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Module: Orpheu (v2.6.3)


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romm1e
Member
Join Date: Oct 2010
Old 10-07-2013 , 01:03   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1151

My server crashes every time when players use command 'reconnect'
It depends because of plugin brr_nokill https://forums.alliedmods.net/showthread.php?t=63453 But i don't have any errors in logs.
Well, Sylwester doesn't update plugin, and with old function InstallGameRules server crashes at start, but I find update here https://forums.alliedmods.net/showpo...postcount=1147 and now it crashes if playes use 'reconnect'
Can somebody help with this?

InstallGameRules
PHP Code:
{
    
"name"    "InstallGameRules",
    
"library" "mod",
    
"return"  
    {
        
"type" "CHalfLifeMultiplay *"
    
},
    
"identifiers":
    [
        {
            
"os"    "windows",
            
"mod"   "cstrike",
            
"value" : [0x68,"*","*","*","*",0xFF,"*","*","*","*","*",0x83,0xC4,"*",0xFF,"*","*","*","*","*",0xA1,"*","*","*","*",0xD9,0x40],
            
"info"  "Works for Condition Zero"
        
},
        {
            
"os"    "linux",
            
"mod"   "cstrike",
            
"value" "InstallGameRules__Fv"
        
},
        {
            
"os"    "linux",
            
"mod"   "cstrike",
            
"value" "_Z16InstallGameRulesv"
        
},
        {
            
"os"    "windows",
            
"mod"   "SvenCoop",
            
"value" : [0x55,0x8B,0xEC,0x6A,0xFF,0x68,"*","*","*","*",0x64,"*","*","*","*","*",0x50,0x81,"*","*","*","*","*",0xA1,"*","*","*","*",0x33,0xC5,0x89,0x45,0xF0]
        },
        {
            
"os"    "windows",
            
"mod"   "ns",
            
"value" : [0x6A,0xFF,0x68,"*","*","*","*",0x64,"*","*","*","*","*",0x50,0x64,"*","*","*","*","*","*",0x51,0x68]
        },
        {
            
"os"    "linux",
            
"mod"   "ns",
            
"value" "_Z16InstallGameRulesv"
        
},
        {
            
"os"    "windows",
            
"mod"   "dod",
            
"value" : [0x55,0x8B,0xEC,0x83,0xEC,0x48,0x53,0x56,0x57,0x68,"*","*","*","*",0xFF,"*","*","*","*","*",0x83,0xC4,0x04,0xFF]
        },
        {
            
"os"    "linux",
            
"mod"   "dod",
            
"value" "InstallGameRules__Fv"
        
},
        {
            
"os"    "windows",
            
"mod"   "valve",
            
"value" : [0x68,"*","*","*","*",0xFF,"*","*","*","*","*",0x83,0xC4,0x04,0xFF,"*","*","*","*","*",0x8B]
        },
        {
            
"os"    "linux",
            
"mod"   "valve",
            
"value" "InstallGameRules__Fv"
        
},
        {
            
"os"    "windows",
            
"mod"   "ts",
            
"value" : [0x6A,0xFF,0x68,"*","*","*","*",0x64,"*","*","*","*","*",0x50,0x64,"*","*","*","*","*","*",0x51,0x56,0x68]
        },
        {
            
"os"    "linux",
            
"mod"   "ts",
            
"value" "InstallGameRules__Fv"
        
}         
    ]

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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 10-07-2013 , 01:04   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1152

Quote:
Originally Posted by Arkshine View Post
I don't have much time, so, please prepare ready test plugin for 1 and 3.

About 2, it's expected, and will be fixed.
1 :
Spoiler




@romm1e
Code looks ok, so if you want, instead, you can use following code :
Spoiler
Attached Files
File Type: sma Get Plugin or Get Source (test_orpheu_bool_return.sma - 385 views - 1.6 KB)
File Type: zip CBasePlayer_HasShield.zip (2.4 KB, 83 views)
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Last edited by ConnorMcLeod; 10-07-2013 at 01:13.
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romm1e
Member
Join Date: Oct 2010
Old 10-07-2013 , 04:10   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1153

Quote:
Originally Posted by ConnorMcLeod View Post
@romm1e
Code looks ok, so if you want, instead, you can use following code
it prevent spawn twice in a round ?
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 10-08-2013 , 01:12   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1154

Quote:
Originally Posted by Arkshine View Post
I don't have much time, so, please prepare ready test plugin for 1 and 3.

About 2, it's expected, and will be fixed.
3. Here is test plugin, from previous tests, callback was never called, now with this code server crashes when i try to connect.
If i disable hook, server crashes when i call ClientPrint.

Spoiler
Attached Files
File Type: sma Get Plugin or Get Source (orpheu_test_ClientPrint.sma - 381 views - 1.6 KB)
File Type: zip ClientPrint.zip (1.5 KB, 77 views)
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kiki33hun
Veteran Member
Join Date: Jul 2011
Location: Magyarország
Old 10-08-2013 , 08:00   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1155

ConnorMcLeod:

The OrpheuHookReturn only works on if hooked OrpheuHookPre, not OrpheuHookPost.

Is not it?
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neygomon
Junior Member
Join Date: Oct 2013
Old 10-08-2013 , 10:42   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1156

Hello everyone.
Something orpheu not want to work on the latest build ...
He writes this:
Quote:
terminate called after throwing an instance of 'std::runtime_error'
what(): locale::facet::_S_create_c_locale name not valid
AMXX: 1.8.2
MM: 1-21p37
BUILD: 6027

ps Translate Google

Last edited by neygomon; 10-08-2013 at 10:44.
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kiki33hun
Veteran Member
Join Date: Jul 2011
Location: Magyarország
Old 10-08-2013 , 11:47   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1157

Quote:
Originally Posted by neygomon View Post
Hello everyone.
Something orpheu not want to work on the latest build ...
He writes this:


AMXX: 1.8.2
MM: 1-21p37
BUILD: 6027

ps Translate Google

Try the offical metamod.
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neygomon
Junior Member
Join Date: Oct 2013
Old 10-08-2013 , 12:06   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1158

Quote:
Originally Posted by kiki33hun View Post
Try the offical metamod.
Delivered from the site metamod.org, the same trouble.
And where is the metamod?
And the server is running in parallel on the same build, with the same metamod and amxx. There orpheu works fine .....
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neygomon
Junior Member
Join Date: Oct 2013
Old 10-08-2013 , 13:45   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1159

Suggested that the problem of the plugin signatures opengl32 from mazdan...

Checked. orpheu really run with no problems.
Attached Files
File Type: zip signatures.zip (708 Bytes, 152 views)

Last edited by neygomon; 10-08-2013 at 13:46.
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Old 10-09-2013, 02:19
ConnorMcLeod
This message has been deleted by ConnorMcLeod. Reason: my bad
Old 10-09-2013, 02:36
neygomon
This message has been deleted by neygomon. Reason: noob :/
neygomon
Junior Member
Join Date: Oct 2013
Old 10-09-2013 , 12:51   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1160

I would like to apologize, the problem is not in these libraries.
The point in the module orpheu version 2.5.1

Since the module version 2.4 run with no problems.
Downloaded from here: https://forums.alliedmods.net/showpo...postcount=1039
Is it possible to recompile the version 2.5.1?
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