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[TF2] Freak Fortress 2


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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 07-23-2012 , 08:47   Re: [TF2] Freak Fortress 2
#1901

Quote:
Originally Posted by BBG_Theory View Post
bout time for a new boss??? anyone??? hehe

hey did heavyweaponspy ever get fixed?? last I remember, he had no head???
I fixed him a LONG time ago!
Search the fix, probably i would edit the original post sometime
nope.avi is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 07-23-2012 , 08:55   Re: [TF2] Freak Fortress 2
#1902

Quote:
Originally Posted by nope.avi View Post
I fixed him a LONG time ago!
Search the fix, probably i would edit the original post sometime
http://forums.alliedmods.net/showpos...postcount=1365


but file has been deleted

*edited* hmm seems to be downloading now... nevermind

Last edited by BBG_Theory; 07-23-2012 at 09:08.
BBG_Theory is offline
nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 07-23-2012 , 08:58   Re: [TF2] Freak Fortress 2
#1903

Quote:
Originally Posted by BBG_Theory View Post
Derp.

Ill fix it some time, can't locate the right links...
nope.avi is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 07-23-2012 , 09:17   Re: [TF2] Freak Fortress 2
#1904

L 07/21/2012 - 16:17:20: SourceMod error session started
L 07/21/2012 - 16:17:20: Info (map "vsh_2fortdesk_v8") (file "errors_20120721.log")
L 07/21/2012 - 16:17:20: [SM] Native "GetEntProp" reported: Property "m_bHealing" not found (entity 370/tf_weapon_smg)
L 07/21/2012 - 16:17:20: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/21/2012 - 16:17:20: [SM] [0] Line 4977, freak_fortress_2.sp::GetHealingTarget()
L 07/21/2012 - 16:17:20: [SM] [1] Line 3437, freak_fortress_2.sp::OnTakeDamage()
L 07/21/2012 - 16:17:57: [SM] Native "GetEntProp" reported: Property "m_bHealing" not found (entity 370/tf_weapon_smg)
L 07/21/2012 - 16:17:57: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/21/2012 - 16:17:57: [SM] [0] Line 4977, freak_fortress_2.sp::GetHealingTarget()
L 07/21/2012 - 16:17:57: [SM] [1] Line 3437, freak_fortress_2.sp::OnTakeDamage()
L 07/21/2012 - 16:17:58: [SM] Native "GetEntProp" reported: Property "m_bHealing" not found (entity 370/tf_weapon_smg)
L 07/21/2012 - 16:17:58: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/21/2012 - 16:17:58: [SM] [0] Line 4977, freak_fortress_2.sp::GetHealingTarget()
L 07/21/2012 - 16:17:58: [SM] [1] Line 3437, freak_fortress_2.sp::OnTakeDamage()
L 07/21/2012 - 16:17:59: [SM] Native "GetEntProp" reported: Property "m_bHealing" not found (entity 370/tf_weapon_smg)
L 07/21/2012 - 16:17:59: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/21/2012 - 16:17:59: [SM] [0] Line 4977, freak_fortress_2.sp::GetHealingTarget()
L 07/21/2012 - 16:17:59: [SM] [1] Line 3437, freak_fortress_2.sp::OnTakeDamage()
L 07/21/2012 - 16:17:59: [SM] Native "GetEntProp" reported: Property "m_bHealing" not found (entity 370/tf_weapon_smg)
L 07/21/2012 - 16:17:59: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/21/2012 - 16:17:59: [SM] [0] Line 4977, freak_fortress_2.sp::GetHealingTarget()
L 07/21/2012 - 16:17:59: [SM] [1] Line 3437, freak_fortress_2.sp::OnTakeDamage()
L 07/21/2012 - 16:18:00: [SM] Native "GetEntProp" reported: Property "m_bHealing" not found (entity 370/tf_weapon_smg)
L 07/21/2012 - 16:18:00: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/21/2012 - 16:18:00: [SM] [0] Line 4977, freak_fortress_2.sp::GetHealingTarget()
L 07/21/2012 - 16:18:00: [SM] [1] Line 3437, freak_fortress_2.sp::OnTakeDamage()
L 07/21/2012 - 16:20:50: Error log file session closed.
L 07/22/2012 - 116:40: SourceMod error session started
L 07/22/2012 - 116:40: Info (map "arena_badlands") (file "errors_20120722.log")
L 07/22/2012 - 116:40: [SM] Native "GetEntPropVector" reported: Entity 18 (1 is invalid
L 07/22/2012 - 116:40: [SM] Displaying call stack trace for plugin "freaks\default_abilities.ff2":
RavensBro is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 07-23-2012 , 09:27   Re: [TF2] Freak Fortress 2
#1905

yeah nope it is still missing the textures on the face. I have never seen this fixed
http://cloud.steampowered.com/ugc/54...6E823BE96B824/

Last edited by BBG_Theory; 07-23-2012 at 09:28.
BBG_Theory is offline
ROTFLMAO
New Member
Join Date: May 2012
Old 07-23-2012 , 09:54   Re: [TF2] Freak Fortress 2
#1906

Weapon time limit

Open script and change attributes

I know this is poor plugin but I can't make better

arg1 - weapon remove time
Attached Files
File Type: sp Get Plugin or Get Source (ff2_roflmao_weapon.sp - 205 views - 2.8 KB)
__________________
Sorry for my bad english

Last edited by ROTFLMAO; 07-23-2012 at 10:50.
ROTFLMAO is offline
SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 07-23-2012 , 22:25   Re: [TF2] Freak Fortress 2
#1907

Quote:
Originally Posted by BBG_Theory View Post
yeah nope it is still missing the textures on the face. I have never seen this fixed
http://cloud.steampowered.com/ugc/54...6E823BE96B824/

You're doing something wrong, works fine on our server. Files were downloaded from THIS post.

__________________

Last edited by SlimeCounty; 07-23-2012 at 22:28.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 07-24-2012 , 05:22   Re: [TF2] Freak Fortress 2
#1908

Quote:
Originally Posted by ROTFLMAO View Post
Weapon time limit

Open script and change attributes

I know this is poor plugin but I can't make better

arg1 - weapon remove time
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

Diviara27 is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 07-24-2012 , 09:05   Re: [TF2] Freak Fortress 2
#1909

thanks slimecountry, that post's files and info are good
BBG_Theory is offline
Diviara27
Senior Member
Join Date: Feb 2010
Old 07-24-2012 , 09:22   Re: [TF2] Freak Fortress 2
#1910

Quote:
Originally Posted by ROTFLMAO View Post
Weapon time limit

Open script and change attributes

I know this is poor plugin but I can't make better

arg1 - weapon remove time
I don't get what your plugin does. And where do I put the arg1? And why do we have to open the script and change the attributes?
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

Diviara27 is offline
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