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[tf2] attempting to override default projectile speed of syringes


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possibly_yaboi_mark
Junior Member
Join Date: Jul 2022
Old 10-23-2022 , 19:10   [tf2] attempting to override default projectile speed of syringes
Reply With Quote #1

i am currently attempting to override the default projectile speed of all syringes, and yes, i have tried tf2items, that didn't work.

my current code is entered below, although if anyone could tell me how to put it in those nice looking code boxes that would be nice.

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <entity>
#pragma newdecls required
#pragma semicolon 1

public void Hook_EntitySpawned(int entity, const char[] ClassName)
{
if (StrEqual(ClassName,"tf_projectile_syringe")) {
float velocity[3];
GetEntPropVector(entity, Prop_Data, "m_vecVelocity", velocity);
velocity[0] *= 4;
velocity[1] *= 4;
velocity[2] *= 4;
TeleportEntity(entity, NULL_VECTOR, NULL_VECTOR, velocity);
}
}
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zXCaptainXz
Member
Join Date: May 2017
Old 10-24-2022 , 04:29   Re: [tf2] attempting to override default projectile speed of syringes
Reply With Quote #2

Hey, you're posting in the wrong subforum, this is for AMX Mod X, this is the subforum for sourcemod https://forums.alliedmods.net/forumdisplay.php?f=107

You can surround your code with [php"][/php] (remove the " quote) in order to put it in a box.

Last edited by zXCaptainXz; 10-24-2022 at 04:33.
zXCaptainXz is offline
possibly_yaboi_mark
Junior Member
Join Date: Jul 2022
Old 10-24-2022 , 19:21   Re: [tf2] attempting to override default projectile speed of syringes
Reply With Quote #3

oh sorry about that. thanks for informing about the text formatting though!
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