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Player Model 2.13c


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AndraX2000
Member
Join Date: Mar 2006
Location: 39°57' N 83°14' W
Old 01-02-2008 , 14:09   Re: Player Model 2.13c
Reply With Quote #361

Quote:
Originally Posted by cs1.6 View Post
some models have a second model, named: (modelname)T.mdl, i. e. terrorT.mdl or modelT.mdl. What is it ? And do i have to put it into the models.ini folder as well?
These are the textures for the models. You need to have them in the same folder as the models, but they will not need a line models.ini file.

Does this plugin still cause gradual slowdown if monstermod is disabled? Does the slowdown occur if you only play standard maps? There is a problem with adding too many entities to a map. Sometimes just precaching the models needed can cause memory leaking and slowdowns. HLDS has a hard limit to the number of models it can load, and if you get near or exceed this number it can cause memory issues. Monstermod is precaching a model for each monster type, plus you are precaching the player models.

Are you running windows or linux? Can you check your CPU and memory usage? Do they slowly creep up as well? Are you running a dedicated server or a listen server? Are you playing on the same machine you are running the server on?
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cs1.6
Senior Member
Join Date: Dec 2006
Old 01-02-2008 , 21:06   Re: Player Model 2.13c
Reply With Quote #362

Quote:
Originally Posted by AndraX2000 View Post
These are the textures for the models. You need to have them in the same folder as the models, but they will not need a line models.ini file.

Does this plugin still cause gradual slowdown if monstermod is disabled? Does the slowdown occur if you only play standard maps? There is a problem with adding too many entities to a map. Sometimes just precaching the models needed can cause memory leaking and slowdowns. HLDS has a hard limit to the number of models it can load, and if you get near or exceed this number it can cause memory issues. Monstermod is precaching a model for each monster type, plus you are precaching the player models.

Are you running windows or linux? Can you check your CPU and memory usage? Do they slowly creep up as well? Are you running a dedicated server or a listen server? Are you playing on the same machine you are running the server on?
dude..i don't come around saying that you know your stuff!
You are a very smart individual.

aim_crazyjump3 - weapons are lying on the ground
windows xp
hlds - dedicated server
no memory leaks - the task manager is my best friend

I'll do tests and say if it's definetely my server ot not. I couldn't find really other model plugins. Mind anyone to post or better to pm me a link - for comparision purposes?
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s2n510
Junior Member
Join Date: Mar 2008
Old 03-21-2008 , 03:59   Re: Player Model 2.13c
Reply With Quote #363

i read through the whole thing and my question was really never answerd.
my models are uploaded onto ftp://[email protected]
i was wondering how do i get people to download the models using fast DL (sv_downloadurl) insted of having them download from the server since it takes a long time. is it even posible?


Code:
;Models.ini configuration:
;-------------------------
;  
; 1) Syntax: "[Steamid|IP|Botname]" "[unique model name]"
;
; examples:
;"STEAM_0:0:1234567" "chickenmodel"
;"127.0.0.1" "chickenmodel"
;
; chickenmodel.mdl model will be set to a player no matter which team he’s in.
;
; 2) Syntax: "[Steamid|IP|Botname]" "[T modelname]" "[CT modelname]"
;
; examples:
;"STEAM_0:0:1234567" "chickenmodel" "t800"
;"127.0.0.1" "chickenmodel" "t800"
;
; if the player is a Terrorist his model will be chickenmodel.mdl; if he’s a CT, he’ll be t800.mdl
;
; 3) Syntax: "[Steamid|IP|Botname]" "#[model menu option number]"
; 
; examples:
;"STEAM_0:0:1234567" "#2"
;"127.0.0.1" "#2"
;
; - As if a player selected "2" in team menu – particularly useful for setting ;bots models
;   
;   #1 : urban,terror
;   #2 : gsg9,leet
;   #3 : sas,arctic
;   #4 : gign,guerilla
;   #5 : spetsnaz,militia (czero only)
;
; - Bots don’t have steamid, but you can set their model by using their names ;instead.
;   Names only work for bots.
; examples:
;"Joe" "#3"
;"Vinny" "stalone" "bush"
;"Gabe" "duke"
;
; 4) You can set a default bot model scheme. An individual bot model setting ;overwrites this one
; Syntax: "*BOTDEFAULT" {"[unique model name]"}|{"[T model]" "[CT model]"}|{"#[menu number]"}
;
; examples:
;"*BOTDEFAULT" "#4"
;"*BOTDEFAULT" "iglesias" "rickmartin"
;"*BOTDEFAULT "shakira"
;
; 5) Syntax: "*[force precache model name]"
; You might want to force to precache a model (without a player id linked to it), so
; you can use later in game.
;
; examples:
;"*arab"
;"*chickenmodel"
;
; 6) Set a model only if a user is in a specific team
; Syntax: ["[Steamid|IP|Botname]|*BOTDEFAULT|*DEFAULT" "_" "[CT Model]"] |
;         ["[Steamid|IP|Botname]|*BOTDEFAULT|*DEFAULT" "[T Model]" "_"]
;
; examples:
; "SteamId:whatever" "_" "alien4"
; "SteamId:whatever" "predator" "_"
;
; 7) Replace a selected model
; Syntax: "*REPLACE" "[model]" "[model to replace]"
;
; example:  
; "*REPLACE" "gign" "guerilla"
; (replaces gign for guerilla)
;
; 8) Make a default model for humans
; Syntax: "*DEFAULT" "T Model" "CT Model"
;
; example:
; "*DEFAULT" "guerilla" "gign"
"*leett"
"*blacksas"
"STEAM_0:1:18383803" "leett" "blacksas"
Code:
; AMX Mod X plugins
; Admin Base - Always one has to be activated
admin.amxx  ; admin base (required for any admin-related)
;admin_sql.amxx  ; admin base - SQL version (comment admin.amxx)
; Basic
admincmd.amxx  ; basic admin console commands
adminhelp.amxx  ; help command for admin console commands
adminslots.amxx  ; slot reservation
;multilingual.amxx ; Multi-Lingual management
; Menus
menufront.amxx  ; front-end for admin menus
cmdmenu.amxx  ; command menu (speech, settings)
plmenu.amxx  ; players menu (kick, ban, client cmds.)
;telemenu.amxx  ; teleport menu (Fun Module required!)
mapsmenu.amxx  ; maps menu (vote, changelevel)
; Chat / Messages
adminchat.amxx  ; console chat commands
antiflood.amxx  ; prevent clients from chat-flooding the server
scrollmsg.amxx  ; displays a scrolling message
imessage.amxx  ; displays information messages
adminvote.amxx  ; vote commands
; Map related
nextmap.amxx  ; displays next map in mapcycle
mapchooser.amxx  ; allows to vote for next map
timeleft.amxx  ; displays time left on map
; Configuration
pausecfg.amxx  ; allows to pause and unpause some plugins
statscfg.amxx  ; allows to manage stats plugins via menu and commands
; Counter-Strike
;restmenu.amxx  ; restrict weapons menu
statsx.amxx  ; stats on death or round end (CSX Module required!)
;miscstats.amxx  ; bunch of events announcement for Counter-Strike
;stats_logging.amxx ; weapons stats logging (CSX Module required!)
; Enable to use AMX Mod plugins
;amxmod_compat.amxx ; AMX Mod backwards compatibility layer
; Custom - Add 3rd party plugins here
; Parachute
;halo_remix.amxx
admin_spec_esp.amxx
assault_vent_fix.amxx
assaultcams_fix.amxx
automatic_knife_duel.amxx
auto_responder0.3.amxx
amx_parachute.amxx
amxx_podbotmenu.amxx
admin_slash.amxx
amx_hpk.amxx
amx_gore_ultimate.amxx
amx_super.amxx
amx_super_menu.amxx
;amx_super_nospeed.amxx
bullet_damage.amxx
fakefull_original.amxx
forbidden_weapons.amxx
repay.amxx
realnadedrops.amxx
;grenade_control.amxx
grenspampunish.amxx
ultimate_sounds.amxx
descriptive_fire_in_the_hole.amxx
ptb.amxx
playermodel.amxx
round_money.amxx
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deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 03-21-2008 , 07:38   Re: Player Model 2.13c
Reply With Quote #364

To use fast DL you have to put in line an http and not ftp.
example
Quote:
sv_downloadurl "http://xxx.xxx.xx/cstrike"
Put the same folders like your server (maps - models - sprites - etc...)
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 03-21-2008 , 10:24   Re: Player Model 2.13c
Reply With Quote #365

Both work just fine, except if you use a username/password in your url, then others can easily get it and screw with you
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s2n510
Junior Member
Join Date: Mar 2008
Old 03-21-2008 , 10:29   Re: Player Model 2.13c
Reply With Quote #366

i do use it but pppl still dont download the necessary files. why is that. i tried it too by delete files of my comp and when i join my server it doesnt make me download the files
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Heru-ur
New Member
Join Date: Feb 2008
Old 03-23-2008 , 19:16   Re: Player Model 2.13c
Reply With Quote #367

Sorry für mein Deutsch mein englisch ist miserabel :-(
Kann mir einer einer tipp geben ?
Habe das plugin drauf es läuft aber
ich will alle Spieler ersetzt aber mir das admin model geben!

so sieht meine model.ini aus:
----------------------------------------------
"STEAM_0:0:123456" "admin_te" "admin_ct"

"*REPLACE" "arctic" "congo_arctic"
"*REPLACE" "guerilla" "congo_guerilla"
"*REPLACE" "leet" "congo_leet"
"*REPLACE" "terror" "congo_terror"
"*REPLACE" "gign" "edis_gign"
"*REPLACE" "gsg9" "edis_gsg9"
"*REPLACE" "sas" "edis_sas"
"*REPLACE" "urban" "edis_urban"

"STEAM_0:0:123456" "admin_te" "admin_ct"
----------------------------------------------
wenn ich replace weglassen bekomme ich das model aber beides zusammen geht nicht :-(

Für eine Tipp wäre ich dankbar

Gruß
Heru-ur
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spiderbites
Senior Member
Join Date: Nov 2007
Old 03-24-2008 , 08:01   Re: Player Model 2.13c
Reply With Quote #368

Quote:
Originally Posted by commonbullet View Post
Description
CS 1.6 Users:
Install custom models into
cstrike/models/player/[custommodelname]/[custommodelname].mdl
i.e
cstrike/models/player/arab/arab.mdl
sorry i dont this part..the folder name in which i put model files can be anything? how does the plugin search for model files?
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 03-25-2008 , 15:58   Re: Player Model 2.13c
Reply With Quote #369

OK - I disabled ChickenMod in my plugins.ini and I put at the end of this file the line:
playermodel.amxx
I'm trying to use the same model as ChickenMod is using (but as I wrote above the ChickenMod was disabled to prevent any interferention).
The model of chicken is in:
cstrike/models/players/chicken/chicken.mdl

The models ini has such lines they are uncomented (the rest are still commented):
"127.0.0.1" "chicken"
"*BOTDEFAULT "chicken" "chicken"
"*chicken"

What I'm expecting all bots on my server (no matter which team) they should have to be turned into chickens. But it doesn't work at my listenserver CS1.6 Steam with AMX X 1.8. Plugin was locally compiled with AMX X 1.8.0, it works (is running) and even gives some log messages (I enabled them).

========= PLAYERMODEL DEBUG =========
[PLAYERMODEL LOG] AMXMODX CONFIG DIR: addons/amxmodx/configs/models.ini
[PLAYERMODEL LOG] PRECACHING CT CUSTOM MODEL :models/player/chicken/chicken.mdl
[model error] File Not Found: models/player/chicken /chicken .mdl
[PLAYERMODEL LOG] PLAYER CHECK MODEL UPDATE: [P0D]Android (100)(2) - ip:127.0.0.1, steamid:BOT
[PLAYERMODEL LOG] PLAYER CHECK MODEL UPDATE: [POD]Roger (100)(3) - ip:127.0.0.1, steamid:BOT
[PLAYERMODEL LOG] RESET MODEL OF KWo(1)
[PLAYERMODEL LOG] PLAYER CHECK MODEL UPDATE: [P*D]Szakal (100)(4) - ip:127.0.0.1, steamid:BOT
[PLAYERMODEL LOG] PLAYER CHECK MODEL UPDATE: [POD]Ivan (100)(5) - ip:127.0.0.1, steamid:BOT
[PLAYERMODEL LOG] PLAYER CHECK MODEL UPDATE: [P0D]Rambo (100)(6) - ip:127.0.0.1, steamid:BOT
[PLAYERMODEL LOG] PLAYER CHECK MODEL UPDATE: [POD]Ryback (100)(7) - ip:127.0.0.1, steamid:BOT
[PLAYERMODEL LOG] PLAYER CHECK MODEL UPDATE: [P*D]James_Bond (100)( - ip:127.0.0.1, steamid:BOT
[PLAYERMODEL LOG] PLAYER CHECK MODEL UPDATE: [P0D]Android (100)(2) - ip:127.0.0.1, steamid:BOT
[PLAYERMODEL LOG] PLAYER CHECK MODEL UPDATE: [POD]Roger (100)(3) - ip:127.0.0.1, steamid:BOT
[PLAYERMODEL LOG] PLAYER CHECK MODEL UPDATE: [P*D]Szakal (100)(4) - ip:127.0.0.1, steamid:BOT
[PLAYERMODEL LOG] PLAYER CHECK MODEL UPDATE: [POD]Ivan (100)(5) - ip:127.0.0.1, steamid:BOT
[PLAYERMODEL LOG] PLAYER CHECK MODEL UPDATE: [P0D]Rambo (100)(6) - ip:127.0.0.1, steamid:BOT
[PLAYERMODEL LOG] WON'T SET MODEL THIS TIME BECAUSE IT'S ALREADY BEEN SET [POD]Ryback (100)(7)
[PLAYERMODEL LOG] PLAYER CHECK MODEL UPDATE: [P*D]James_Bond (100)( - ip:127.0.0.1, steamid:BOT
[PLAYERMODEL LOG] DISCONNECTED slot 1
[PLAYERMODEL LOG] DISCONNECTED slot 2
[PLAYERMODEL LOG] DISCONNECTED slot 3
[PLAYERMODEL LOG] DISCONNECTED slot 4
[PLAYERMODEL LOG] DISCONNECTED slot 5
[PLAYERMODEL LOG] DISCONNECTED slot 6
[PLAYERMODEL LOG] DISCONNECTED slot 7
[PLAYERMODEL LOG] DISCONNECTED slot 8

It looks like for some reason somewhere is added a space in the model's name and model's directory (but not by me). What I'm doing wrong?
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 03-26-2008 , 02:22   Re: Player Model 2.13c
Reply With Quote #370

OK - this line was a problem:
"*BOTDEFAULT "chicken" "chicken"
it should be:
"*BOTDEFAULT" "chicken" "chicken"
and it works.
But now there is another problem. All players are chickened like the I wanted, but when I have 31 bots and me on the server it crashes at the new round start. Can anyone test it if it crashes also with real players (but full server 32 slots filled-up and everyone is using some custom model)?
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