This site is a testing version, but all data is shared with the live forum.


Raised This Month: $ Target: $400
 0% 

Solved [TF2] Setting General Properties and Checking Weapon On-Hit


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-04-2012 , 09:58   Re: [TF2] Setting General Properties and Checking Weapon On-Hit
Reply With Quote #9

Quote:
Originally Posted by Alfonso Crawford View Post
Oh yeah, I found that out in the Scripting forum. ;)

My goal with the weapon-ID is to do as such:
  • Axtinguisher puts out burning enemies
  • Back Scratcher causes bleed
  • Sharpened Volcano Fragment has 5 seconds of afterburn
These are to balance the weapons around the buffs and nerfs I gave to afterburn in my mod, Sick Burn. I'll create a thread here for it when Version 2 (with these new bits) is working.
For Back Scratcher, just give it the bleed attribute (149).
As for afterburn, attribute 74 may work to reduce the afterburn time, but since no weapon in the game actually uses it...

Axtinguisher putting out allies would need a mod, though.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 07-04-2012 at 10:00.
Powerlord is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:12.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode