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Biohazard v2.00 Beta 3b (Zombie Mod)


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gummybear
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Join Date: Mar 2008
Location: Singapore
Old 03-27-2008 , 00:52   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #221

Quote:
Originally Posted by dekken View Post
anyone have a nice Map pack for Infection?
this is getting boring with same maps all over again..
I'm gonna compile a map/model pack for you guys soon.
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Jon
Veteran Member
Join Date: Dec 2007
Old 03-27-2008 , 05:44   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #222

Quote:
Originally Posted by gummybear View Post
I'm gonna compile a map/model pack for you guys soon.
Nice, let me know
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manix
Senior Member
Join Date: Mar 2006
Old 03-27-2008 , 06:57   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #223

I've noticed a quite bit little thing annoying.
If you press "bind flashlights" before being zombified, your light stay on and you can't do/press anything to turn it off.

Could you disable flashlights for zombie (auto-swith off and desactivate press button) ? That's a bit annoying when a zombie try to make no noise and he's betrayed by his light.

Otherwise, in your next release, ML for buymenu and client_print endround "survivors win"/ "zombies win" pleaaaase
They remain in English.
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gummybear
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Join Date: Mar 2008
Location: Singapore
Old 03-27-2008 , 07:58   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #224

Ditto the post above for disabling flashlights.

ONE more thing though, could you also put in an option for ppl to nominate themselves to be the first ZOMBIE (/first), just like the MD mod
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dekken
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Join Date: Jul 2007
Old 03-27-2008 , 08:22   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #225

Quote:
Originally Posted by gummybear View Post
Ditto the post above for disabling flashlights.

ONE more thing though, could you also put in an option for ppl to nominate themselves to be the first ZOMBIE (/first), just like the MD mod
he got it on his mind already..
but he said he wont make it soon..so -_-
you can try and make it yourself or ask someone?
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mats
Senior Member
Join Date: Jan 2005
Old 03-27-2008 , 13:10   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #226

Quote:
Originally Posted by gummybear View Post
I'm gonna compile a map/model pack for you guys soon.
any maps like zm_boatescape in it ?
do someone know maps like zm_boatescape?
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ijoo
Member
Join Date: Mar 2008
Old 03-27-2008 , 13:12   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #227

hmm.. can you made the zombie have to knife 2 or 3 times (cvar added) before ppl become zombie...
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mando127
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Join Date: Dec 2006
Location: virginia
Old 03-27-2008 , 15:22   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #228

@dekken and all

Quote:
anyone have a nice Map pack for Infection?
this is getting boring with same maps all over again..
http://www.fpsbanana.com/maptypes/2698


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dekken
Veteran Member
Join Date: Jul 2007
Old 03-27-2008 , 15:33   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #229

i got like 2out of there..
all the rest are SHIT
no camping spots or any chance for the CT to win
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lomax
Junior Member
Join Date: May 2006
Old 03-27-2008 , 17:49   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #230

new g_zombie_model[] =
switch(random_num(1,3)){
case 1:{

"models/player/gonome/gonome.mdl")
}
case 2:{

"models/player/gonome/gonome1.mdl")
}
case 3: {

"models/player/gonome/gonome2.mdl")
}
}


Is there any way of doing so and create a random zombie effect cheap_suite? And i guess i shuld precache those models aswell ?
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