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[ANY] Godmode until Attack (1.0) [Dec 30 2010]


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rautamiekka
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Join Date: Jan 2009
Location: Finland
Old 02-09-2012 , 11:36   Re: [ANY] Godmode until Attack (1.0) [Dec 30 2010]
Reply With Quote #31

Interesting Plugin.
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mal415
Member
Join Date: Jan 2012
Old 02-22-2012 , 08:02   Re: [ANY] Godmode until Attack (1.0) [Dec 30 2010]
Reply With Quote #32

Can anyone explain how they're using this on their idle server? .. If everyone spawns with it then idlers don't die from the damage pad..

Anyone who's good at this can turn it into a toggle?

Any possibility of using buddha (take no damage but can still rocket jump, sticky jump etc)?

Last edited by mal415; 02-22-2012 at 08:07.
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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 02-27-2012 , 21:37   Re: [ANY] Godmode until Attack (1.0) [Dec 30 2010]
Reply With Quote #33

If this plugin is still being maintained by the OP:

Code:
SetEntProp( Attacker, Prop_Data, "m_takedamage", 2);
PrintToChat( Client, "[GUA] Godmode Disabled" );
Shoudn't the message be displayed to the Attacker, not the Client (in EventHurt)?
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Rd1981
Senior Member
Join Date: Apr 2011
Old 04-24-2012 , 01:59   Re: [ANY] Godmode until Attack (1.0) [Dec 30 2010]
Reply With Quote #34

This doesnt seem to be removing god mode on a kill taunt :/
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Professor Chaos
Junior Member
Join Date: Nov 2011
Location: The People's Republic of
Old 04-24-2012 , 07:55   Re: [ANY] Godmode until Attack (1.0) [Dec 30 2010]
Reply With Quote #35

Quote:
Originally Posted by mal415 View Post
Would there be a way to make this into a toggle? Type !god and get godmode but as soon as you attack it comes off? I tried it as is on my idle server but for anyone idling well.. sort of defeats the damage pad that's supposed to kill them.

I have an Idle/Achievement server and godmode is useful for those who want to do achievements and need some protection getting there but then it sucks for people who just want to fight in the middle since everyone ends up having permanent godmode.

I understand however that someone in the middle could just toggle it back on but atleast they'd have to stop attacking while doing so otherwise it would come right back off again.

This is the plugin I'm using now which allows us to toggle it on and off. Not sure if there's some codes you could use in there to get an idea..? I'm not good at coding..
You could try using a trigger to remove the effect as the player moves onto the damage pad. /suggestion

~Chaos
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hjhkbn
Junior Member
Join Date: Jan 2013
Old 01-20-2013 , 13:53   Re: [ANY] Godmode until Attack (1.0) [Dec 30 2010]
Reply With Quote #36

Hello, I have this plugin on my server, but unfortunately, people are abusing this plugin with the taunt kills. I have it disabled for tauntkills, but people are not losing their godmode. This brings up problems with spawncamping with endless snipers using the huntsmen to not only kill others not in godmode, but to infinitely stun them. Is there any way anyone can look into this?
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 03-29-2013 , 11:08   Re: [ANY] Godmode until Attack (1.0) [Dec 30 2010]
Reply With Quote #37

Yeah just found this plugin for achievement server to stop some of the trolls but it seems to effect bots as well . Anyway around this...update? I am using "dumb" bots.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 03-29-2013 , 16:03   Re: [ANY] Godmode until Attack (1.0) [Dec 30 2010]
Reply With Quote #38

IsFakeClient
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mynameisryan
Junior Member
Join Date: Sep 2006
Old 09-23-2013 , 22:16   Re: [ANY] Godmode until Attack (1.0) [Dec 30 2010]
Reply With Quote #39

does anyone have a updated version of this?

Last edited by mynameisryan; 09-23-2013 at 22:17.
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