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jeopardy sound


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soccdoodcss
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Join Date: Nov 2006
Location: Wisconsin
Old 12-09-2006 , 16:03   Re: jeopardy sound
Reply With Quote #11

Lol well i just wanted to make sure, ill give you guys props.
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SweatyBanana
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Join Date: Sep 2005
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Old 12-09-2006 , 16:10   Re: jeopardy sound
Reply With Quote #12

Damn BACARRA.. Lots of models to download on that server 0.o
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SweatyBanana
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Old 12-09-2006 , 16:22   Re: jeopardy sound
Reply With Quote #13

I suggest making the bomb timer 29 seconds so it explodes at the best moment in the song.
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BACARRA
Senior Member
Join Date: Mar 2005
Old 12-09-2006 , 19:12   Re: jeopardy sound
Reply With Quote #14

lol yea it used to be more models but i cut down a bit and i did make the bomb timer shorter thx again the volume is a bit lower now. is there anyway that when it is defused that the sound stops. the sound continues to play when the round starts.

Last edited by BACARRA; 12-09-2006 at 19:15.
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SweatyBanana
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Old 12-10-2006 , 00:23   Re: jeopardy sound
Reply With Quote #15

Yea sure..

Stops when:
  1. Bomb explodes
  2. Bomb defused
Attached Files
File Type: sma Get Plugin or Get Source (jeopardybomb.sma - 340 views - 621 Bytes)
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BACARRA
Senior Member
Join Date: Mar 2005
Old 12-10-2006 , 00:26   Re: jeopardy sound
Reply With Quote #16

your the best
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SweatyBanana
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Old 12-10-2006 , 00:27   Re: jeopardy sound
Reply With Quote #17

I wish.. But I try ;)

Is this plugin on any server that is not full of 30 bots?
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BACARRA
Senior Member
Join Date: Mar 2005
Old 12-28-2006 , 20:47   Re: jeopardy sound
Reply With Quote #18

after upgrading to 1.76c this plugin doesn't work.
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SweatyBanana
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Old 12-28-2006 , 21:49   Re: jeopardy sound
Reply With Quote #19

As there is no reason that this should not work, I will ask if you compiled it for the latest build of AMXMODX?
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BACARRA
Senior Member
Join Date: Mar 2005
Old 12-30-2006 , 17:21   Re: jeopardy sound
Reply With Quote #20

yes i recompiled everything when i upgraded
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