Quote:
Originally Posted by KadabraZz
Did you do this directly in a plugin that controls the spawn of the infected? This is really good, the same thing happens to me, spawning 10 special infections in the same second makes the SV go up which causes a temporary lag.
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I wonder if it's the same problem I've been having. Sadly, I've got no solution so far.
Since I use
[L4D2] Balancer Spawn Infected which modifies the director instead of spawning SI directly, there's no way I can add a delay to the SI bots
as suggested in other threads about a similar problem, so it constantly causes lag whenever it tried to spawn multiple SI at the same time.
I already checked my Spawn hooks to see if anything's too expensive, but everything looks fine and most expensive calculations are being checked if the client is survivor anyway so it doesn't apply.
Has anyone got any idea on where should I look to fix this?
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