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FF2 Freak Fortress 2 1.10.14 Released


  
 
 
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GIANT_CRAB
Senior Member
Join Date: Nov 2011
Location: Cloudsdale
Old 03-22-2014 , 01:52   Re: FF2 1.9.1 Released
Reply With Quote #10

Code:
public Action:event_round_end(Handle:event, const String:name[], bool:dontBroadcast)
{
	decl String:sound[512];
	RoundCount++;

	if(!Enabled)
	{
		return Plugin_Continue;
	}

	executed=false;
	new bool:bossWin=false;
	if((GetEventInt(event, "team")==BossTeam))
	{
		if(RandomSound("sound_win", sound, PLATFORM_MAX_PATH))
		{
			EmitSoundToAllExcept(SOUNDEXCEPT_VOICE, sound, _, _, SNDLEVEL_TRAFFIC, SND_NOFLAGS, SNDVOL_NORMAL, 100, Boss[0], _, NULL_VECTOR, false, 0.0);
			EmitSoundToAllExcept(SOUNDEXCEPT_VOICE, sound, _, _, SNDLEVEL_TRAFFIC, SND_NOFLAGS, SNDVOL_NORMAL, 100, Boss[0], _, NULL_VECTOR, false, 0.0);
		}

	}

	Native_StopMusic(INVALID_HANDLE, 0);
	if(MusicTimer!=INVALID_HANDLE)
	{
		KillTimer(MusicTimer);
		MusicTimer=INVALID_HANDLE;
	}

	new BossIsAlive=0;
	for(new client=0; client<=MaxClients; client++)
	{
		if(IsValidClient(client) && IsPlayerAlive(Boss[client]))
The last line right there is causing error, line 1966

It is preventing the adding of queue points for freak fortress 2. Anyone else having this issue?
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Last edited by GIANT_CRAB; 03-22-2014 at 01:52.
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