You don't need sv_mincmdrate 128 for 128 tick.
Not all players can sustain a 64+ or 128+ FPS. A lower minimum limit for rate, cmdrate, and updaterate let's the client pick values which could let them communicate with the server better than forcing a higher rate upon them.
By forcing a higher value for those settings, you're probably forcing their client to try to push updates faster than it can which will cause choke.
I also would have not created another thread for this considering you had pretty much the same one here:
https://forums.alliedmods.net/showthread.php?t=241454