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Stripper:Source (Updated 2011-04-15)


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daveyboye
Senior Member
Join Date: Aug 2008
Old 09-05-2012 , 20:17   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #971

Quote:
Originally Posted by painkiller View Post
yes i have understand mate

can insert pictures on hud ?

So how to get signs on the hud

example:

Code:
{
"origin" "20 20 20"
"spawnflags" "1"
"channel" "1"
"fxtime" "0.80"
"holdtime" "5"
"fadeout" "1.5"
"fadein" "0.2"
"color2" "255 0 0"
"color" "0 255 255"
"effect" "2"
"y" "0"
"x" "-1"
"message" "!!! Teamspeak 3 IP: 176.9.155.153:9987 !!!"
"targetname" "husks"
"classname" "game_text"
}
painkiller, where did you steal our configs from?
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painkiller
Senior Member
Join Date: Jun 2011
Old 09-06-2012 , 02:10   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #972

Hi Dave i have no steal.

You yourself posted here mate.

http://forums.alliedmods.net/showthread.php?p=1428866



they could show me code as I insert a picture please ?
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Mirandor
Senior Member
Join Date: Jun 2006
Location: Ile de France
Old 09-06-2012 , 02:30   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #973

Hi,
Yesterday, i saw a lot of tags on walls made by a player (don't have any screenshot, sorry); but sv_allowupload is 0 and all impulses are blocked by a plugin...
So maybe he used an exploit to tag wall using integrated hl2 pictures...
Any idea?
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painkiller
Senior Member
Join Date: Jun 2011
Old 09-06-2012 , 02:47   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #974

Yes that should be mapdecals


http://forums.alliedmods.net/showthread.php?p=607043
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Mirandor
Senior Member
Join Date: Jun 2006
Location: Ile de France
Old 09-06-2012 , 04:54   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #975

Quote:
Originally Posted by painkiller View Post
Thanks for reply but i speak about a possible exploit...

We don't use any decal plugin so i don't understand how this player could spray decals with the actual settings.

It is the first time i see this happening and curiously it never happened before the last steam update...

Running css-dm server on linux dedicated with metamod 1.9, sourcemod 1.5 dev and of course last snapshot of stripper
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Huntereb
>:) (:<
Join Date: Jul 2012
Old 09-11-2012 , 12:15   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #976

I set up Stripper Source a long time ago to be able to use KOTH maps as Arena maps on my TF2 server, but I never got around to enabling them on the map vote. Anyway, would there be a way to completely remove the spawn doors and ressupply locker from KOTH maps using stripper? I think I need to add a "koth_.cfg" to the maps folder, but I'm not sure what to put into it to actually remove the entities.

Thanks!
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LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 09-11-2012 , 12:44   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #977

Hey. Any plans for adding support for CS:GO? Any alternatives available? Thanks.
__________________
My public plugins: [CS:S/CS:GO] Last Man Standing
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Electr0
Junior Member
Join Date: Aug 2012
Old 09-11-2012 , 13:56   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #978

LordMarqus -> https://forums.alliedmods.net/showpo...&postcount=946 , use last snapshot.
__________________
The Main °• Mega Survival server C0der.
Plugins:
Fort System [Save || Load user objects, (5 slots per map), Options, Multi Lang, AutoLoad] - private
Points System Remake [MySQL Saving $, Options, Multi Lang, and more..] - private
You can see them play on the °• Mega Survival L4D2 Server

Last edited by Electr0; 09-11-2012 at 13:57.
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LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 09-11-2012 , 14:23   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #979

Quote:
Originally Posted by Electr0 View Post
Thank you and sorry, I should have found that ;) .
__________________
My public plugins: [CS:S/CS:GO] Last Man Standing
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Huntereb
>:) (:<
Join Date: Jul 2012
Old 09-11-2012 , 14:38   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #980

Quote:
Originally Posted by Huntereb View Post
I set up Stripper Source a long time ago to be able to use KOTH maps as Arena maps on my TF2 server, but I never got around to enabling them on the map vote. Anyway, would there be a way to completely remove the spawn doors and ressupply locker from KOTH maps using stripper? I think I need to add a "koth_.cfg" to the maps folder, but I'm not sure what to put into it to actually remove the entities.

Thanks!
Anyone?
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