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Player Model 2.13c


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SubTitLe
Member
Join Date: Aug 2006
Location: Oklahoma
Old 08-04-2006 , 22:37   Re: Player Model 2.12
Reply With Quote #191

I Need Help, Idk if this Topic is still live but if it is ill be watching for replys.
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commonbullet
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Join Date: Oct 2005
Old 08-04-2006 , 22:56   Re: Player Model 2.12
Reply With Quote #192

what's up?
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SubTitLe
Member
Join Date: Aug 2006
Location: Oklahoma
Old 08-05-2006 , 17:19   Re: Player Model 2.12
Reply With Quote #193

I Think and im sure i did everything right from the models.ini to the folder with the model in it, But i am going to post eveything i did.


Frist I download the playermodel.amxx and the playermodel.sma. I placed the playermodel.amxx in the Plugins Folder, and the SMA in the scripting folder. Frist i made a model.ini and then i decided to just download the one you had and i placed that in my configs folder.

On the last line of the models.ini i Place "steamid" "model" model"
After that I took the Chick Model and placed it in a folder called "chick" in side the player models folder. A friend of mine told me to add this cvar so i did "amx_custommodels 1". I Tried resetting my server many times but each time it just crashes. Help?
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 08-05-2006 , 23:29   Re: Player Model 2.12
Reply With Quote #194

2 options:

1) Post all your configuration (models.ini, modules.ini, plugins.ini, custom model path)
2) If your server has got ftp, PM the login information, I might check that for you.


By now run the game and type in the console amx_plugins - make sure playermodel is actually running.

Last edited by commonbullet; 08-05-2006 at 23:36.
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SubTitLe
Member
Join Date: Aug 2006
Location: Oklahoma
Old 08-05-2006 , 23:55   Re: Player Model 2.12
Reply With Quote #195

Models.ini
Code:
;Models.ini configuration:
;-------------------------
;  
; 1) Syntax: "[Steamid|IP|Botname]" "[unique model name]"
;
; examples:
;"STEAM_0:0:1234567" "chickenmodel"
;"127.0.0.1" "chickenmodel"
;
; chickenmodel.mdl model will be set to a player no matter which team he’s in.
;
; 2) Syntax: "[Steamid|IP|Botname]" "[T modelname]" "[CT modelname]"
;
; examples:
;"STEAM_0:0:1234567" "chickenmodel" "t800"
;"127.0.0.1" "chickenmodel" "t800"
;
; if the player is a Terrorist his model will be chickenmodel.mdl; if he’s a CT, he’ll be t800.mdl
;
; 3) Syntax: "[Steamid|IP|Botname]" "#[model menu option number]"
; 
; examples:
;"STEAM_0:0:1234567" "#2"
;"127.0.0.1" "#2"
;
; - As if a player selected "2" in team menu – particularly useful for setting ;bots models
;   
;   #1 : urban,terror
;   #2 : gsg9,leet
;   #3 : sas,arctic
;   #4 : gign,guerilla
;   #5 : spetsnaz,militia (czero only)
;
; - Bots don’t have steamid, but you can set their model by using their names ;instead.
;   Names only work for bots.
; examples:
;"Joe" "#3"
;"Vinny" "stalone" "bush"
;"Gabe" "duke"
;
; 4) Syntax: "*BOTDEFAULT" {"[unique model name]"}|{"[T model]" "[CT model]"}|{"#[menu number]"}
; You can set a default bot model scheme. An individual bot model setting ;overwrites this one
;
; examples:
;"*BOTDEFAULT" "#4"
;"*BOTDEFAULT" "iglesias" "rickmartin"
;"*BOTDEFAULT "shakira"
;
; 5) Syntax: "*[force precache model name]"
; You might want to force to precache a model (without a player id linked to it), so
; you can use later in game.
;
; examples:
;"*arab"
;"*chickenmodel"
"STEAM_0:1:3872499" "chick" "chick"
"STEAM_0:0:649277" "chick" "chick"
;
Plugins.ini
Code:
; AMX Mod X plugins
; Admin Base - Always one has to be activated
admin.amxx  ; admin base (required for any admin-related)
;admin_sql.amxx  ; admin base - SQL version (comment admin.amxx)
; Basic
admincmd.amxx  ; basic admin console commands
adminhelp.amxx  ; help command for admin console commands
adminslots.amxx  ; slot reservation
multilingual.amxx ; Multi-Lingual management
; Menus
menufront.amxx  ; front-end for admin menus
cmdmenu.amxx  ; command menu (speech, settings)
plmenu.amxx  ; players menu (kick, ban, client cmds.)
telemenu.amxx  ; teleport menu (Fun Module required!)
mapsmenu.amxx  ; maps menu (vote, changelevel)
; Chat / Messages
adminchat.amxx  ; console chat commands
antiflood.amxx  ; prevent clients from chat-flooding the server
scrollmsg.amxx  ; displays a scrolling message
imessage.amxx  ; displays information messages
adminvote.amxx  ; vote commands
; Map related
nextmap.amxx  ; displays next map in mapcycle
mapchooser.amxx  ; allows to vote for next map
timeleft.amxx  ; displays time left on map
; Configuration
pausecfg.amxx  ; allows to pause and unpause some plugins
statscfg.amxx  ; allows to manage stats plugins via menu and commands
; Counter-Strike
restmenu.amxx  ; restrict weapons menu
statsx.amxx  ; stats on death or round end (CSX Module required!)
miscstats.amxx  ; bunch of events announcement for Counter-Strike
stats_logging.amxx ; weapons stats logging (CSX Module required!)
 
; Custom - Add 3rd party plugins here
multijump.amxx  ; Jump Twice
roll_the_dice.amxx ; roll the dice
clan[x]knife.amxx ; custom knife
customskinc4.amxx ; c4
customskinelite.amxx ; elite
customskinflashbang.amxx ; flashbang
customskinglock18.amxx ; glock
customskinhegrenade.amxx ; hegrenade
customskinsmoke.amxx ; smokenade
customskinusp.amxx ; usp
customskinscout.amxx ; scout
customskinsg552.amxx ; sg 552
enemy_down.amxx  ; Enemy Down
colored_flashbangs.amxx ; COLOR
admin_weapon.amxx ; Weapons
auto_responder0.3.amxx ; Response
playermodel.amxx ; Player Models
;More 
grenadetrap.amxx ; Traps
mp5_mod.amxx  ; mp5
customskinawp.amxx ; awp
uaio_admin.amxx  ; uaio admin
uaio_manager.amxx ; uaio manager
customskinm4a1.amxx ; m4a1
customskinmac10.amxx ; mac 10
customskinak47.amxx ; ak 47
TryOut.amxx  ; Clan Tryout Mod
amx_gore_ultimate.amxx  ; Gore Mod
GHW_Clan_vs_all.amxx ; clan vs everyone
afkkicker2.amxx  ; Kick afks
customskindeagle.amxx ; deagle
customskinp228.amxx ; p228
customskintmp.amxx ; tmp
customskinxm1014.amxx ; xm1014
customskinm3.amxx ; m3
customskingalil.amxx ; galil
customskinm249.amxx ; m249
customskinfamas.amxx ; famas
customskinaug.amxx ; aug
exploding_bullets.amxx  ; admin types amx_bullets/exploding_bullets <amount> (default = 10)
czbot_control.amxx      ; amx_czbotmenu amx_czbotmenuwr
aim_practice.amxx ; Hs Only aim_prac <on|off> or <1|0>
amx_adminvoice.amxx ;+adminvoice - Admin over all voice +interadminvoice - Admin to admin voice +adminlisten - Admin listening while key is pushed in toggle_listen - Toggles above listening feature on and off 
amx_adminmodel.amxx ;Admin Modles
Modules.ini
Code:
; AMX Mod X Modules
; You can specify both linux & win32 modules here
; To enable a module, remove the semi-colon from the line
; ------------------------------
; Fun - provides extra functions
; ------------------------------
fun_amxx_i386.so
fun_amxx.dll
fun_amxx_amd64.so
; ----------------------------------------------------
; Engine - provides engine functions core to Half-Life
; ----------------------------------------------------
engine_amxx_i386.so
engine_amxx.dll
engine_amxx_amd64.so
; ----------------------------------------------------------
; Fakemeta - provides a massive interface into the HL engine
; ----------------------------------------------------------
fakemeta_amxx_i386.so
fakemeta_amxx.dll
fakemeta_amxx_amd64.so
; -------------------------------------------
; Database Access - only enable one of these
; -------------------------------------------
; MySQL
;mysql_amxx_i386.so
;mysql_amxx.dll
;mysql_amxx_amd64.so
; PostgreSQL
;pgsql_amxx_i386.so
;pgsql_amxx.dll
; Microsoft SQL
;mssql_amxx.dll
; SQLite
;sqlite_amxx.dll
;sqlite_amxx_i386.so
;sqlite_amxx_amd64.so
; ---------------------------------------------
; GeoIP - determines the country of ip adresses
; ---------------------------------------------
;geoip_amxx_i386.so
;geoip_amxx.dll
;geoip_amxx_amd64.so
; --------------------------------
; Sockets - network socket support
; --------------------------------
;sockets_amxx_i386.so
;sockets_amxx.dll
;sockets_amxx_amd64.so
; --------------------------
; Regular Expression support
; --------------------------
;regex_amxx_i386.so
;regex_amxx.dll
;regex_amxx_amd64.so
; --------------------
; Binary Vault support
; --------------------
;nvault_amxx_i386.so
;nvault_amxx.dll
;nvault_amxx_amd64.so
; ----------------------------------------------------------
; Counter-Strike - adds functions specific to Counter-Strike
; ----------------------------------------------------------
cstrike_amxx_i386.so
cstrike_amxx.dll
cstrike_amxx_amd64.so
; -----------------------------------------------------
; CSX - adds functionality for CS statistics and events
; -----------------------------------------------------
csx_amxx_i386.so
csx_amxx.dll
csx_amxx_amd64.so
 
;Engine module
engine_amxx 
;Counter-Strike module
cstrike_amxx
;Counter-Strike Deathmatch module
csdm_amxx
Model Location
ftp://*******/cstrike/models/player/chick/

Ill PM you the rest.
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deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 08-06-2006 , 05:30   Re: Player Model 2.12
Reply With Quote #196

SubTitle, why you use in same time : adminmodel and playermodel ?
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 08-06-2006 , 14:47   Re: Player Model 2.12
Reply With Quote #197

Quote:
Originally Posted by deejay87
SubTitle, why you use in same time : adminmodel and playermodel ?
That might really be the cause of the problem.
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SubTitLe
Member
Join Date: Aug 2006
Location: Oklahoma
Old 08-06-2006 , 20:45   Re: Player Model 2.12
Reply With Quote #198

o Ill disable the adminmodel plugin.
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AndraX2000
Member
Join Date: Mar 2006
Location: 39°57' N 83°14' W
Old 08-07-2006 , 15:01   Re: Player Model 2.12
Reply With Quote #199

Is there a way to set a default T and CT model for those whose steamID doesn't match?
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SubTitLe
Member
Join Date: Aug 2006
Location: Oklahoma
Old 08-07-2006 , 21:24   Re: Player Model 2.12
Reply With Quote #200

How Do you Set Teams To one Model or a Certin Group and another to a differnt? Like say i want to replace each player model with a differnt model so thats 8 models How would i do that?
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