Code:
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
GameDLL version 5 is not supported by Metamod!Add "-debug" to the /home/sci/cspu
blic/srcds/srcds_run command line to generate a debug.log to help with solving t
his problem
Don't work with DoD:S
my gameinfo.txt
Code:
"GameInfo"
{
game "Day of Defeat Source"
title "[DAY-OV-DEFEAT]"
title2 "source"
type multiplayer_only
nomodels 1
nohimodel 1
nocrosshair 1
advcrosshair 1
hidden_maps
{
//"test_speakers" 1
//"test_hardware" 1
}
FileSystem
{
SteamAppId 300 // This will mount all the GCFs we need (300=DoD, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
//
SearchPaths
{
GameBin |gameinfo_path|addons/metamod/bin
Game |gameinfo_path|.
Game dod
Game hl2
}
}
}