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[TF2] Deathrun v1.2.1


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deltadude
SourceMod Donor
Join Date: Mar 2010
Old 12-17-2012 , 06:25   Re: [TF2] Deathrun v1.1.6
Reply With Quote #31

well i have source stripper, any idea on what line should be ran exactly?
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Domi
Junior Member
Join Date: Apr 2012
Old 12-17-2012 , 17:13   Re: [TF2] Deathrun v1.1.6.3
Reply With Quote #32

Finally i can take a real deathrun plugin instead freak fortress for deathrun maps .
But with atomizer a scout can still double jump, maybe u should this weapon too.

Great work and support

edit: sometimes after new round starts, 2 players are deaths (blu), then the 2nd player swapped back to red, but hes death and must wait for new round.

Last edited by Domi; 12-17-2012 at 17:21.
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deltadude
SourceMod Donor
Join Date: Mar 2010
Old 12-19-2012 , 12:15   Re: [TF2] Deathrun v1.1.6.3
Reply With Quote #33

Some bugs

1. Scout can doublejump with atomizer
2. Soldiers / Demo can rocket jump / sticky jump
3. First round it has 2 hales, also if the hale disconnects it gets stuck in a loop of red team wins and does not pick a hale : /
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Sheepdude
SourceMod Donor
Join Date: Aug 2012
Location: Chicago
Old 12-21-2012 , 03:59   Re: [TF2] Deathrun v1.1.6.3
Reply With Quote #34

You should mention that changing the game description requires the Game Description Override plugin. If server administrators already have that installed, wouldn't it be better to let server admins change the game description convar for themselves instead of forcing it through the plugin?

As for the line
Code:
ServerCommand("st_gamedesc_override Deathrun v%s", VERSION);
You should instead set the convar using FindConVar() and SetConVarString() in OnAllPluginsLoaded(), rather than with ServerCommand().
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 12-21-2012 , 15:52   Re: [TF2] Deathrun v1.1.6.3
Reply With Quote #35

Quote:
Originally Posted by Sheepdude View Post
You should mention that changing the game description requires the Game Description Override plugin. If server administrators already have that installed, wouldn't it be better to let server admins change the game description convar for themselves instead of forcing it through the plugin?

As for the line
Code:
ServerCommand("st_gamedesc_override Deathrun v%s", VERSION);
You should instead set the convar using FindConVar() and SetConVarString() in OnAllPluginsLoaded(), rather than with ServerCommand().
You're not going to point out how it should just call SteamTools's Steam_SetGameDescription directly since Game Description Override is just a thin wrapper for said function?
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Last edited by Powerlord; 12-21-2012 at 15:55.
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Sheepdude
SourceMod Donor
Join Date: Aug 2012
Location: Chicago
Old 12-22-2012 , 12:39   Re: [TF2] Deathrun v1.1.6.3
Reply With Quote #36

Yes... that would probably be better. Clearly shouldn't be posting in the middle of the night. =P
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moiph
Junior Member
Join Date: Mar 2009
Location: Seattle, WA
Old 01-05-2013 , 21:29   Re: [TF2] Deathrun v1.1.6.3
Reply With Quote #37

I'm seeing a lot of the following in my error logs:

Code:
L 01/05/2013 - 19:21:01: [SM] Native "ChangeClientTeam" reported: Client 2 is not in game
L 01/05/2013 - 19:21:01: [SM] Displaying call stack trace for plugin "disabled\mods\deathrun.smx":
L 01/05/2013 - 19:21:01: [SM]   [0]  Line 287, /home/groups/alliedmodders/forums/files/2/1/5/9/5/5/113330.attach::moveplayers()

Last edited by moiph; 01-05-2013 at 21:30.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 01-07-2013 , 11:54   Re: [TF2] Deathrun v1.1.6.3
Reply With Quote #38

Quote:
Originally Posted by moiph View Post
I'm seeing a lot of the following in my error logs:

Code:
L 01/05/2013 - 19:21:01: [SM] Native "ChangeClientTeam" reported: Client 2 is not in game
L 01/05/2013 - 19:21:01: [SM] Displaying call stack trace for plugin "disabled\mods\deathrun.smx":
L 01/05/2013 - 19:21:01: [SM]   [0]  Line 287, /home/groups/alliedmodders/forums/files/2/1/5/9/5/5/113330.attach::moveplayers()
Fixed! I'il post v1.1.6.4 in around Five minutes
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Last edited by Oshizu; 01-07-2013 at 11:55.
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Lunaru
Member
Join Date: Jan 2013
Old 01-09-2013 , 16:40   Re: [TF2] Deathrun v1.1.6.4
Reply With Quote #39

Bugs:

1. If sm_desthrun_enabled is set to 0, the gamemode will still run after the map has been changed or if the default has been set to 0.
2. All players join red instead of all red and 1 blue. If anyone attempts to join blue, they're forced to join red. Leading to constant looping in Red winning when actually playing on a DeathRun map.

Last edited by Lunaru; 01-09-2013 at 18:01.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 01-12-2013 , 07:32   Re: [TF2] Deathrun v1.1.6.4
Reply With Quote #40

Quote:
Originally Posted by Lunaru View Post
Bugs:

1. If sm_desthrun_enabled is set to 0, the gamemode will still run after the map has been changed or if the default has been set to 0.
2. All players join red instead of all red and 1 blue. If anyone attempts to join blue, they're forced to join red. Leading to constant looping in Red winning when actually playing on a DeathRun map.
What version of plugin do you have?
Cause v1.1.6.4 seems to work fine for me.
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