Quote:
Originally Posted by dekken
Hmmm could you do such thing with the Bags
That you dont have to Wait until a New Round...
but you can set it up right away
Lets say on zm_dust2 Someone broke the Ramp! so i want to place a bag so ppls still can go up...but without waiting for new round...
and the bags have like 2-3Seconds delay until they work...so ppls wont get stuck when creating them
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That is not how it works. It's not solid when you make it so because you wont get stuck inside when making it. After the newround it will always respawn and be solid.
Quote:
Originally Posted by BeasT
Actually I was talking about the darkness shade. How to make the darkness normal? Cause now you can see just the area few metres in front of you. Maps like de_rats are very dark, cause of this. A cvar should be great to choose the effect of light. ![Smile](images/smilies/smile.gif)
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Its the fog. The default color setting is "0 0 0" which is black.
Quote:
Originally Posted by both___
ok now my server its working fine
but now the smokeflare dont change the color I edited the SMA file and isn`t working
the rgb color i changed to 255 100 100
and how can i reduce the flare?
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You cannot edit the flare color because its hardcoded to hl.
Quote:
Originally Posted by Virtual-Vybz
@ Cheap_Suit
1.Great work!!! ![Good](images/smilies/up.gif) ![Good](images/smilies/up.gif) ![Good](images/smilies/up.gif)
2.May you add or tell me what to edit to get a playerspeciefic ammount of starting zombies???(2CT = 1 Zombie, example 12="maxplayers on server" so 8 Where CT and 4 where Zombie.) I tired this with:
But if you there 4 player and divides this with 3 you get 1.3333333... but you cant split a player xD would look funny but not possible... Server crashes if starting zombie get "infected" ![Neutral](images/smilies/neutral.gif) . may you help me to get this work???
I don't get it... ![Crying or Very Sad](images/smilies/cry.gif) ![Crying or Very Sad](images/smilies/cry.gif) ![Crying or Very Sad](images/smilies/cry.gif)
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I'll make a dynamic version when I can.
Quote:
Originally Posted by dekken
For above..
no cvar probably
And cheap
have you done anything to reduce the CPU?
cause the server works like charm...on 50-60% Load Full Server!
Awesome ![Razz](images/smilies/tongue.gif)
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Quote:
Version 1.82
- Delay shortened when changing team on roundend.
- Used the old method to remove c4.
- Handled models on prethink.
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__________________
HDD fried, failed to backup files. Sorry folks, just don't have free time anymore. This is goodbye.