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Player Model 2.13c


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commonbullet
Veteran Member
Join Date: Oct 2005
Old 01-09-2006 , 19:23  
Reply With Quote #91

Quote:
Originally Posted by Eva00
Thank you very match! It`s works exelent!
P.S. Don`t forget to edit you readme file for your great plugin =)
Updated:

- It should work with/without port specification in cfg file
- Made it faster
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_SAi_
Junior Member
Join Date: Sep 2004
Old 01-14-2006 , 23:20  
Reply With Quote #92

Hey,

I like this plugin, but when I use it on someone, they are the proper model for the first round then revert back to a default model for the remaining rounds. Is this they way it is supposed to work?

If not, what could possibly be changing them back to gign or whatever after their first round on first connection?

THX
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 01-15-2006 , 18:32  
Reply With Quote #93

nop.
I've never seen that.

EDIT:
Check which are the plugins you are running together with this one. It must be some conflict.
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_SAi_
Junior Member
Join Date: Sep 2004
Old 01-17-2006 , 18:19  
Reply With Quote #94

Thx, it is UWC3 that must reset the models after each round.

Is there a way to get it to check the models.ini file at the beginning of each round??
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shaek
Junior Member
Join Date: Nov 2005
Old 01-17-2006 , 18:59  
Reply With Quote #95

like what would i put in models.ini so every model is the model i put in my server?: it wont even download the models.. i put it in ftp://cstrike/models/player/cartoon1 .. and so on
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 01-19-2006 , 07:14  
Reply With Quote #96

Quote:
Originally Posted by _SAi_
Thx, it is UWC3 that must reset the models after each round.

Is there a way to get it to check the models.ini file at the beginning of each round??
it won't check models.ini, but will re-set models every round.
I'll check pm.
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DyingToLive
Junior Member
Join Date: Oct 2005
Old 01-20-2006 , 14:15  
Reply With Quote #97

It works half for me. It only works for T not for CT. This is my .ini:

STEAMID "spongebob" "spongebob". That should work?
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 01-21-2006 , 05:08  
Reply With Quote #98

Quote:
Originally Posted by DyingToLive
It works half for me. It only works for T not for CT. This is my .ini:

STEAMID "spongebob" "spongebob". That should work?
it should work. check out the other plugins you're running.
Anyway, if you want to set the same model to both teams
this should be enough.
Code:
STEAMID "spongebop"
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AndraX2000
Member
Join Date: Mar 2006
Location: 39°57' N 83°14' W
Old 03-16-2006 , 16:23   Autobalance
Reply With Quote #99

It seems that when a player is autobalanced to the other team, they retain the original model.

Code:
public client_command (id) {
	// check if a player selected another team
	new arg[13]	
	if (read_argv(0, arg, 12) > 11)
		return PLUGIN_CONTINUE
		
	if (equal("chooseteam",arg) || equal ("jointeam",arg)){
		#if DEBUG_MODE == 1
		new playername[32]
		get_user_name (id,playername,31)
		format(logmsg,191,"%s%s%s(%d)",DEBUG_MSG_LOG,"RESET MODEL OF ",playername,id)
		debugMsg (logmsg)
		#endif
		g_ModelStatus[id] = 0
		
	}
	
	return PLUGIN_CONTINUE
}
It only seems to do changes when team switching is done by the client. What would have to be done to get it to switch the model when the server autobalances the player?
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 03-16-2006 , 19:46  
Reply With Quote #100

I had made it that way so it would save unecessary processing. I didn't know that auto_balance problem.
Even using client_infochanged function to reset model, the problem persists.

If I can't correct that, I'll just remove this process-saving routine. (this process is any heavy, but I'd thought it would be more elegant to avoid it when unecessary)

For now I'm commenting the parts of the script that prevents models to be changed so there should be no more problems.

Thank you.
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