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PokeMod v1.2.3 RC for Public (June 25, 2008)


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Emp`
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Old 10-23-2011 , 16:40   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2231

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nikhilgupta345
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Join Date: Aug 2009
Location: Virginia
Old 10-23-2011 , 16:42   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2232

Quote:
Originally Posted by Emp` View Post
Looking good. Nice job.
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andrefly1
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Join Date: Jul 2011
Location: Portugal
Old 10-24-2011 , 10:04   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2233

Very Nice *.*
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radim
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Join Date: Jul 2011
Old 10-29-2011 , 07:31   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2234

It is possible that in a separate plugin to do that was two times faster EXP or just a file xp.inl?
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liinuus
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Join Date: Apr 2010
Old 10-29-2011 , 12:14   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2235

Quote:
Originally Posted by radim View Post
It is possible that in a separate plugin to do that was two times faster EXP or just a file xp.inl?
it is possible to make it a 2x faster xp than normal from a seperate plugin
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radim
Member
Join Date: Jul 2011
Old 10-29-2011 , 15:34   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2236

Quote:
Originally Posted by liinuus View Post
it is possible to make it a 2x faster xp than normal from a seperate plugin
how ?
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liinuus
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Join Date: Apr 2010
Old 10-29-2011 , 19:24   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2237

Quote:
Originally Posted by radim View Post
how ?
hook the death event, check the player who diesds level and then give that to the player who killed him.
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radim
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Join Date: Jul 2011
Old 10-30-2011 , 03:25   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2238

Quote:
Originally Posted by liinuus View Post
hook the death event, check the player who diesds level and then give that to the player who killed him.
ohh.. like this ?
Code:
public Death()
{
    new id = read_data(2);
    new attacker = read_data(1);
    
    if(!is_user_alive(attacker) || !is_user_connected(attacker))
        return PLUGIN_CONTINUE;
    
    if(get_user_team(id) != get_user_team(attacker))
    {
        new xp = Poke_PlayerLevel(id, -1);
        Poke_Give_XP(attacker, -1, xp);
    }
    return PLUGIN_CONTINUE;
}
native Poke_PlayerLevel(id, num) -1 is activity poke ?
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Last edited by radim; 10-30-2011 at 09:30.
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Old 10-30-2011, 09:28
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liinuus
Senior Member
Join Date: Apr 2010
Old 10-30-2011 , 13:12   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2239

ye, smthing like that would work i think
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iBrazilian
Senior Member
Join Date: May 2011
Old 11-02-2011 , 08:05   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2240

Any news on anything guys?
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