Is there a way to disable the logs done by orpheu? It's really annoying and i don't like it at all.
I mean this, is really annoying :
Code:
Orpheu functions search started.
Parsing functions started.
Parsing file "AddAmmoNameToAmmoRegistry" started
Function is updated
Parsing file "AddAmmoNameToAmmoRegistry" ended
Parsing file "EndRoundMessage" started
Function is updated
Parsing file "EndRoundMessage" ended
Parsing file "InstallGameRules_tfc" started
Argument type "char *" validated
Return type "CHalfLifeMultiplay *" validated
Parsing file "InstallGameRules_tfc" ended
Parsing file "EmitAmbientSound" started
Function structure is updated
Parsing file "EmitAmbientSound" ended
Parsing file "PrecacheSound" started
Function structure is updated
Parsing file "PrecacheSound" ended
Parsing file "EmitSound" started
Function structure is updated
Parsing file "EmitSound" ended
Parsing file "InstallGameRules" started
Function is updated
Parsing file "InstallGameRules" ended
Parsing folder "CHalfLifeMultiplay" started
Parsing file "CheckWinConditions" started
Function is updated
Parsing file "CheckWinConditions" ended
Parsing file "HasRoundTimeExpired" started
Function is updated
Parsing file "HasRoundTimeExpired" ended
Parsing file "CheckMapConditions" started
Function is updated
Parsing file "CheckMapConditions" ended
Parsing file "UpdateTeamScores" started
Function is updated
Parsing file "UpdateTeamScores" ended
Parsing folder "CHalfLifeMultiplay" ended
Parsing folder "CBasePlayer" started
Parsing file "SetAnimation" started
Function is updated
Parsing file "SetAnimation" ended
Parsing folder "CBasePlayer" ended
Parsing folder "CBasePlayerWeapon" started
Parsing file "DefaultDeploy" started
Function is updated
Parsing file "DefaultDeploy" ended
Parsing file "ReloadSound" started
Function is updated
Parsing file "ReloadSound" ended
Parsing folder "CBasePlayerWeapon" ended
Parsing functions ended.
Orpheu functions search ended.
Orpheu virtual functions search started.
Parsing virtual functions started.
Parsing folder "CGameRules" started
Parsing file "FlPlayerFallDamage" started
Virtual function is updated
Parsing file "FlPlayerFallDamage" ended
Parsing file "SetSparkShower" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetSparkShower" ended
Parsing file "PlayerDeathThink" started
Argument type "CBasePlayer *" validated
Parsing file "PlayerDeathThink" ended
Parsing file "GiveC4" started
Virtual function is updated
Parsing file "GiveC4" ended
Parsing file "ClientCommand" started
Virtual function is updated
Parsing file "ClientCommand" ended
Parsing file "SetScreenFades" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetScreenFades" ended
Parsing file "EndMultiplayerGame" started
Virtual function is updated
Parsing file "EndMultiplayerGame" ended
Parsing file "SparkShower" started
Return type "short" validated
Parsing file "SparkShower" ended
Parsing file "getMapTime" started
Return type "int" validated
Parsing file "getMapTime" ended
Parsing file "SendTeamScores" started
Argument type "int" validated
Return type "int" validated
Parsing file "SendTeamScores" ended
Parsing file "DeathNotice_dod" started
Argument type "CBasePlayer *" validated
Argument type "entvars_s *" validated
Argument type "entvars_s *" validated
Argument type "int" validated
Parsing file "DeathNotice_dod" ended
Parsing file "SetCamera" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetCamera" ended
Parsing file "bodyDamage" started
Return type "short" validated
Parsing file "bodyDamage" ended
Parsing file "ClientDisconnected" started
Virtual function is updated
Parsing file "ClientDisconnected" ended
Parsing file "setMapTime" started
Return type "int" validated
Parsing file "setMapTime" ended
Parsing file "GetGameDescription" started
Virtual function is updated
Parsing file "GetGameDescription" ended
Parsing file "BubbleTrails" started
Return type "short" validated
Parsing file "BubbleTrails" ended
Parsing file "CleanUpMap" started
Virtual function is updated
Parsing file "CleanUpMap" ended
Parsing file "CanHavePlayerItem" started
Virtual function is updated
Parsing file "CanHavePlayerItem" ended
Parsing file "IsValidTeam" started
Virtual function is updated
Parsing file "IsValidTeam" ended
Parsing file "CheckWinConditions" started
Virtual function is updated
Parsing file "CheckWinConditions" ended
Parsing file "FlWeaponTryRespawn" started
Virtual function is updated
Parsing file "FlWeaponTryRespawn" ended
Parsing file "Prone" started
Return type "short" validated
Parsing file "Prone" ended
Parsing file "SetgerVoice" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetgerVoice" ended
Parsing file "IsFreezePeriod" started
Virtual function is updated
Parsing file "IsFreezePeriod" ended
Parsing file "UpdateGameMode" started
Virtual function is updated
Parsing file "UpdateGameMode" ended
Parsing file "GetTeamIndex" started
Virtual function is updated
Parsing file "GetTeamIndex" ended
Parsing file "PlayerGotItem" started
Virtual function is updated
Parsing file "PlayerGotItem" ended
Parsing file "SetRoundState" started
Argument type "int" validated
Parsing file "SetRoundState" ended
Parsing file "PlayTextureSounds" started
Virtual function is updated
Parsing file "PlayTextureSounds" ended
Parsing file "ScreenFades" started
Return type "short" validated
Parsing file "ScreenFades" ended
Parsing file "SetProne" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetProne" ended
Parsing file "GetMaxWaveTime" started
Argument type "int" validated
Return type "float" validated
Parsing file "GetMaxWaveTime" ended
Parsing file "roundRestartSound" started
Return type "short" validated
Parsing file "roundRestartSound" ended
Parsing file "Camera" started
Return type "int" validated
Parsing file "Camera" ended
Parsing file "InitHUD" started
Virtual function is updated
Parsing file "InitHUD" ended
Parsing file "FPlayerCanTakeDamage" started
Virtual function is updated
Parsing file "FPlayerCanTakeDamage" ended
Parsing file "ReturnGameRules" started
Return type "CGameRules *" validated
Parsing file "ReturnGameRules" ended
Parsing file "ClientUserInfoChanged" started
Virtual function is updated
Parsing file "ClientUserInfoChanged" ended
Parsing file "GetNextBestWeapon" started
Virtual function is updated
Parsing file "GetNextBestWeapon" ended
Parsing file "SetBubbles" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetBubbles" ended
Parsing file "GoToIntermission" started
Virtual function is updated
Parsing file "GoToIntermission" ended
Parsing file "FAllowMonsters" started
Virtual function is updated
Parsing file "FAllowMonsters" ended
Parsing file "ItemShouldRespawn" started
Virtual function is updated
Parsing file "ItemShouldRespawn" ended
Parsing file "SetPopHelmet" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetPopHelmet" ended
Parsing file "PlayFootstepSounds" started
Argument type "CBasePlayer *" validated
Argument type "float" validated
Return type "bool" validated
Parsing file "PlayFootstepSounds" ended
Parsing file "PopHelmet" started
Return type "short" validated
Parsing file "PopHelmet" ended
Parsing file "SetBubbleTrails" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetBubbleTrails" ended
Parsing file "ClientCommand_dod" started
Argument type "int" validated
Argument type "int" validated
Argument type "char *" validated
Return type "bool" validated
Parsing file "ClientCommand_dod" ended
Parsing file "SetClanMatch" started
Argument type "bool" validated
Parsing file "SetClanMatch" ended
Parsing file "CanEntityDoDamageTo" started
Argument type "CBaseEntity *" validated
Argument type "CBaseEntity *" validated
Argument type "Vector &" validated
Return type "bool" validated
Parsing file "CanEntityDoDamageTo" ended
Parsing file "DeadPlayerWeapons" started
Virtual function is updated
Parsing file "DeadPlayerWeapons" ended
Parsing file "PlayerKilled" started
Virtual function is updated
Parsing file "PlayerKilled" ended
Parsing file "SetusVoice" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetusVoice" ended
Parsing file "SetGameStarted" started
Argument type "bool" validated
Parsing file "SetGameStarted" ended
Parsing file "RoundState" started
Return type "int" validated
Parsing file "RoundState" ended
Parsing file "PlayerSpawn" started
Virtual function is updated
Parsing file "PlayerSpawn" ended
Parsing file "RestartRound" started
Virtual function is updated
Parsing file "RestartRound" ended
Parsing file "SetMapChangeFromTime" started
Argument type "int" validated
Return type "int" validated
Parsing file "SetMapChangeFromTime" ended
Parsing file "Explosion" started
Return type "short" validated
Parsing file "Explosion" ended
Parsing file "DeathNotice" started
Virtual function is updated
Parsing file "DeathNotice" ended
Parsing file "GetIsHamboneMode" started
Return type "bool" validated
Parsing file "GetIsHamboneMode" ended
Parsing file "FShouldSwitchWeapon" started
Virtual function is updated
Parsing file "FShouldSwitchWeapon" ended
Parsing file "SetDefaultPlayerTeam" started
Virtual function is updated
Parsing file "SetDefaultPlayerTeam" ended
Parsing file "GetIndexedTeamName" started
Virtual function is updated
Parsing file "GetIndexedTeamName" ended
Parsing file "SetSmoke" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetSmoke" ended
Parsing file "SetTeamScores" started
Argument type "int" validated
Argument type "int" validated
Return type "int" validated
Parsing file "SetTeamScores" ended
Parsing file "gerVoice" started
Return type "short" validated
Parsing file "gerVoice" ended
Parsing file "Shards" started
Return type "short" validated
Parsing file "Shards" ended
Parsing file "GetIsNSMode" started
Return type "bool" validated
Parsing file "GetIsNSMode" ended
Parsing file "TeamScores" started
Argument type "int" validated
Return type "int" validated
Parsing file "TeamScores" ended
Parsing file "FlHealthChargerRechargeTime" started
Virtual function is updated
Parsing file "FlHealthChargerRechargeTime" ended
Parsing file "CanHaveAmmo" started
Virtual function is updated
Parsing file "CanHaveAmmo" ended
Parsing file "FlAmmoRespawnTime" started
Virtual function is updated
Parsing file "FlAmmoRespawnTime" ended
Parsing file "ProcessRespawnCostForPlayer" started
Argument type "AvHPlayer *" validated
Parsing file "ProcessRespawnCostForPlayer" ended
Parsing file "RefreshSkillData" started
Virtual function is updated
Parsing file "RefreshSkillData" ended
Parsing file "ChangeLevel" started
Virtual function is updated
Parsing file "ChangeLevel" ended
Parsing file "SelectSpawnPoint" started
Argument type "CBaseEntity *" validated
Return type "CBaseEntity *" validated
Parsing file "SelectSpawnPoint" ended
Parsing file "SetShards" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetShards" ended
Parsing file "DeadPlayerAmmo" started
Virtual function is updated
Parsing file "DeadPlayerAmmo" ended
Parsing file "BuildableKilled" started
Argument type "AvHBuildable *" validated
Parsing file "BuildableKilled" ended
Parsing file "SetRocketTrail" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetRocketTrail" ended
Parsing file "GetArePlayersAllowedToJoinImmediately" started
Return type "bool" validated
Parsing file "GetArePlayersAllowedToJoinImmediately" ended
Parsing file "Pain" started
Return type "short" validated
Parsing file "Pain" ended
Parsing file "FlHEVChargerRechargeTime" started
Virtual function is updated
Parsing file "FlHEVChargerRechargeTime" ended
Parsing file "GetIsIronMan" started
Return type "bool" validated
Parsing file "GetIsIronMan" ended
Parsing file "VoteKick" started
Argument type "CBasePlayer *" validated
Argument type "int" validated
Argument type "bool" validated
Parsing file "VoteKick" ended
Parsing file "AddToTeamScores" started
Argument type "int" validated
Argument type "int" validated
Return type "int" validated
Parsing file "AddToTeamScores" ended
Parsing file "ClientCommandDeadOrAlive" started
Virtual function is updated
Parsing file "ClientCommandDeadOrAlive" ended
Parsing file "SetbodyDamage" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetbodyDamage" ended
Parsing file "BulletTracers" started
Return type "short" validated
Parsing file "BulletTracers" ended
Parsing file "usVoice" started
Return type "int" validated
Parsing file "usVoice" ended
Parsing file "IsAllowedToSpawn" started
Virtual function is updated
Parsing file "IsAllowedToSpawn" ended
Parsing file "SetRestartTime" started
Argument type "int" validated
Argument type "float" validated
Return type "int" validated
Parsing file "SetRestartTime" ended
Parsing file "PlayerThink" started
Virtual function is updated
Parsing file "PlayerThink" ended
Parsing file "WeaponShouldRespawn" started
Virtual function is updated
Parsing file "WeaponShouldRespawn" ended
Parsing file "BuildableBuilt" started
Argument type "AvHBuildable *" validated
Parsing file "BuildableBuilt" ended
Parsing file "BloodSprite" started
Return type "short" validated
Parsing file "BloodSprite" ended
Parsing file "SetExplosion" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetExplosion" ended
Parsing file "SetBloodStream" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetBloodStream" ended
Parsing file "GetTeamID" started
Virtual function is updated
Parsing file "GetTeamID" ended
Parsing file "BuildMiniMap" started
Argument type "AvHPlayer *" validated
Parsing file "BuildMiniMap" ended
Parsing file "PlayerRelationship" started
Virtual function is updated
Parsing file "PlayerRelationship" ended
Parsing file "SendMOTDToClient" started
Argument type "edict_s *" validated
Parsing file "SendMOTDToClient" ended
Parsing file "ShouldAutoAim" started
Virtual function is updated
Parsing file "ShouldAutoAim" ended
Parsing file "GetIsTournamentMode" started
Return type "bool" validated
Parsing file "GetIsTournamentMode" ended
Parsing file "PlayerGotWeapon" started
Virtual function is updated
Parsing file "PlayerGotWeapon" ended
Parsing file "setWaveTime" started
Argument type "int" validated
Argument type "int" validated
Argument type "float" validated
Return type "int" validated
Parsing file "setWaveTime" ended
Parsing file "FAllowFlashlight" started
Virtual function is updated
Parsing file "FAllowFlashlight" ended
Parsing file "ClientConnected" started
Virtual function is updated
Parsing file "ClientConnected" ended
Parsing file "SetroundRestartSound" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetroundRestartSound" ended
Parsing file "IsTeamplay" started
Virtual function is updated
Parsing file "IsTeamplay" ended
Parsing file "SetRoundReset" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetRoundReset" ended
Parsing file "GetIsTrainingMode" started
Return type "bool" validated
Parsing file "GetIsTrainingMode" ended
Parsing file "BloodStream" started
Return type "short" validated
Parsing file "BloodStream" ended
Parsing file "RecalculateHandicap" started
Return type "float" validated
Parsing file "RecalculateHandicap" ended
Parsing file "GetPlayerSpawnSpot" started
Virtual function is updated
Parsing file "GetPlayerSpawnSpot" ended
Parsing file "GetCombatAttackingTeamNumber" started
Return type "int" validated
Parsing file "GetCombatAttackingTeamNumber" ended
Parsing file "getWaveTime" started
Argument type "int" validated
Return type "float" validated
Parsing file "getWaveTime" ended
Parsing file "IsClanMatchActive" started
Return type "bool" validated
Parsing file "IsClanMatchActive" ended
Parsing file "FPlayerCanRespawn" started
Virtual function is updated
Parsing file "FPlayerCanRespawn" ended
Parsing file "GetCountdownStarted" started
Return type "bool" validated
Parsing file "GetCountdownStarted" ended
Parsing file "IsMultiplayer" started
Virtual function is updated
Parsing file "IsMultiplayer" ended
Parsing file "RoundReset" started
Return type "short" validated
Parsing file "RoundReset" ended
Parsing file "ChangePlayerTeam" started
Virtual function is updated
Parsing file "ChangePlayerTeam" ended
Parsing file "IsRoundFrozen" started
Return type "bool" validated
Parsing file "IsRoundFrozen" ended
Parsing file "FlPlayerSpawnTime" started
Virtual function is updated
Parsing file "FlPlayerSpawnTime" ended
Parsing file "AmmoShouldRespawn" started
Virtual function is updated
Parsing file "AmmoShouldRespawn" ended
Parsing file "CheckMapConditions" started
Virtual function is updated
Parsing file "CheckMapConditions" ended
Parsing file "Think" started
Virtual function is updated
Parsing file "Think" ended
Parsing file "PerformHardAuthorization" started
Argument type "AvHPlayer *" validated
Parsing file "PerformHardAuthorization" ended
Parsing file "GetIsCombatMode" started
Return type "bool" validated
Parsing file "GetIsCombatMode" ended
Parsing file "SetPain" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetPain" ended
Parsing file "StartTrail" started
Return type "short" validated
Parsing file "StartTrail" ended
Parsing file "PlayerKilled_dod" started
Argument type "CBasePlayer *" validated
Argument type "entvars_s *" validated
Argument type "entvars_s *" validated
Argument type "int" validated
Parsing file "PlayerKilled_dod" ended
Parsing file "ChangePlayerTeam_dod" started
Argument type "CBasePlayer *" validated
Argument type "int" validated
Argument type "int" validated
Argument type "int" validated
Return type "int" validated
Parsing file "ChangePlayerTeam_dod" ended
Parsing file "Bubbles" started
Return type "short" validated
Parsing file "Bubbles" ended
Parsing file "GetGameStarted" started
Return type "bool" validated
Parsing file "GetGameStarted" ended
Parsing file "IsClanMatch" started
Return type "bool" validated
Parsing file "IsClanMatch" ended
Parsing file "IsCoOp" started
Virtual function is updated
Parsing file "IsCoOp" ended
Parsing file "SetBloodSprite" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetBloodSprite" ended
Parsing file "ServerDeactivate" started
Virtual function is updated
Parsing file "ServerDeactivate" ended
Parsing file "RewardPlayerForKill" started
Argument type "int" validated
Argument type "int" validated
Argument type "char *" validated
Argument type "int" validated
Return type "bool" validated
Parsing file "RewardPlayerForKill" ended
Parsing file "RemoveGuns" started
Virtual function is updated
Parsing file "RemoveGuns" ended
Parsing file "IsDeathmatch" started
Virtual function is updated
Parsing file "IsDeathmatch" ended
Parsing file "FlWeaponRespawnTime" started
Virtual function is updated
Parsing file "FlWeaponRespawnTime" ended
Parsing file "FlItemRespawnTime" started
Virtual function is updated
Parsing file "FlItemRespawnTime" ended
Parsing file "GetIsClientAuthorizedToPlay" started
Argument type "edict_s *" validated
Argument type "bool" validated
Argument type "bool" validated
Return type "bool" validated
Parsing file "GetIsClientAuthorizedToPlay" ended
Parsing file "SetBulletTracers" started
Argument type "short" validated
Return type "short" validated
Parsing file "SetBulletTracers" ended
Parsing file "RecalculateMapMode" started
Return type "bool" validated
Parsing file "RecalculateMapMode" ended
Parsing file "AllowAutoTargetCrosshair" started
Virtual function is updated
Parsing file "AllowAutoTargetCrosshair" ended
Parsing file "Init" started
Parsing file "Init" ended
Parsing file "PlayerGotAmmo" started
Virtual function is updated
Parsing file "PlayerGotAmmo" ended
Parsing file "Smoke" started
Return type "short" validated
Parsing file "Smoke" ended
Parsing file "CanHaveItem" started
Virtual function is updated
Parsing file "CanHaveItem" ended
Parsing file "GetGameTime" started
Return type "float" validated
Parsing file "GetGameTime" ended
Parsing file "IPointsForKill" started
Virtual function is updated
Parsing file "IPointsForKill" ended
Parsing folder "CGameRules" ended
Parsing folder "CBasePlayerItem" started
Parsing file "GetItemInfo" started
Virtual function is updated
Parsing file "GetItemInfo" ended
Parsing folder "CBasePlayerItem" ended
Parsing virtual functions ended.
Orpheu virtual functions search ended.
Orpheu memory structures search started.
Parsing memory structures started.
Parsing memory file "CGameRulesOffsets"
File "CGameRulesOffsets" is updated
Parsing memory file "patchRoundEndCheck"
File "patchRoundEndCheck" is updated
Parsing memory file "byte"
File "byte" is updated
Parsing memory file "patchRemoveRoundTimeCheck"
File "patchRemoveRoundTimeCheck" is updated
Parsing memory file "PM"
File "PM" is updated
Parsing memory structures ended.
Orpheu memory structures search ended.