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No Cross Mid


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Dr. Jon
Junior Member
Join Date: Apr 2007
Old 06-11-2007 , 14:14   Re: No Rush (No Cross Mid)
Reply With Quote #81

i tryed it and it says all the cvars work but nothing shows up, do i have to turn it on and change map.

EDIT: changed the map and it still didnt work
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 06-11-2007 , 14:38   Re: No Rush (No Cross Mid)
Reply With Quote #82

are you testing it by yourself alone in a server? if so, set the NR_twopeople cvar to 0 because it will only allow the plugin to work when more than 2 people are alive.
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MissLoKi
New Member
Join Date: Jul 2007
Old 07-25-2007 , 13:13   Re: No Rush (No Cross Mid)
Reply With Quote #83

How can i change the plugin so the lines always shows up in the middle.

Like this ----------------------

And not from one side in ct spawn to the other side in t spawn.
Thx MissLoKi

Last edited by MissLoKi; 07-25-2007 at 13:33.
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 07-26-2007 , 23:39   Re: No Rush (No Cross Mid)
Reply With Quote #84

no, that's how this plugin was made and the best way to calculate middle for all maps. sry.
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unique
Senior Member
Join Date: Sep 2007
Old 09-08-2007 , 18:51   Re: No Rush (No Cross Mid)
Reply With Quote #85

hello!have a question:
How to modify that to slay only the CT;
Thanks!
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 09-08-2007 , 21:24   Re: No Rush (No Cross Mid)
Reply With Quote #86

change line 120 from:
Code:
if( (get_distance(origin,CTspawn_loc)<get_distance(origin,Tspawn_loc) && teamnum==1) || (get_distance(origin,Tspawn_loc)<get_distance(origin,CTspawn_loc) && teamnum==2) )
to
Code:
if(get_distance(origin,Tspawn_loc)<get_distance(origin,CTspawn_loc) && teamnum==2)
and it will only punish CTs
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unique
Senior Member
Join Date: Sep 2007
Old 09-09-2007 , 16:33   Re: No Rush (No Cross Mid)
Reply With Quote #87

Quote:
Originally Posted by GHW_Chronic View Post
change line 120 from:

Code:
</p><p>&nbsp;</p><p>&nbsp;</p><p>if( (get_distance(origin,CTspawn_loc)<get_distance(origin,Tspawn_loc) && teamnum==1) || (get_distance(origin,Tspawn_loc)<get_distance(origin,CTspawn_loc) && teamnum==2) )</p><p>&nbsp;</p><p>&nbsp;</p><p>


to

Code:
</p><p>&nbsp;</p><p>&nbsp;</p><p>if(get_distance(origin,Tspawn_loc)<get_distance(origin,CTspawn_loc) && teamnum==2)</p><p>&nbsp;</p><p>&nbsp;</p><p>


and it will only punish CTs
merci,and what can i do to make lines invisible?
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 09-10-2007 , 03:47   Re: No Rush (No Cross Mid)
Reply With Quote #88

amx_cvar NR_fence 0
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unique
Senior Member
Join Date: Sep 2007
Old 09-10-2007 , 08:50   Re: No Rush (No Cross Mid)
Reply With Quote #89

Quote:
Originally Posted by GHW_Chronic View Post
amx_cvar NR_fence 0
10x i understand that u cant make to desappear the laser line after 1 minute.but u can chage
"You can now cross over to the other side since only 2 people remain" the plugin
plugin_2ppl with a time plugin to make
the line to desappear at one time set?.what do u think?

Last edited by unique; 09-11-2007 at 09:19.
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unique
Senior Member
Join Date: Sep 2007
Old 09-13-2007 , 08:28   Re: No Rush (No Cross Mid)
Reply With Quote #90

Quote:
Originally Posted by unique View Post
10x i understand that u cant make to desappear the laser line after 1 minute.but u can chage
"You can now cross over to the other side since only 2 people remain" the plugin
plugin_2ppl with a time plugin to make the line to desappear at one time set?.what do u think?
...10x for everything GHW
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