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Lag / Bug / Crash Server in change map !


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FouaD
Member
Join Date: Nov 2014
Old 07-29-2015 , 16:15   Lag / Bug / Crash Server in change map !
Reply With Quote #1

Hey all,
i'm have problem with level plugin !

i get the message in my control panel:

L 07/28/2015 - 025:18: Start of error session.

L 07/28/2015 - 025:18: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20150728.log")

L 07/28/2015 - 025:18: [CSTRIKE] Invalid player 24

L 07/28/2015 - 025:18: [AMXX] Run time error 10 (plugin "NEW_level.amxx") (native "cs_get_user_team") - debug not enabled!

L 07/28/2015 - 025:18: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

L 07/28/2015 - 025:19: [CSTRIKE] Invalid player 24

L 07/28/2015 - 025:19: [AMXX] Run time error 10 (plugin "NEW_level.amxx") (native "cs_get_user_team") - debug not enabled!

L 07/28/2015 - 025:19: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

L 07/28/2015 - 025:20: [CSTRIKE] Invalid player 24

L 07/28/2015 - 025:20: [AMXX] Run time error 10 (plugin "NEW_level.amxx") (native "cs_get_user_team") - debug not enabled!

L 07/28/2015 - 025:20: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

L 07/28/2015 - 025:21: [CSTRIKE] Invalid player 24

L 07/28/2015 - 025:21: [AMXX] Run time error 10 (plugin "NEW_level.amxx") (native "cs_get_user_team") - debug not enabled!

L 07/28/2015 - 025:21: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

L 07/28/2015 - 025:22: [CSTRIKE] Invalid player 24
L 07/28/2015 - 025:22: [AMXX] Run time error 10 (plugin "NEW_level.amxx") (native "cs_get_user_team") - debug not enabled!

L 07/28/2015 - 025:22: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

L 07/28/2015 - 025:55: [CSTRIKE] Invalid player 24

L 07/28/2015 - 025:55: [AMXX] Run time error 10 (plugin "NEW_level.amxx") (native "cs_get_user_team") - debug not enabled!

L 07/28/2015 - 025:59: [AMXX] To enable debug mode, add "debug" after th.......



L 07/29/2015 - 23:57:55: [AMXX] Run time error 4 (plugin "NEW_level.amxx") - debug not enabled!

L 07/29/2015 - 23:57:55: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

L 07/29/2015 - 23:57:56: [AMXX] Run time error 4 (plugin "NEW_level.amxx") - debug not enabled!

L 07/29/2015 - 23:57:56: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

L 07/29/2015 - 23:57:56: [AMXX] Run time error 4 (plugin "NEW_level.amxx") - debug not enabled!

L 07/29/2015 - 23:57:56: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

L 07/29/2015 - 23:57:57: [AMXX] Run time error 4 (plugin "NEW_level.amxx") - debug not enabled!and more...
FouaD is offline
Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 07-29-2015 , 17:13   Re: Lag / Bug / Crash Server in change map !
Reply With Quote #2

And how mamy times does the logfile have to tell you to enable debug on your plugin until you finally do it so someome can see the REAL error to help you?
Furthermore without the plugin in question it will be very hard to help you.
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FouaD
Member
Join Date: Nov 2014
Old 08-22-2015 , 19:32   Re: Lag / Bug / Crash Server in change map !
Reply With Quote #3

L 08/23/2015 - 03:25:27: [AMXX] Displaying debug trace (plugin "NEW_level.amxx")

L 08/23/2015 - 03:25:27: [AMXX] Run time error 10: native error (native "cs_get_user_team")

L 08/23/2015 - 03:25:27: [AMXX] [0] bb_GK_level.sma::level_status (line 296)

L 08/23/2015 - 03:25:28: [CSTRIKE] Invalid player 12

L 08/23/2015 - 03:25:28: [AMXX] Displaying debug trace (plugin "NEW_level.amxx")

L 08/23/2015 - 03:25:28: [AMXX] Run time error 10: native error (native "cs_get_user_team")

L 08/23/2015 - 03:25:28: [AMXX] [0] bb_GK_level.sma::level_status (line 296)
FouaD is offline
Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 08-23-2015 , 02:32   Re: Lag / Bug / Crash Server in change map !
Reply With Quote #4

And where is the plugin itself?
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Hartmann
Senior Member
Join Date: Nov 2014
Old 08-23-2015 , 07:57   Re: Lag / Bug / Crash Server in change map !
Reply With Quote #5

Add check:
Code:
if( is_user_connected(id) )
or
Code:
if (is_user_alive(id))
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FouaD577
Junior Member
Join Date: Aug 2013
Old 08-23-2015 , 20:20   Re: Lag / Bug / Crash Server in change map !
Reply With Quote #6

PLEASE HELP ME ihave sma :

#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fun>
#include <cstrike>
#include <fakemeta_util>

#define PLUGIN "New Level System"
#define VERSION "1.3"
#define AUTHOR "Pl0x"

new g_level_max, g_level_num, g_levels[32]
new g_level[32], g_level_data, g_frags_level, g_ScreenFade,SymbolsName
new level_exp[32]
new g_level_exp[32], g_exp_data, g_Players, nameid[32]
new g_trime[32], g_MsgSync
new sound_level_up[] = { "misc/level_up.wav"}
const PEV_SPEC_TARGET = pev_iuser2
new SaveSystem

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

SaveSystem = register_cvar("fr_SaveSystem","1")


g_frags_level = register_cvar("fr_level_frags", "10")
g_level_max = register_cvar("fr_level_max", "150")
g_level_num = register_cvar("fr_level_number", "1")

g_level_data = nvault_open("fr_Leveling_Save")
g_exp_data = nvault_open("fr_Exp_Save")

SymbolsName = register_cvar("fr_name_symbols", "`")

register_forward(FM_ClientUserInfoChanged, "ChangeName")

register_event("StatusValue","show_status","b e","1=2","2!0");
register_event("StatusValue","show_statusx"," be","1=2","2!0");
register_event("HLTV", "Round_Start", "a", "1=0", "2=0")
register_event("DeathMsg", "Frags_Manager", "a", "1>0")
set_task(2.0,"System_Save",_,_,_,"b")

g_ScreenFade = get_user_msgid( "ScreenFade" )
g_Players =get_maxplayers()
g_MsgSync = CreateHudSyncObj()
}





//------| Change Name |------//
public ChangeName(id, buffer) {
if(!is_user_connected(id))
return FMRES_IGNORED;

static Name[32], Val[32];
get_user_name(id, Name, sizeof Name - 1);
engfunc(EngFunc_InfoKeyValue, buffer, "name", Val, sizeof Val - 1);

if(equal(Val, Name))
return FMRES_IGNORED;

set_task(0.2, "client_connect", id);
return FMRES_SUPERCEDE;
}


public client_putinserver(id)
{

if(get_pcvar_num(SaveSystem))
System_Load(id)
g_level_exp[id] = get_pcvar_num(g_frags_level)
new name[32]
g_trime[id] = false;
nameid[id] = get_user_name(id, name, sizeof name - 1)
if(is_user_alive(id))
{
g_trime[id] = false;
new n = 1;
while( n != g_level[id] )
{
n = n + 1;
}
}
if( g_level[id] == 0) g_level[id] = 1;
if( level_exp[id] == g_level[id] ) level_exp[id] = 0;
if(g_level[id] < get_pcvar_num(g_level_num))
g_levels[id] = get_pcvar_num(g_level_num);
else
{
if(g_level[id] != g_levels[id])
{
new x = 1;
while( g_level[id] > ( x * get_pcvar_num(g_level_num)) )
{
x = x + 1;
g_levels[id] = x * get_pcvar_num(g_level_num);
}
}
}
new y = 1;
while( g_level[id] != y )
{
y = y + 1;
g_level_exp[id] = y * get_pcvar_num(g_frags_level);
}
}

public client_connected(id) {
System_Load(id)
}
public client_authorized(id) {
System_Load(id)
}
public client_disconnect(id){

System_Save(id)
remove_task(id)
new name[32], player_nick[32]
player_nick[id] = get_user_name(id, name, sizeof name - 1)
if(player_nick[id] == nameid[id])
g_trime[id] = false;

static sName[32];
get_user_name(id, sName, sizeof sName - 1);
static sChars[32];
get_pcvar_string(SymbolsName, sChars, sizeof sChars - 1);
for(new i = 0 ; i < strlen(sName) ; i++) {
for(new j = 0 ; j < strlen(sChars) ; j++) {
if(sName[i] == sChars[j]) {
server_cmd("kick #%d ^"Numele tau contine caractere nepermise.^"", get_user_userid(id));
break;
}
}
}
}

// Save System When Pausing The Plugin
public plugin_pause()
{
new iPlayers[32], iNum
get_players(iPlayers, iNum)
for(new i; i<iNum; i++)
System_Save(iPlayers[i])
}

// Load System After Unpause The Plugin
public plugin_unpause()
{
new iPlayers[32], iNum
get_players(iPlayers, iNum)
for(new i; i<iNum; i++)
System_Load(iPlayers[i])
}
public System_Save(id){
new key[64], data[256], data_exp[256], key_exp[64]
new name[33]
get_user_name(id,name,32)

format(key, 63, "%s-/", name)
format(data, 255, "%i#", g_level[id])

format(key_exp, 63, "%s-/", name)
format(data_exp, 255, "%i#", level_exp[id])

nvault_set(g_level_data, key, data)
nvault_set(g_exp_data, key_exp, data_exp)

return PLUGIN_CONTINUE;

}

public System_Load(id)
{

new key[64], data[256], data_exp[256], key_exp[64]
new name[33]
get_user_name(id,name,32)

format(key, 63, "%s-/", name)
format(data, 255, "%i#", g_level[id])

format(key_exp, 63, "%s-/", name)
format(data_exp, 255, "%i#", level_exp[id])

nvault_get(g_level_data, key, data, 255)
nvault_get(g_exp_data, key_exp, data_exp, 255)

replace_all(data, 255, "#", " ")
replace_all(data_exp, 255, "#", " ")

new givelevel[32], give_exp[32]
parse(data, givelevel, 31)
parse(data_exp, give_exp, 31)

g_level[id] = str_to_num(givelevel)
level_exp[id] = str_to_num(give_exp)

set_task(1.0 ,"level_status", id, _, _, "b")
return PLUGIN_CONTINUE;
}
/*------------------------------------- Level System ---------------------------------------------------------*/
public Round_Start()
{
for(new id=1;id<=g_Players;id++)
set_task(3.0, "Level", id)

}

public Level(id)
{
if(is_user_alive(id) )
{
g_trime[id] = false;
new n = 1;
while( n < g_level[id] )
{
n = n + 1
}
}
}

public Frags_Manager()
{
new aname[32], attacker; attacker = read_data(1)
new y; y = 1;
get_user_name(attacker, aname, sizeof aname - 1)
if( ( level_exp[attacker] >= (g_level_exp[attacker] - 1) ) && (g_level[attacker] <= get_pcvar_num(g_level_max)) && is_user_alive(attacker) )
{
g_level[attacker] = g_level[attacker] + 1;
level_exp[attacker] = 0;
while( g_level[attacker] != y )
{
y = y + 1;
g_level_exp[attacker] = y * get_pcvar_num(g_frags_level);
}
message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, attacker)
write_short(1<<12) // duration
write_short(1) // hold time
write_short(0x0000) // fade type
write_byte(1) // red
write_byte(200) // green
write_byte(0) // blue
write_byte(205) // alpha
message_end()
emit_sound(attacker, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH )
set_hudmessage(0, 200, 0, 0.65, 0.5, 0, 0.0, 3.0, 2.0, 1.0, -1)
show_hudmessage(0, "%s has cut down %i level", aname, g_level[attacker])
System_Save(attacker);
}
else
{
if(g_level[attacker] == get_pcvar_num(g_level_max))
Chat9olor(attacker, "^x04you have reached a maximum level: ^4%i", g_level[attacker] )
level_exp[attacker] = level_exp[attacker] + 1;
if(get_pcvar_num(SaveSystem))
System_Save(attacker);
}
}

/*-----------------------------------------Hud Message----------------------------------------------------------*/

public level_status(id)
{
new Spec
Spec = pev(id, PEV_SPEC_TARGET)
new PlayerName[32]
get_user_name(Spec, PlayerName, 31)

if(is_user_alive(id))
{

if(cs_get_user_team(id) == CS_TEAM_CT)
{
set_hudmessage(10, 180, 10, -1.0, 0.87, 0, 6.0, 1.1)
ShowSyncHudMsg(id, g_MsgSync, "[ Level : %d ] - [ Exp %d/%d ]",g_level[id],level_exp[id],g_level_exp[id])
}

if(cs_get_user_team(id) == CS_TEAM_T)
{
set_hudmessage(10, 180, 10, -1.0, 0.87, 0, 6.0, 1.1)
ShowSyncHudMsg(id, g_MsgSync, "[ Level : %d ] - [ Exp %d/%d ]",g_level[id],level_exp[id],g_level_exp[id])
}

}

else

if(is_user_alive(Spec)) // When Spectating Someone.
{

if(cs_get_user_team(id) == CS_TEAM_CT)
{
set_hudmessage(200, 30, 200, -1.0, 0.79, 0, 6.0, 1.1)
ShowSyncHudMsg(id, g_MsgSync, "Spectating: %s ^n[ Level : %d ] - [ Exp %d/%d ]",PlayerName,g_level[Spec],level_exp[Spec],g_level_exp[Spec])
}

if(cs_get_user_team(id) == CS_TEAM_T)
{
set_hudmessage(200, 30, 200, -1.0, 0.79, 0, 6.0, 1.1)
ShowSyncHudMsg(id, g_MsgSync, "Spectating: %s ^n[ Level : %d ] - [ Exp %d/%d ]",PlayerName,g_level[Spec],level_exp[Spec],g_level_exp[Spec])
}

}
}
public show_status(id)
{
new name[32],pid = read_data(2) // When Aiming Someone (enemy/friend)
get_user_name(pid,name,31)
new idAiming, iBodyPart
get_user_aiming(id, idAiming, iBodyPart)

if(is_user_alive(idAiming) && is_user_alive(id))
{
if(cs_get_user_team(id) == CS_TEAM_CT && cs_get_user_team(idAiming) == CS_TEAM_CT)
{
set_hudmessage(238,201,0,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, -1)
show_hudmessage(id, "%s ^n[ Level : %d ] - [ Exp %d/%d ]", name,g_level[pid],level_exp[pid],g_level_exp[pid])
}
else
if(cs_get_user_team(id) == CS_TEAM_T && cs_get_user_team(idAiming) == CS_TEAM_T)
{
set_hudmessage(255,0,0,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, -1)
show_hudmessage(id, "%s ^n [ Level : %d ] - [ Exp %d/%d ]", name,g_level[pid],level_exp[pid],g_level_exp[pid])
}
}
}
public show_statusx(id)
{
new name[32],pid = read_data(2)
get_user_name(pid,name,31)
new idAiming, iBodyPart
get_user_aiming(id, idAiming, iBodyPart)

if(is_user_alive(idAiming) && is_user_alive(id))
{
if(cs_get_user_team(id) == CS_TEAM_T && cs_get_user_team(idAiming) == CS_TEAM_CT)
{
set_hudmessage(238, 201, 0,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, -1)
show_hudmessage(id, "%s ^n[ Level : %d ] - [ Exp %d/%d ]", name,g_level[pid],level_exp[pid],g_level_exp[pid])
}
}
}
stock Chat9olor(const id, const input[], any:...)
{
new count = 1, players[ 32 ]
static msg[ 191 ]
vformat( msg, 190, input, 3 )
replace_all( msg, 190, "!g", "^4" )
replace_all( msg, 190, "!y", "^1" )
replace_all( msg, 190, "!t", "^3" )
if(id) players[ 0 ] = id; else get_players( players, count, "ch" )
{
for(new i = 0; i < count; i++)
{
if( is_user_connected( players[ i ] ) )
{
message_begin( MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[ i ] )
write_byte( players[ i ] )
write_string( msg )
message_end( )
}
}
}
}

Last edited by FouaD577; 08-23-2015 at 20:44.
FouaD577 is offline
wickedd
Veteran Member
Join Date: Nov 2009
Old 08-23-2015 , 20:32   Re: Lag / Bug / Crash Server in change map !
Reply With Quote #7

Delete the code and attach the .sma.

P.S. Never use [Quote] tags to post codes.
__________________
Just buy the fucking game!!!!
I hate No-Steamers and lazy ass people.
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FouaD577
Junior Member
Join Date: Aug 2013
Old 08-23-2015 , 20:46   Re: Lag / Bug / Crash Server in change map !
Reply With Quote #8

okey please help
FouaD577 is offline
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