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Final Fantasy X MOD 0.7 (UPDATED!)


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Z4KN4F31N
Junior Member
Join Date: Mar 2004
Old 08-15-2007 , 14:12   Plugin: Final Fantasy X MOD
Reply With Quote #41

Hello guyz. I'ts been almost 3 years since i last checked on FFX and a lot of things have changed. First of all i can see that Amx MOD has been discontinued and Amx MOD X is what everyone is working on right now. I'm glad that there are some servers playing this mod and want to thank all the people that cared to port FFX and play it. Yesterday i played on xCraft server and noticed that FFX 0.3 is on there. Thanks for supporting my mod guyz ;)

Anyway enough with the prologue...It's my turn to get back to those who have supported me.

Last version (FFX 0.6second) is currently being ported for Amx MOD X 1.76d (metamod 1.19).

No promises. I haven't got my hands on this for 3 year and there's a lot of new stuff for me to get to know.

But i'd say i'm doin' good up to now

Anyone interested check this thread in a few days up to a week.


See ya round guys
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Z4KN4F31N
Junior Member
Join Date: Mar 2004
Old 08-17-2007 , 21:11   Re: Plugin: Final Fantasy X MOD
Reply With Quote #42

Almost there.... Tomorrow most probably it will be here ;)
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Z4KN4F31N
Junior Member
Join Date: Mar 2004
Old 08-18-2007 , 12:27   Re: Plugin: Final Fantasy X MOD
Reply With Quote #43

Alright guyz, check first post! It is here! FFX 0.7 for amx mod x 1.7.6d has been released!! Please review it ;)
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Vincentz
Junior Member
Join Date: Sep 2007
Old 09-02-2007 , 20:51   Re: Final Fantasy X MOD 0.7 (UPDATED!)
Reply With Quote #44

Umm question why doesn't the Skills save and also is it possible for you to make it so they save??
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BlackMilk
Veteran Member
Join Date: Jun 2007
Old 09-03-2007 , 06:22   Re: Final Fantasy X MOD 0.7 (UPDATED!)
Reply With Quote #45

Is there some command like !rebind to change back the binds of the keys that were binded with !bindffx before? (or whatever the command was)

Like I have some menu on PAGE UP binded by default, and I enter the command to bind my FFX keys. Can I then use a command like above, !rebind to make all my binded keys go back to what they were? (so in that case PAGE UP would be the menu from before)
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Z4KN4F31N
Junior Member
Join Date: Mar 2004
Old 09-03-2007 , 08:49   Re: Final Fantasy X MOD 0.7 (UPDATED!)
Reply With Quote #46

Nope Blackmilk there isn't anything like that at the moment. It's not hard to implement such a command but right now i'm quite busy with me university etc.

Vincentz: The skills aren't saved and there is a reason that happens. Whenever there is a mapchange i wanted to give players the chance to reach the ones with higher levels before those get their high level skills again. Skills don't waste skill points to buy, you just have to get in the menu by leveling. It is probable i could make a save skill function some time in the future!
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Vincentz
Junior Member
Join Date: Sep 2007
Old 09-03-2007 , 10:28   Re: Final Fantasy X MOD 0.7 (UPDATED!)
Reply With Quote #47

Ok sounds good and Thank you for the speedy response.
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Vincentz
Junior Member
Join Date: Sep 2007
Old 09-09-2007 , 19:21   Re: Final Fantasy X MOD 0.7 (UPDATED!)
Reply With Quote #48

Is there a way to make it save by SteamID?
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Dominion
Senior Member
Join Date: Jun 2006
Location: Cologne
Old 09-20-2007 , 18:17   Re: Final Fantasy X MOD 0.7 (UPDATED!)
Reply With Quote #49

Pls Save the XP by SteamID and in SQL !
thx for any fix
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bopoh1987
New Member
Join Date: Dec 2006
Old 09-21-2007 , 06:00   Re: Final Fantasy X MOD 0.7 (UPDATED!)
Reply With Quote #50

I need admin comand!
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