Hey everyone,
I've updated the plugin today and made a few changes. The changes may be found below.
- Added a new command sm_listspawns which lists the vectors and angles for each spawn point on the map.
- When a new spawn point is added, it will use the vectors and angles from an existing spawn point and is randomized each time.
- Removed some unnecessary code.
- You can now use the value 0.0 with the sm_ESP_mapstart_delay CVar.
Here's an example of the output from the new command.
Code:
sm_listspawns
Listing T spawns...
T Spawn #1 - Vector => -832.000000, -760.000000, 176.000000. Angle => 0.000000, 159.000000, 0.000000.
T Spawn #2 - Vector => -832.000000, -856.000000, 176.000000. Angle => 0.000000, 10.000000, 0.000000.
T Spawn #3 - Vector => -736.000000, -920.000000, 176.000000. Angle => 0.000000, 356.000000, 0.000000.
T Spawn #4 - Vector => -736.000000, -824.000000, 176.000000. Angle => 0.000000, 0.000000, 0.000000.
T Spawn #5 - Vector => -928.000000, -776.000000, 176.000000. Angle => 0.000000, 140.000000, 0.000000.
T Spawn #6 - Vector => -928.000000, -872.000000, 176.000000. Angle => 0.000000, 140.000000, 0.000000.
T Spawn #7 - Vector => -1024.000000, -784.000000, 176.000000. Angle => 0.000000, 156.000000, 0.000000.
T Spawn #8 - Vector => -1024.000000, -688.000000, 176.000000. Angle => 0.000000, 140.000000, 0.000000.
Listing CT spawns...
CT Spawn #1 - Vector => 448.000000, 2464.000000, -88.000000. Angle => 0.000000, 255.000000, 0.000000.
CT Spawn #2 - Vector => 352.000000, 2464.000000, -88.000000. Angle => 0.000000, 255.000000, 0.000000.
CT Spawn #3 - Vector => 256.000000, 2464.000000, -88.000000. Angle => 0.000000, 255.000000, 0.000000.
CT Spawn #4 - Vector => 160.000000, 2464.000000, -88.000000. Angle => 0.000000, 255.000000, 0.000000.
CT Spawn #5 - Vector => 160.000000, 2384.000000, -88.000000. Angle => 0.000000, 255.000000, 0.000000.
CT Spawn #6 - Vector => 256.000000, 2384.000000, -88.000000. Angle => 0.000000, 255.000000, 0.000000.
CT Spawn #7 - Vector => 352.000000, 2384.000000, -88.000000. Angle => 0.000000, 255.000000, 0.000000.
CT Spawn #8 - Vector => 448.000000, 2384.000000, -88.000000. Angle => 0.000000, 255.000000, 0.000000.
I may also add CVars in the future that'll allow you to specify an exact vector and angle the additional spawn points should use for each team.
If you have any issues with the plugin after this update, please let me know. I've done testing and it has worked for me.
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