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[L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)


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Tabun
Junior Member
Join Date: Sep 2011
Old 06-05-2013 , 18:11   Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.8, 2013-06-05)
Reply With Quote #21

Fair point. Done. 1.0.8 uploaded.
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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 06-22-2013 , 06:44   Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.8, 2013-06-05)
Reply With Quote #22

Nice plugin/idea. I use it in hunter skeet tranning mod Thanks a lot.
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Tabun
Junior Member
Join Date: Sep 2011
Old 07-16-2013 , 21:39   Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Reply With Quote #23

Updated: now uses an SDKCall (see CanaradaRox's stagger solver plugin) to check for staggering, instead of a stagger-related netprop (which might have some false positives).

Don't forget to get the gamedata txt-file.

Last edited by Tabun; 07-16-2013 at 21:39.
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bilago
Junior Member
Join Date: Jul 2013
Old 07-18-2013 , 12:35   Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Reply With Quote #24

I added staggersolver.tx to left4dead2\addons\sourcemod\gamedata\ and put the smx file in sourcemod\addons

Server shows when I run sm plugins list that the plugin is loaded, however I cannot get

l4d2_dmgaifix_enable to work, says

sm_cvar sm_aidmgfx_enable
[SM] Unable to find cvar: sm_aidmgfx_enable
sm_aidmgfx_enable
Unknown command "sm_aidmgfx_enable"
l4d2_dmgaifix_enable
Unknown command "l4d2_dmgaifix_enable"

what am I doing wrong?

This is the version of SourceMod I'm running:

meta list
Listing 3 plugins:
[01] SourceMod (1.6.0-dev+3936) by AlliedModders LLC
[02] SDK Tools (1.6.0-dev+3936) by AlliedModders LLC
[03] SDK Hooks (1.6.0-dev+3936) by AlliedModders LLC
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dcx2
Senior Member
Join Date: Sep 2011
Old 07-18-2013 , 12:39   Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Reply With Quote #25

You're missing an i. sm_aidmgfix_enable
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bilago
Junior Member
Join Date: Jul 2013
Old 07-18-2013 , 12:41   Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Reply With Quote #26

Quote:
Originally Posted by dcx2 View Post
You're missing an i. sm_aidmgfix_enable
Ok thanks, I copy and pasted from your previous post:

https://forums.alliedmods.net/showpo...0&postcount=14

which has the same typo ;)

Yes that works now. Thanks a lot
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dcx2
Senior Member
Join Date: Sep 2011
Old 07-18-2013 , 12:42   Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Reply With Quote #27

*edits post*

Typo? What typo?
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bilago
Junior Member
Join Date: Jul 2013
Old 07-18-2013 , 12:49   Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Reply With Quote #28

Don't worry I took a screenshot and I'm printing it out as we speak. :-D
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Tabun
Junior Member
Join Date: Sep 2011
Old 09-10-2013 , 08:00   Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Reply With Quote #29

Hmm. Still not approved. Don't really see anything I could improve to merit approval.
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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 07-14-2021 , 02:21   Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Reply With Quote #30

All the features of the plugin work except for this one:
Quote:
Negate damage by scratches from stumbling AI SI.
Could anyone please check the gamedata? (staggersolver.txt)
PHP Code:
"Games"
{
    
"left4dead2"
    
{
        
"Signatures"
        
{
            
"IsStaggering"
            
{
                
"library" "server"
                "windows" "\x83\xB9\x2A\x2A\x2A\x2A\xFF\x74"
                "linux" "@_ZNK13CTerrorPlayer12IsStaggeringEv"
            
}
        }
    }


Last edited by KoMiKoZa; 07-14-2021 at 02:21.
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