This site is a testing version, but all data is shared with the live forum.


Raised This Month: $ Target: $400
 0% 

Biohazard v2.00 Beta 3b (Zombie Mod)


Post New Thread Reply   
 
Thread Tools Display Modes
bombey
Member
Join Date: Jul 2006
Old 04-05-2008 , 07:37   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #301

Quote:
Originally Posted by AdaskoMX View Post
I don't understand you in 100% cause i'm not too good in english but
i did changes mentioned by you in previous posts
I compile it in AMXX-Studio (using amxxpc.exe) and i haven't downloading anything, everything was included with AMXX 1.80 install.

biohazard.amxx ignores biohazard.cfg ! you don't need biohazard.cfg and biohazard.sma when you have *.amxx
Maybe the mod doesn't use the models and sounds because my server is running under linux and we compiled for windows?
@Cheap_suit: You are the boss please help me
bombey is offline
bombey
Member
Join Date: Jul 2006
Old 04-05-2008 , 07:41   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #302

Quote:
Originally Posted by Cheap_Suit View Post
It's because the plugin doesnt really change the player's model.
What does that mean? I need another plugin to change the models? I saw in a few servers that the zombie models work perfectly!
Quote:
Seems all right, did you recompile correctly?
This code stands in the biohazard.cfg and not in the biohazard.sma and I think we can't compile -sma files?
bombey is offline
bombey
Member
Join Date: Jul 2006
Old 04-05-2008 , 07:48   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #303

Ok thank you very much AdaskoMX
Me idiot made a stupid failure! I used AMXX-Studio and the amxxpc like you and now it is working!
bombey is offline
Trygon
New Member
Join Date: Apr 2008
Old 04-05-2008 , 08:20   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #304

Hey everybody, I'm terrible sorry for my bad english but I really need a plugin wich turns on Nightvision in spectator. (automaticly turned on like on MD-Zombie Mods given for unassigned and spectator)
Cheap_Suit it would be really nice if you would up for download a plugin wich is doing this or intigrated it in biohazard.sma

would be really nice
hopefully you do this
Trygon is offline
earnest
Junior Member
Join Date: Apr 2008
Old 04-05-2008 , 08:38   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #305

who can share this sounds:
new g_zombie_miss_sounds[][] =
{
"zombie/claw_miss1.wav",
"zombie/claw_miss2.wav"
}

new g_zombie_hit_sounds[][] =
{
"zombie/claw_strike1.wav",
"zombie/claw_strike2.wav",
"zombie/claw_strike3.wav"
}
earnest is offline
DA
Veteran Member
Join Date: Nov 2005
Location: Germany/Münster
Old 04-05-2008 , 08:44   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #306

It would be great if someone upload the old models from the zombies and tell me how I can add these. Thanks
__________________
DA is offline
Virtual-Vybz
Senior Member
Join Date: Apr 2008
Old 04-05-2008 , 08:50   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #307

@ "earnest"

just dl the pack form Zombie Swarm

@ DA

the old zombie Models are in *:\Half-Life\valve\models\player\zombie
copie them to in your server models folder and edit in the boihazard.cfg the directory

@ Trygon I need that plugin too plz anyone make one, it would be very usefull
cause spectators cant see anything on start...
__________________
Virtual-Vybz is offline
DA
Veteran Member
Join Date: Nov 2005
Location: Germany/Münster
Old 04-05-2008 , 09:52   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #308

Thanks. Works fine.
__________________
DA is offline
Virtual-Vybz
Senior Member
Join Date: Apr 2008
Old 04-05-2008 , 09:59   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #309

no Problem
but I REALLY need a plugin doing that nightvision thing for spectators and unassigneds!!!...
hope Cheap_Suit may do this... would be very useful!!!
__________________
Virtual-Vybz is offline
AdaskoMX
Member
Join Date: Apr 2008
Location: Z-cie
Old 04-05-2008 , 10:23   Re: Biohazard v1.63 (Zombie Mod)
Reply With Quote #310

Quote:
Originally Posted by Virtual-Vybz View Post
the old zombie Models are in *:\Half-Life\valve\models\player\zombie
copie them to in your server models folder and edit in the boihazard.cfg the directory
hey, you don't need to duplicate files from valve directory to cstrike, precache_model will find them in valve folder also, It's only useless additional file for download

..:: Spect Nightvision sub-plugin ::..

Here's my modified version of plugin to enable nighvision on spectator / unassigned / dead players
(second one is an original version of plugin made by Arkshine)
Attached Files
File Type: sma Get Plugin or Get Source (spectnvgx.sma - 2954 views - 1.9 KB)
File Type: sma Get Plugin or Get Source (spectnvg.sma - 2161 views - 1.1 KB)

Last edited by AdaskoMX; 04-05-2008 at 13:51.
AdaskoMX is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode