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CSDM 2.1.3d KWo beta


  
 
 
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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 12-21-2006 , 06:44   Re: CSDM 2.1d beta
Reply With Quote #11

Quote:
Originally Posted by kwo
I believe You are talking about csdm.cfg (not csdm.ini).
Yeah, fixed the post. But according to its contents it should be an .ini.

Quote:
Originally Posted by kwo
In my version in csdm_equip there is a check if csdm_add_items cvar is set to 1
Ok, i'll remember this.

Quote:
Originally Posted by kwo
but BAILOPAN said me he doesn' like the idea to include all these strip stuffs into misc plugin, because if someone will find the new kind of entities he wants to strip from the map
What else entities he is talking about? Battery, HealthKit & LongJump was in HL since 1996. They are STANDARD except armoury_entity which i would not put into the code to strip off. Strange decision.

Quote:
Originally Posted by kwo
there is a need to add some forward or some kind of inter plugins communication
Agree.

Quote:
Originally Posted by kwo
I would suggest You re-name Your version to 2.1f
I thought you're making a parallel enchancements. Thus i emulated a branch from 2.1e. ;) Ok, i'll rename it if you allowed.

Quote:
Originally Posted by kwo
BTW - can You check if in FFA enabled You can see still some warnings about TA/TK?
Actually i'm not an exprienced gamer in CS, i don't even know how these warnings look like. I was told that there is a voice/radio notification. There was nothing like this when i played with podbot. Just BUY message.

I'll try to get it clearer.

PS. I fixed couple of bad bugs in 2.1e.2 (there is a notification in the old post).

Last edited by Simon Logic; 12-21-2006 at 06:52.
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