Currently when a Demoman shoots a sticky bomb it takes a while to arm before it can be detonated. If a Pyro airblasts/reflects it it's only moved around and can still be detonated.
I'd like a plugin/snippet that makes it so:
When a Pyro reflects a Demo's sticky bomb, it should not be possible to detonate it until additional arming time has passed again. If possible the arming time should not reset completely but instead only be ~0.4s i.e. be shorter than the regular arming time they have after they leave the weapon.
If it helps I know m_flDetonateTime exists in the datamap for tf_projectile_pipe_remote but I'm not sure that's the right variable