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[CSS/CSGO] Timer 2.5.0.0 (unsupported)


  
 
 
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Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 02-16-2014 , 08:35   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #11

PHP Code:
public Action:Event_RoundStart(Handle:event,const String:name[],bool:dontBroadcast)
{
    if(!
g_Settings[TerminateRoundEnd])
    {
        if (
g_hSQL != INVALID_HANDLE)
            
LoadMapZones();
        else
        
ConnectSQL();
    }

Entities in CS:S are removed and created every Round Start. This check breaks this. Should be fixed now. Later i will make a lot of optimizations to mapzones sql handling and zone creation. It's a bit messy now.
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