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Testers: Tower Defence v1.36


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fxfighter
Veteran Member
Join Date: Feb 2007
Location: Trollhättan
Old 05-20-2008 , 09:57   Re: Testers: Tower Defence v1.26
#131

its because i trurned of the gravity on de_Dust
so they are actully flying thats why they dont get stuck on defult.
Check the cvars.cfg in the de_dust folder and you will see.
alreay fixed wps for de_dust2 that works will release them later on next version

EDIT: Version1.32
Fixed the stuff that have been long requested frome the start.
Wave survival cash.
New awsome tower: Cash Register
More imba configs-.-
and more^^
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Last edited by fxfighter; 05-20-2008 at 17:16.
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letgoofmyeggs
Senior Member
Join Date: Aug 2006
Old 05-20-2008 , 17:17   Re: Testers: Tower Defence v1.32
#132

heyyyy finaly! haha ive been waiting. also.. what is the tfc spanner? is that the knife model thing? if so can u show me what to change in the script to jus have him use the normal knife

EDIT: uhh so the new version..
basicly u hav infinite money now.. ur money regenerates too fast i think you should think of a new way to give players money. i like the money after each wwave idea but the cash register kills it. i can easily see that getin abused. u can jus bind to cash register and everytime u get enough money to make one ul get even more money.

Last edited by letgoofmyeggs; 05-20-2008 at 21:23.
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fxfighter
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Join Date: Feb 2007
Location: Trollhättan
Old 05-21-2008 , 01:09   Re: Testers: Tower Defence v1.32
#133

as always you can change the speed and amount thru configurations files and the cash register isnt a exeption
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entc
Junior Member
Join Date: May 2008
Old 05-21-2008 , 12:39   Re: Testers: Tower Defence v1.32
#134

Still, i think the game will be unbalanced. Please think of what i wrote in my previous post. It would balance the game well.
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fxfighter
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Location: Trollhättan
Old 05-21-2008 , 12:41   Re: Testers: Tower Defence v1.32
#135

Quote:
Originally Posted by entc View Post
- recieves money for every kill the team does.
Say that each creep is worth 100 gold and that there is 4 players in the team,
then every player will get 25 gold(gold/numberofplayers).
Only part that i might add later that you mentioned ;)
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Fry!
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Join Date: Apr 2008
Location: Latvia
Old 05-21-2008 , 13:01   Re: Testers: Tower Defence v1.32
#136

wow . Gonna test it now
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mats
Senior Member
Join Date: Jan 2005
Old 05-22-2008 , 17:09   Re: Testers: Tower Defence v1.32
#137

hum, its way to easy. in my own I can beat dust en dust2..
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plasmo
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Join Date: Aug 2006
Location: Melbourne, Australia
Old 05-23-2008 , 18:11   Re: Testers: Tower Defence v1.32
#138

yes its way too easy
i mean in the real tower defence the things actually attack you
this thing is just 1 path . predictable. and they are non agressive
i can just build 1 super cannon at their spawn and i can just win the game by sitting back and watch a movie
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mvdv25
Member
Join Date: Mar 2005
Location: The Netherlands
Old 05-23-2008 , 18:37   Re: Testers: Tower Defence v1.32
#139

it could be nice to have other kind of towers, like Slowing/freezing towers, aura, towers with splash etc, and if possible if you upgrade the tower to have an other model and bigger model but it take long to make al these models.. maybe with an freezing tower that shoots ice (if possible) or something (just a idea)
now there are only turrets so..

but a really nice mod gj
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fxfighter
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Join Date: Feb 2007
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Old 05-24-2008 , 04:02   Re: Testers: Tower Defence v1.32
#140

Quote:
Originally Posted by plasmo View Post
yes its way too easy
i mean in the real tower defence the things actually attack you
this thing is just 1 path . predictable. and they are non agressive
i can just build 1 super cannon at their spawn and i can just win the game by sitting back and watch a movie
Have you ever played tower defence in wc3 or startcraft?
Think i wrote somewhere in the beging of the thread that this TD is like that.
And i said in the new release notes that this version got even more imbalanced configs.
As i have stated several times,People can change almost everything in this TD by files.
And thx to that they can make it balanced and if they want to share those files they are welcome to do so^^

EDIT:
New Version 1.36
A new cvar to enable team gain instead of the owner of turret only get cash.
People can now enable and disable some turrets thro files.
Fixed some small bugs sense first version ;)
If you guys dont post eny other ideas soon,I will take some looks thru my code and release it.
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Last edited by fxfighter; 05-30-2008 at 05:20.
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Old 05-25-2008, 12:01
lovebeijgo
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