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Check L4D2 Server.cfg request (especially network tweak part)


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Sempiro
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Join Date: Apr 2014
Old 02-03-2016 , 03:26   Check L4D2 Server.cfg request (especially network tweak part)
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Hello everyone,

I have my own server and I play through Internet here is my server.cfg (I've deleted some privacy related info):

Code:
/////////////////////////
//Server info
 
hostname "****"              
rcon_password "****"      
motd_enabled 0
sm_cvar mp_gamemode versus  
sm_cvar sb_all_bot_game 1
sm_cvar vs_max_team_switches 2

sm_cvar versus_tank_chance 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance_intro 1
sm_cvar director_tank_force_offer 1
sm_cvar tank_stuck_time_suicide 99999999999
tank_stuck_failsafe 0
sm_cvar director_tank_lottery_selection_time "1"

sm_cvar z_witch_damage "100"
sm_cvar z_witch_damage_per_kill_hit "60"
sm_cvar z_witch_flashlight_range "1000"
sm_cvar z_witch_health "3000"
sm_cvar z_witch_personal_space "400"
sm_cvar z_witch_speed "900"
sm_cvar z_witch_threat_hostile_range "1100"
sm_cvar z_witch_threat_normal_range "800"

sm_cvar z_ghost_delay_max 15
sm_cvar z_ghost_delay_min 13

/////////////////////////
 
//Internet, region, lobby setup

hostport 27015
sv_lan 0       
sv_region 255
sv_allow_lobby_connect_only 0
sv_steamgroup "*******" 
sv_steamgroup_exclusive 0
/////////////////////////
 
//Game Settings
mp_disable_autokick 1
sv_allow_wait_command 0        
sv_alternateticks 0       
sv_clearhinthistory 0        
sv_consistency 0        
sv_pausable 0            
sv_forcepreload 1        
sv_pure_kick_clients 0        
sv_pure 0
                            
/////////////////////////
//communication
 
sv_voiceenable 1        
sv_alltalk 0            
 
/////////////////////////
//LOGGING

log on             
sv_logecho 0             
sv_logfile 1         
sv_log_onefile 0     
sv_logbans 1         
sv_logflush 0         
sv_logsdir logs         
 
/////////////////////////
//Bans
//  execute banned.cfgs at server start. Optimally at launch commandline.
//  Put writeip/wrtieid commands in the bottom of server.cfg AFTER banned.cfgs have loaded.

exec banned_user.cfg     
exec banned_ip.cfg    
writeip           
writeid           
 
/////////////////////////
//Master server - "setmaster" - enable/disable master servers.

//Usage: setmaster

/////////////////////////
//Network Tweaks - Increase network performance

rate 10000         
sv_minrate 0        
sv_maxrate 30000     
sv_mincmdrate 20     
sv_maxcmdrate 33     
sv_maxupdaterate 98
sv_minupdaterate 10
I am running only one server with max 8 players (4 survivors and 4 infected). Sometimes, with no obvious reason players say that they experience lags, even if their ping is OK. Some of them could be even drop by the server with reason "player disconnected from server" (they are not) or "no Steam logon".

What optimizations could be made in part of stability and speed of the server.cfg considering my computer and net configuration as follows:

CPU: 2.79 GHz, 4 threads\2cores (i7-2620)
RAM: 16Gb
Net: 25.18MiB Download\5.18MiB Upload

I would be very appreciated for any help.

Thanks in advance
Sempiro is offline
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