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FF2 Freak Fortress 2 1.10.14 Released


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Wliu
Veteran Member
Join Date: Apr 2013
Old 03-06-2014 , 21:31   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #271

FF2 1.9.0 HAS BEEN RELEASED
This version addresses almost all (or all) of the bugs introduced in 1.0.8.
New natives and convars have been added to allow for more configurability.
Optional Updater support has also been introduced.

You can see what files changed and in what way here (I realize it's not showing freak_fortress_2's changes, nothing I can do about that).

A brief release summary and source code download is available here.

If you want a working Easter Bunny, make sure you copy over /addons/sourcemod/configs/freak_fortress_2/easterbunny.cfg and enable it in your characters.cfg.

Finally, due to forum limitations, you'll have to download the source code (which includes models/configs/etc.) from Github and then download the plugin files here. Sorry about that, I'll try to upload the files a different way for the next release.
Attached Files
File Type: zip plugins.zip (165.2 KB, 104 views)
File Type: gz plugins.tar.gz (163.8 KB, 205 views)
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Sw33T3R
AlliedModders Donor
Join Date: Mar 2014
Old 03-07-2014 , 13:04   Re: FF2 1.9.0 Released
Reply With Quote #272

n1 job

Btw can you tell me how to add more dmg for crossbow and force-crit for sniper rifles?
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 03-07-2014 , 17:00   Re: FF2 1.9.0 Released
Reply With Quote #273

did something change regarding when the 2 minutes remaining get triggered? Is it controllable on how many players alive for when the 2 minute countdown starts? seems like it used to be 3, is now 1????
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xerox_i_
Member
Join Date: Mar 2013
Old 03-07-2014 , 17:28   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #274

Quote:
Originally Posted by Wliu View Post
FF2 1.9.0 HAS BEEN RELEASED
This version addresses almost all (or all) of the bugs introduced in 1.0.8.
New natives and convars have been added to allow for more configurability.
Optional Updater support has also been introduced.

You can see what files changed and in what way here (I realize it's not showing freak_fortress_2's changes, nothing I can do about that).

A brief release summary and source code download is available here.

If you want a working Easter Bunny, make sure you copy over /addons/sourcemod/configs/freak_fortress_2/easterbunny.cfg and enable it in your characters.cfg.

Finally, due to forum limitations, you'll have to download the source code (which includes models/configs/etc.) from Github and then download the plugin files here. Sorry about that, I'll try to upload the files a different way for the next release.
tested and working perfectly on my linux servers thx you!
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-BPC Gaming!
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Wliu
Veteran Member
Join Date: Apr 2013
Old 03-07-2014 , 18:31   Re: FF2 1.9.0 Released
Reply With Quote #275

Quote:
Originally Posted by BBG_Theory View Post
did something change regarding when the 2 minutes remaining get triggered? Is it controllable on how many players alive for when the 2 minute countdown starts? seems like it used to be 3, is now 1????
Should be, check FreakFortress2.cfg

@Sw33t3r
Ctrl+F OnGiveNamedItem and checkItem (in freak_fortress_2.sp)
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 03-07-2014 , 20:16   Re: FF2 1.9.0 Released
Reply With Quote #276

May I suggest a temp fix to the subplugins being disabled after mapchange bug? Disable them after every round.
Redundant: Yes, but it's only possible solution I can think of.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 03-07-2014 , 21:28   Re: FF2 1.9.0 Released
Reply With Quote #277

Quote:
Originally Posted by WildCard65 View Post
May I suggest a temp fix to the subplugins being disabled after mapchange bug? Disable them after every round.
Redundant: Yes, but it's only possible solution I can think of.
I mean, I think that bug's been there ever since the disable-on-mapchange "feature" was added in, and you didn't see any problems being caused by it .
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hamza47sohail
Senior Member
Join Date: Jan 2014
Old 03-08-2014 , 00:15   Re: FF2 1.9.0 Released
Reply With Quote #278

Changed like 7 maps so far, everything is running great!

THANKYOU WLIU!
hamza47sohail is offline
Sw33T3R
AlliedModders Donor
Join Date: Mar 2014
Old 03-08-2014 , 10:08   Re: FF2 1.9.0 Released
Reply With Quote #279

Quote:
Originally Posted by Wliu View Post
Should be, check FreakFortress2.cfg

@Sw33t3r
Ctrl+F OnGiveNamedItem and checkItem (in freak_fortress_2.sp)
Can you show me example?
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 03-08-2014 , 11:27   Re: FF2 1.9.0 Released
Reply With Quote #280

Quote:
Originally Posted by hamza47sohail View Post
Changed like 7 maps so far, everything is running great!

THANKYOU WLIU!

I agree it does seem to be running very well. We all owe Wliu a lot for all his efforts on this! Thanks!!!!
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