Even if you give player taunt item it probatly won't work. TF2Items doesn't supports visuals feature at items_game.txt
Example in high five taunt:
Code:
"167"
{
"name" "High Five Taunt"
"prefab" "valve"
"first_sale_date" "2011/10/13"
"item_class" "tf_wearable"
"capabilities"
{
"nameable" "1"
"usable" "1"
"can_gift_wrap" "1"
}
"show_in_armory" "1"
"armory_desc" "action tauntenabler"
"item_type_name" "#TF_TauntEnabler"
"item_name" "#TF_TauntEnabler_HighFive"
"item_description" "#TF_TauntEnabler_HighFive_Desc"
"item_slot" "action"
"image_inventory" "backpack/player/items/all_class/taunt_highfive"
"image_inventory_size_w" "128"
"image_inventory_size_h" "82"
"item_quality" "unique"
"min_ilevel" "5"
"max_ilevel" "5"
"used_by_classes"
{
"scout" "1"
"sniper" "1"
"soldier" "1"
"demoman" "1"
"medic" "1"
"heavy" "1"
"spy" "1"
"engineer" "1"
"pyro" "1"
}
"visuals" // this makes taunting effect when you press H
{
"animation_replacement"
{
"taunt_concept" "TLK_HIGHFIVE_READY"
}
"animation_sequence"
{
"taunt_concept" "taunt_highFiveStart"
}
"animation_scene"
{
"taunt_concept" "taunt_highfivesuccessfull.vcd"
}
}
"attributes" // it's just adding description to item
{
"taunt is press and hold"
{
"attribute_class" "enable_misc2_holdtaunt"
"value" "1"
}
}
}
</SPAN>
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