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Quake Sounds


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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 12-30-2007 , 07:38   Re: Quake Sounds
Reply With Quote #241

@ Praxi if you have a sv_downloadurl server make sure all the sound files are also uploaded there.
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Praxi
New Member
Join Date: Dec 2007
Old 12-30-2007 , 14:15   Re: Quake Sounds
Reply With Quote #242

Ahh thanks for that! fixed the download thing. Now that I am more awake, my reading of the instructions made more sense, see if that fixed my event playing or not
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Praxi
New Member
Join Date: Dec 2007
Old 12-31-2007 , 01:16   Re: Quake Sounds
Reply With Quote #243

Thanks for the help, that got things working. Now my only question which I seem to be having a hard time searching for, is it possible with this mod to add humiliations for TF2? Do I just use the weapon name that shows up in the log?
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 12-31-2007 , 11:32   Re: Quake Sounds
Reply With Quote #244

I added support for TF2. I also added the ability to assign each melee kill (weapon) it's own sound.
Attached Files
File Type: sp Get Plugin or Get Source (quakesounds.sp - 813 views - 28.6 KB)
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 12-31-2007 , 11:38   Re: Quake Sounds
Reply With Quote #245

Oh, also Here is a translations text file and cfg file with the new TF2 categories I added.
Attached Files
File Type: txt plugin.quakesounds.txt (12.1 KB, 266 views)
File Type: cfg quakesoundslist.cfg (6.4 KB, 282 views)

Last edited by naris; 02-06-2008 at 02:57. Reason: Updated attachments w/club sounds
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Praxi
New Member
Join Date: Dec 2007
Old 01-01-2008 , 14:44   Re: Quake Sounds
Reply With Quote #246

Thanks alot! I added those weapons in my quakelists.cfg file but they didn't seem to take. I just used your smx and cfg now, will see if those work for me, much appreciated
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Hosenkopf
New Member
Join Date: Jan 2008
Old 01-09-2008 , 12:36   Re: Quake Sounds
Reply With Quote #247

hi dalto

can you add the robotic,dark and german sounds please

thanks Hosenkopf

edit:

Here is a file from the sounds:



Attached Files
File Type: rar All-Quake-Sounds.rar (3.13 MB, 408 views)

Last edited by Hosenkopf; 01-09-2008 at 13:00.
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CrimsonGT
Veteran Member
Join Date: Oct 2007
Location: Gainesville, FL
Old 01-19-2008 , 02:24   Re: Quake Sounds
Reply With Quote #248

Im trying to figure out how to use this to add new sound effects for flag returns, and stuff like that on TF2. Basically I made a TFC remakes server, and want to use some of the old TFC sounds for the old feel, but I cannot figure out how to assign sounds from TFC to different events. Anyone able to help?
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Chipster
New Member
Join Date: Oct 2007
Old 01-31-2008 , 20:13   Re: Quake Sounds
Reply With Quote #249

Quote:
Originally Posted by Chipster View Post
Would it be possible to make this compatible with Fortress Forever ?

Some of the weapon calls seem to be different...such as "headshot" shows in the logs as:
L 10/01/2007 - 23:56:15: killer_weapon_name: BOOM_HEADSHOT

"Dominating and other sounds work...I'm not sure if any others don't yet...not having played it all that much since it first came out due to bugginess hopefully fixed in today's patch.

Would be much appreciated.

A sample log if you don't play the mod itself...though it may be helpful...right click...save as.
http://www.chipsfunhouse.com/files/l1001018.log
Can anybody help me with this plz
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OziOn
Senior Member
Join Date: Jan 2008
Old 02-01-2008 , 23:13   Re: Quake Sounds
Reply With Quote #250

When I re-join my server, after having auto downloaded the quake sounds, they don't work any more. I get "Failed to load sound "quake\humiliation.mp3", file probably missing from disk/repository" in the console. And not just humiliation.mp3, every single file. I have the exact same problem with the Admin Sounds plugin. Does anyone know how to fix this?

The server is a Linux server, running the latest versions of MM:S and SM.

Last edited by OziOn; 02-01-2008 at 23:19.
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