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Biohazard v2.00 Beta 3b (Zombie Mod)


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dangerix
Senior Member
Join Date: Aug 2007
Location: Germany
Old 04-16-2008 , 13:24   Re: Biohazard v1.85 (Zombie Mod)
Reply With Quote #561

Quote:
Originally Posted by DA View Post
It's the same. Read the cvar description on the first side in the txt file. Change it to z and the map should start with normal light.
z is not the value for normal / default light settings. It's n. Or m? Something like that.
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bogy90
Junior Member
Join Date: Apr 2008
Old 04-16-2008 , 13:44   Re: Biohazard v1.85 (Zombie Mod)
Reply With Quote #562

So what is the cvar for zombie infection falldamage for zombie?
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dekken
Veteran Member
Join Date: Jul 2007
Old 04-16-2008 , 13:59   Re: Biohazard v1.85 (Zombie Mod)
Reply With Quote #563

For above..
no cvar probably

And cheap
have you done anything to reduce the CPU?
cause the server works like charm...on 50-60% Load Full Server!
Awesome
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-16-2008 , 14:45   Re: Biohazard v1.85 (Zombie Mod)
Reply With Quote #564

Quote:
Originally Posted by dekken View Post
Hmmm could you do such thing with the Bags
That you dont have to Wait until a New Round...
but you can set it up right away
Lets say on zm_dust2 Someone broke the Ramp! so i want to place a bag so ppls still can go up...but without waiting for new round...
and the bags have like 2-3Seconds delay until they work...so ppls wont get stuck when creating them
That is not how it works. It's not solid when you make it so because you wont get stuck inside when making it. After the newround it will always respawn and be solid.

Quote:
Originally Posted by BeasT View Post
Actually I was talking about the darkness shade. How to make the darkness normal? Cause now you can see just the area few metres in front of you. Maps like de_rats are very dark, cause of this. A cvar should be great to choose the effect of light.
Its the fog. The default color setting is "0 0 0" which is black.

Quote:
Originally Posted by both___ View Post
ok now my server its working fine

but now the smokeflare dont change the color I edited the SMA file and isn`t working
the rgb color i changed to 255 100 100
and how can i reduce the flare?
You cannot edit the flare color because its hardcoded to hl.

Quote:
Originally Posted by Virtual-Vybz View Post
@ Cheap_Suit
1.Great work!!!
2.May you add or tell me what to edit to get a playerspeciefic ammount of starting zombies???(2CT = 1 Zombie, example 12="maxplayers on server" so 8 Where CT and 4 where Zombie.) I tired this with:
But if you there 4 player and divides this with 3 you get 1.3333333... but you cant split a player xD would look funny but not possible... Server crashes if starting zombie get "infected". may you help me to get this work???
I don't get it...
I'll make a dynamic version when I can.

Quote:
Originally Posted by dekken View Post
For above..
no cvar probably

And cheap
have you done anything to reduce the CPU?
cause the server works like charm...on 50-60% Load Full Server!
Awesome
Quote:
Version 1.82
- Delay shortened when changing team on roundend.
- Used the old method to remove c4.
- Handled models on prethink.
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Last edited by Cheap_Suit; 04-16-2008 at 14:47.
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dekken
Veteran Member
Join Date: Jul 2007
Old 04-16-2008 , 15:15   Re: Biohazard v1.85 (Zombie Mod)
Reply With Quote #565

nah i still had 80%Load on 1.82...
1.85 made my CPU go low
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Tavarik
New Member
Join Date: Apr 2008
Old 04-16-2008 , 17:21   Re: Biohazard v1.85 (Zombie Mod)
Reply With Quote #566

Quote:
Originally Posted by DA View Post
It's the same. Read the cvar description on the first side in the txt file. Change it to z and the map should start with normal light.

@cheap_suit
Nice. Runs well. I have written a plugin for zombie infection servers with CSDM. If you find it usefull you can add it to the mainpage. Btw. it's some code from you. :>

The plugin infects some people if there are to few zombies. Usefull for CSDM because sometimes the round end if all zombies dead and respawned as CT.
I can't download this plugin
Quote:
Plugin failed to compile! Please try contacting the author.Welcome to the AMX Mod X 1.76-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/home/groups/alliedmodders/forums/files/8/2/2/1/25747.attach(2) : fatal error 100: cannot read from file: "hamsandwich"

Compilation aborted.1 Error.
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lomax
Junior Member
Join Date: May 2006
Old 04-16-2008 , 19:07   Re: Biohazard v1.85 (Zombie Mod)
Reply With Quote #567

cheap_suit this 1.85 runs solid as a rock

cheap_suit i have bee searching for a similar function ... or a plugin to start from, that will do on pressing the torch button when you're a zombie, you will groul - emit a horrifying sound. I didn't find anything even close, do you think that is possible to be implemented ?

Last edited by lomax; 04-16-2008 at 20:26.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-16-2008 , 23:40   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #568

Quote:
Originally Posted by Tavarik View Post
I can't download this plugin
Compile locally.

Quote:
Originally Posted by lomax View Post
cheap_suit this 1.85 runs solid as a rock

cheap_suit i have bee searching for a similar function ... or a plugin to start from, that will do on pressing the torch button when you're a zombie, you will groul - emit a horrifying sound. I didn't find anything even close, do you think that is possible to be implemented ?
Easily can be added as a sub plugin.

@All: Version 1.9 has a cvar configuration file (identical to cvarinfo.txt).
I've also included new zombie sounds + model.
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dekken
Veteran Member
Join Date: Jul 2007
Old 04-17-2008 , 03:02   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #569

Grrrrr that model sucks! i rather use the Old one or the MysticDeath one...cause they rock
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Tavarik
New Member
Join Date: Apr 2008
Old 04-17-2008 , 06:06   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #570

this +csdm version rock
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