Quote:
Originally Posted by hleV
One more suggestion:
I think the first infected zombie should have double HP because everyone is shooting him or can you make a cvar where I can set the first zombie's HP?
|
Request Added.
Quote:
Originally Posted by s3r
Ill test it! I have made from zombie swarm 2.5 lugin zombie mod. Its a plugin mix, that makes look zombie swarm to zombie mod, one zombie and other cts.
EDIT:
its not working to me amxx 1.76d and it failed to compile
|
You need the latest AMXX which is 1.8.0
Quote:
Originally Posted by Alexutzu
It takes to much to download........Can you make it to use the motels of zimbie_swarm ?
|
edit these lines on the zombiestrike.sma files
PHP Code:
new const g_zombie_short[] = "zombie2"
new const g_zombie_model[] = "models/player/zombie2/zombie2.mdl"
Quote:
Originally Posted by hleV
What about treating CTs and Ts as Humans and all the others - Zombies?
I mean when the round starts and the first infected zombie is chosen, other Ts are alive-transfered to CT's team. Thats cool but what about not
changing transfered ones models? I mean if T is transfered to CT, he's model is still T. I just love the idea that the Counter-Terrorists and
Terrorists unites to survive the infection.
|
I might consider, because some people dont want to use the zombie model
I had these in version 0.3 though but I took it off.
Quote:
Originally Posted by hleV
Ok, I have tested the mod and I didn't see any bugs there.
Now these are my suggestions:
1. Completely remove fog or make it better.
2. Set cvar, that makes map into dark and zombies have NVGs (unable to turn off). And if map is bright, then no NVGs for zombies (or the same as in dark map, your decide).
3. I think would be nice if the infection (I mean the moment, when infecting) would have some effects.
4. My friend was using the mod, but the problem is that when a first zombie is chosen, if he disconnects, game restarts.
He was using this code for an older Zombie Mod:
Code:
public client_disconnect(id) {
if (zombie_enabled != 1)
return PLUGIN_CONTINUE
zombies[id] = 0
old_team[id] = CsTeams:0
if (get_playersnum() == 0) {
zombie_off()
return PLUGIN_CONTINUE
}
if (randzombie!=id)
return PLUGIN_CONTINUE
if (zombie_count() == 0) {
randzombie = 0
random_zombie()
}
return PLUGIN_CONTINUE
}
So, if a zombie disconnects, server automatically chooses a new one that the game wouldn't restart. I'm afraid that the code isn't working on this mod so I hope cheap_suit could do something about this.
That's all for now. I hope my suggestions are nice and will be granted.
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I forgot about zombies quiting, thanks! The Evironment is totally configurable to your liking look at CVAR INFO.txt
Edit: Found no solution for this yet..
Quote:
Originally Posted by luffy67
Maybe Add a cvar : On/Off Customs Zombies Models
And When I Play with this Mod , The pump knockback plugin Dont Work Plz fix it ^.^
And And lol , Plz Add the HP/AP monitor Like in The Zombie Swarm Mod by Midget
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Models can be changed by editing the zombiestrike.sma.
PHP Code:
new const g_zombie_short[] = "zombie2"
new const g_zombie_model[] = "models/player/zombie2/zombie2.mdl"
Knockback plugin
http://forums.alliedmods.net/showthread.php?p=226381
HP/AP monitor
http://forums.alliedmods.net/showthread.php?t=36540
Quote:
Originally Posted by hleV
One more suggestion:
I think the first infected zombie should have double HP because everyone is shooting him or can you make a cvar where I can set the first zombie's HP?
|
Request Added.
Quote:
Originally Posted by s3r
Ill test it! I have made from zombie swarm 2.5 lugin zombie mod. Its a plugin mix, that makes look zombie swarm to zombie mod, one zombie and other cts.
EDIT:
its not working to me amxx 1.76d and it failed to compile
|
You need the latest AMXX which is 1.8.0
Quote:
Originally Posted by Alexutzu
It takes to much to download........Can you make it to use the motels of zimbie_swarm ?
|
Edit these lines on the zombiestrike.sma files
PHP Code:
new const g_zombie_short[] = "zombie2"
new const g_zombie_model[] = "models/player/zombie2/zombie2.mdl"
Quote:
Originally Posted by hleV
What about treating CTs and Ts as Humans and all the others - Zombies?
I mean when the round starts and the first infected zombie is chosen, other Ts are alive-transfered to CT's team. Thats cool but what about not
changing transfered ones models? I mean if T is transfered to CT, he's model is still T. I just love the idea that the Counter-Terrorists and Terrorists unites to survive the infection.
|
I might consider, because some people dont want to use the zombie model
I had these in version 0.3 thoughm but I took it off.
Quote:
Originally Posted by maplebest
Is this zombie infection? I can't try it because I crashed my game computer
|
You didnt install the models or your not running AMXX 1.8.0.
__________________
HDD fried, failed to backup files. Sorry folks, just don't have free time anymore. This is goodbye.