This site is a testing version, but all data is shared with the live forum.


Raised This Month: $ Target: $400
 0% 

[TF2] Reflected sticky bombs need arm time again


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Trotim
Junior Member
Join Date: Mar 2011
Old 02-02-2013 , 12:19   [TF2] Reflected sticky bombs need arm time again
Reply With Quote #1

Currently when a Demoman shoots a sticky bomb it takes a while to arm before it can be detonated. If a Pyro airblasts/reflects it it's only moved around and can still be detonated.

I'd like a plugin/snippet that makes it so:

When a Pyro reflects a Demo's sticky bomb, it should not be possible to detonate it until additional arming time has passed again. If possible the arming time should not reset completely but instead only be ~0.4s i.e. be shorter than the regular arming time they have after they leave the weapon.

If it helps I know m_flDetonateTime exists in the datamap for tf_projectile_pipe_remote but I'm not sure that's the right variable

Last edited by Trotim; 02-02-2013 at 12:21.
Trotim is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:27.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode