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Module: Orpheu (v2.6.3)


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Bjoernsen
Junior Member
Join Date: Feb 2013
Old 07-25-2013 , 11:12   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1101

Hi Guys,

maybe someone here can help me with my Problem.
I`m running a Server with Orpheus Module and Block Wallhack Tool.
But after the huge Valve Server Update etc. the Tool stopped working properly.
My Console give me this error about the Orpheus Module:

[ORPHEU] Function "CBasePlayerWeapon::ReloadSound" not found

the file is in place. so why not found?

Because of this Error my BW Tool doesnt work.
I asked about this Issue in the Block Wallhack Forum but no one could give me a answer to this.


I get sth. like this in my Console :

L 07/25/2013 - 17:07:14: [AMXX] Displaying debug trace (plugin "snblock.amxx")
L 07/25/2013 - 17:07:14: [AMXX] Run time error 10: native error (native "OrpheuGetFunction")
L 07/25/2013 - 17:07:14: [AMXX] [0] snblock.sma::plugin_init (line 575)


Maybe someone has a clue for this.
Thanks in advance.

Bjoernsen
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 07-25-2013 , 11:57   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1102

That's something you should ask in the plugin's thread as others people may be interested too.
It's most likely signatures need to be updated.
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AleeKz
Senior Member
Join Date: Jul 2011
Location: Bucharest,Romania
Old 08-02-2013 , 12:10   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1103

https://forums.alliedmods.net/showpo...&postcount=524

Same problem , since the author of the mod asked to unapprove Zombie Escape and since it's the Orpheu module which it doesn't work after the HLDS update, can you please work it out somehow ?
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Old 08-07-2013, 21:24
Destro-
This message has been deleted by Destro-. Reason: is int
Destro-
Veteran Member
Join Date: Jun 2010
Location: $me->location();
Old 08-08-2013 , 20:46   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1104

How I can get this value?
Code:
void __cdecl sub_1DAB69F(int info) // SV_ParseVoiceData {   int iClient; // [sp+1008h] [bp-Ch]@1  iClient = (info - dword_2136164) / 20504;

PHP Code:
public SV_ParseVoiceData(info)
{
    new 
id = ((info - ? ) / 20504// ???
    
log_to_file("debug_voice.log""SV_ParseVoiceData: client: [%d]"id)

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Last edited by Destro-; 08-08-2013 at 20:49.
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joropito
AlliedModders Donor
Join Date: Mar 2009
Location: pfnAddToFullPack
Old 08-09-2013 , 00:41   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1105

Here it's explained

https://forums.alliedmods.net/showthread.php?t=138497

20504 may differs from linux to windows. I don't work on windows so I can't confirm that.
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souvikdas95
Senior Member
Join Date: Mar 2012
Old 08-15-2013 , 04:13   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1106

I want to hook SZ_GetSpace function, how do I do?
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teh ORiON
Member
Join Date: Sep 2011
Location: Denmark
Old 08-15-2013 , 16:52   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1107

Quote:
Originally Posted by souvikdas95 View Post
I want to hook SZ_GetSpace function, how do I do?
Provided you know how to create function signatures, you can find the function in the engine dll.
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akash_guptacosmos
Senior Member
Join Date: May 2013
Location: India,Kolkata
Old 08-17-2013 , 06:42   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1108

can i cook pizza using orphue?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-17-2013 , 07:19   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1109

It will require signatures for each ingredients.
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joropito
AlliedModders Donor
Join Date: Mar 2009
Location: pfnAddToFullPack
Old 08-17-2013 , 09:00   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1110

Quote:
Originally Posted by joropito View Post
I use orpheu to cook pizza
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