spawning into walls:

PHP Code:
#include <smlib>


- if (TR_DidHit(INVALID_HANDLE))

+ if (
TR_DidHit(INVALID_HANDLE) && !Client_IsLookingAtWall(client20.0)) 
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Last edited by zipcore; 09-11-2011 at 09:31.
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aeroplane10
Member
Join Date: Jan 2011
Location: Scotch Plains, NJ
Old 09-13-2011 , 09:30   Re: Tripmines
Reply With Quote #574

Hi everyone,
I love the plugin but for some reason it won't work property on my server.
Behavior:
1) The original version from this page kills only the person who planted the trip mine.
2) TechKnow's version works right when it comes to killing because it kills the planter and people on the opposite team but the thing is that all the cvars from the original version become Unknown commands.
Is it something I'm doing wrong or there is a fix for this issues and I didn't know?
Thanks all!

BTW: I'm on TF2
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Last edited by aeroplane10; 09-13-2011 at 09:35.
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dbs1989
Member
Join Date: Dec 2010
Location: Denmark
Old 09-13-2011 , 10:57   Re: Tripmines
Reply With Quote #575

My pc and other players are crashing when many mines explodes at the same time.
I hanged the cvar
Code:
 sm_tripmines_type (1/0, default 1)]
to 0, so i removed the burn. After i changed the cvar, the pc wont crash anymore.
NOTE: It is not a server crash, but client side crash when there are more mines that explodes at the same time

Im running this version of tripmines version 3.5
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 09-13-2011 , 12:37   Re: Tripmines
Reply With Quote #576

Hummm

Thats the one im using and its a great plugin but it just sad no one cares if you get credit for the kill .... as good as Naris is im really supprised he didnt or wont put that feature in .
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jungjunghoo
Senior Member
Join Date: Sep 2009
Old 10-15-2011 , 12:42   Re: Tripmines
Reply With Quote #577

Is this work after 10.13 update?
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 11-18-2011 , 12:58   Re: Tripmines
Reply With Quote #578

Oh well bummer,
There doesnt seem to be any support for this so we deleted it off the server

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Sevi_FyA
Member
Join Date: Jul 2011
Location: Seville
Old 11-18-2011 , 14:35   Re: Tripmines
Reply With Quote #579

I mean this post to the version of "NARIS 4.0"

First of all this is the best I've seen pluggins and so I
I would like to help solve a small problem for
was perfect for me

The only problem I see is you do not know who put the mine when
a player dies

Anyway, SourceMod and pluggins is the best thing about the
counter strike source

Many thanks really

A greeting kids

Escuseme my english, I´m spanish
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_Hood_
Senior Member
Join Date: Dec 2010
Old 11-18-2011 , 14:35   Re: Tripmines
Reply With Quote #580

http://forums.alliedmods.net/showpos...2&postcount=45

how to buy them?

And can someon make it so , that the laser kills and not expolde? (Like in CS 1.6 with switch 1 = expolde mode , 2 = 1 Hit Laser)

pls help :S

Last edited by _Hood_; 11-18-2011 at 14:37.
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