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Weapon Model Replacement


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alencore
Senior Member
Join Date: Oct 2011
Old 12-18-2013 , 05:26   Re: Weapon Model Replacement
Reply With Quote #711

This is so awesome! Along Player Models, I now have 3-4 sets (still growing) of custom skins on different maps hehe just awesome!!!
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mrgr4vity
Junior Member
Join Date: Aug 2013
Old 02-08-2014 , 06:19   Re: Weapon Model Replacement
Reply With Quote #712

hi, at first tnx for nice plugin,
is it possible to set a specific model for a specific player?
for example instead of writing "CT" => "LeGenD" which means this model is only for a player with the name LeGenD.
or steamid or ip etc. is it possible.
again tnx,
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 02-08-2014 , 07:09   Re: Weapon Model Replacement
Reply With Quote #713

Quote:
Originally Posted by ANTICHRISTUS View Post
ps. I found this in my archive (better than nothing) [REQ] Model knife for admins.
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Weasel
AlliedModders Donor
Join Date: Apr 2004
Location: Undisclosed / Secure
Old 02-12-2014 , 15:47   Re: Weapon Model Replacement
Reply With Quote #714

Hmm... not sure what I am doing wrong here. The models are not showing. AMXX shows the plug-in running, but the models did not download. I added them to my downloads.cfg - which got them to download via a downloads plug-in. Although, I did not think that should be necessary?

However, even after that - they still do not display in-game. I have the new_weapons.ini file in the cstrike/addons/amxmodx/configs/ folder.

The custom model files are basically golden_weapons_pack_v2_.rar from CS Banana / FPS Banana. I put them all in a sub-folder named cstrike/models/gold/.

I do not see any errors listed in the HLDS console, the HLDS logs, or the AMXX logs - which might hint at what I am missing.

Contents of the new_weapons.ini file:
Spoiler


Output of amx_plugins command:
Spoiler


Output of meta list command:
Spoiler
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 02-12-2014 , 15:57   Re: Weapon Model Replacement
Reply With Quote #715

Quote:
Originally Posted by Weasel View Post
.. I added them to my downloads.cfg - which got them to download via a downloads plug-in. Although, I did not think that should be necessary?
no need to anything else. the plugin if correctly installed should download and activate everything .
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wickedd
Veteran Member
Join Date: Nov 2009
Old 02-12-2014 , 16:36   Re: Weapon Model Replacement
Reply With Quote #716

Code:
"models/shield"    "models/gold/shield"
You can not change the shield model. Also, you have the models added twice.
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Weasel
AlliedModders Donor
Join Date: Apr 2004
Location: Undisclosed / Secure
Old 02-12-2014 , 17:07   Re: Weapon Model Replacement
Reply With Quote #717

Ok, I did some trial-and-error, and figured-out where things were going-wrong for me. Just anybody else's reference, two things in my case:
  • 1: "Tabs" instead of "spaces". In my new_weapons.ini file, I was using a "tab" (ASCII 9) for the white-space between the before and after columns. Apparently, something doesn't like that. I replaced all the "tabs" with a true "space" character (ASCII 32). After that, things started working as expected - including automatic downloading of the required files without the assistance of a separate downloading plug-in.
  • 2: Too many models. Had to edit the .sma file to adapt for that - per the notes in the original post regarding "Note 2: By default you can replace a max of 50 v_models + 50 p_models + 50 w_models + 50 sounds." Although, (as warned in the notes up top) it does increase utilization .. eh ... "noticeably". So, I may consider cutting back down on the models anyway.
Update: Actually, I may not have needed to update the .sma file to accommodate the increased model count - since it's 50 per category of resource - not total number of resources.
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Last edited by Weasel; 02-12-2014 at 17:09. Reason: Note regarding the model counts, etc.
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Weasel
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Join Date: Apr 2004
Location: Undisclosed / Secure
Old 02-12-2014 , 18:17   Re: Weapon Model Replacement
Reply With Quote #718

Quote:
Originally Posted by wickedd View Post
You can not change the shield model
Is there any plug-in that allows changing the shield model?
I did a search, and came-up with lots of people asking, but nobody seems to have anything working.
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azim
Junior Member
Join Date: Nov 2013
Old 03-03-2014 , 05:43   Re: Weapon Model Replacement
Reply With Quote #719

i have a problem L 03/03/2014 - 12:09:00: [GHW_Weapon_Replacement.amxx] Model type(p_ / v_ / w_) unknown for model: "models/new/v_awp.mdl" (Line 1 of new_weapons.ini)
L 03/03/2014 - 12:09:00: [GHW_Weapon_Replacement.amxx] Model type(p_ / v_ / w_) unknown for model: "models/new/v_ak47.mdl" (Line 2 of new_weapons.ini)
L 03/03/2014 - 12:09:00: [GHW_Weapon_Replacement.amxx] Model type(p_ / v_ / w_) unknown for model: "models/new/v_m4a1.mdl" (Line 3 of new_weapons.ini)
L 03/03/2014 - 12:09:00: [GHW_Weapon_Replacement.amxx] Model type(p_ / v_ / w_) unknown for model: "models/new/v_mp5.mdl" (Line 4 of new_weapons.ini)
L 03/03/2014 - 12:09:00: [GHW_Weapon_Replacement.amxx] Model type(p_ / v_ / w_) unknown for model: "models/new/v_deagle.mdl" (Line 5 of new_weapons.ini)
L 03/03/2014 - 12:09:00: [GHW_Weapon_Replacement.amxx] Model type(p_ / v_ / w_) unknown for model: "models/new/v_glock18.mdl" (Line 6 of new_weapons.ini)


Quote:
"v_awp.mdl" "models/new/v_awp.mdl"
"v_ak47.mdl" "models/new/v_ak47.mdl"
"v_m4a1.mdl" "models/new/v_m4a1.mdl"
"v_mp5.mdl" "models/new/v_mp5.mdl"
"v_deagle.mdl" "models/new/v_deagle.mdl"
"v_glock18.mdl" "models/new/v_glock18.mdl"
"v_usp.mdl" "models/new/v_usp.mdl"

Last edited by azim; 03-03-2014 at 07:20.
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wickedd
Veteran Member
Join Date: Nov 2009
Old 03-04-2014 , 07:31   Re: Weapon Model Replacement
Reply With Quote #720

Make sure you upload the new models to the correct folder.
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