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Biohazard v2.00 Beta 3b (Zombie Mod)


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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 08-09-2008 , 17:03   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2431

Quote:
Originally Posted by FathOm View Post
I am testing it now i will tell you how it looks
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marcellus
Senior Member
Join Date: Mar 2004
Old 08-09-2008 , 21:20   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2432

Quote:
Originally Posted by CHyCMyMpNk View Post
marcellus can you do an incendiary ( fire ) grenade , how in zombie_plugie ?
bio_napalm_nades based on napalm_nades made by MeRcyLeZZ (http://forums.alliedmods.net/showthr...ghlight=napalm)


cvars same as original except napalm_ff (removed)
* napalm_on <0/1> - Enable/Disable Napalm Grenades
* napalm_override <0/1> - If enabled, all HE grenades will become napalms
* napalm_price <1000> - Money needed to buy a napalm
* napalm_buyzone <0/1> - If enabled, players need to be in a buyzone

* napalm_radius <240.0> - Napalm explosion radius
* napalm_hitself <0/1> - If enabled, napalms will also affect their owner
* napalm_spread <0/1> - If enabled, players will be able to spread their fire to others when they touch

* napalm_duration <5> - Burning duration in seconds
* napalm_damage <2> - Burning damage (every 0.2 secs)
* napalm_cankill <0/1> - If enabled, burning will be able to kill victim
* napalm_slowdown <0.5> - Burning slow down, set between: 0.1 (slower) and 0.9 (faster). Use 0 to disable.

added cvar napalm_survivors 0|1 : if 1, zombie can spread fire to survivors (def: 1)

dont forget to download the sprite sprites/flame.spr
Attached Files
File Type: sma Get Plugin or Get Source (bio_napalm_nades.sma - 1303 views - 19.8 KB)
File Type: amxx bio_napalm_nades.amxx (16.2 KB, 399 views)
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Last edited by marcellus; 08-09-2008 at 21:26.
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razor666
Junior Member
Join Date: Jul 2007
Old 08-09-2008 , 21:59   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2433

Please.. How to disable FOG?
thxxx
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Hello-World
Senior Member
Join Date: May 2008
Old 08-10-2008 , 04:09   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2434

@razor666 :
1)Looking in biohazard.cfg
#define FOG_ENABLE 0
#define FOG_DENSITY "0.0012"
#define FOG_COLOR "128 128 128"

2)Delete biohazard.amxx in scripting/compiled folder
3)Compile biohazard.sma again
4)Done. No more FOG

p/s : Too much people asked about the FOG . U should looking for the older post.

@BeasT: Usin' that maybe easier than modify the biohazard.cfg and compile again ^^

@Virtual-Vybz:
1) Very sorry about my bad idea
2) Superweapon is just an idea...Be there done that.....Use it and deleted all ^^...Now I'm just upgrade about skins and new gameplay: Sticky + Cluster Nades,Halo skins :X( best thing ever did ^^)...Master Chief agains Zombie...Funny idea ^^
3) U can ask Cheap_Suit for HUD displaying at next releases (_ _")...Luv it
That's all i wanna say...Good Luck
__________________
sry for my bad english
I'm helpful !! +karma 4 me
I said something wrong !! Don't -karma
Learnin' scripting and skinning 4 Now !
Mine Comp Got Burned , can't do anything for 3 month
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razor666
Junior Member
Join Date: Jul 2007
Old 08-10-2008 , 05:22   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2435

@Hello-World thanks a lot
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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 08-10-2008 , 08:43   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2436

Quote:
Originally Posted by marcellus View Post
bio_napalm_nades based on napalm_nades made by MeRcyLeZZ (http://forums.alliedmods.net/showthr...ghlight=napalm)


cvars same as original except napalm_ff (removed)
* napalm_on <0/1> - Enable/Disable Napalm Grenades
* napalm_override <0/1> - If enabled, all HE grenades will become napalms
* napalm_price <1000> - Money needed to buy a napalm
* napalm_buyzone <0/1> - If enabled, players need to be in a buyzone

* napalm_radius <240.0> - Napalm explosion radius
* napalm_hitself <0/1> - If enabled, napalms will also affect their owner
* napalm_spread <0/1> - If enabled, players will be able to spread their fire to others when they touch

* napalm_duration <5> - Burning duration in seconds
* napalm_damage <2> - Burning damage (every 0.2 secs)
* napalm_cankill <0/1> - If enabled, burning will be able to kill victim
* napalm_slowdown <0.5> - Burning slow down, set between: 0.1 (slower) and 0.9 (faster). Use 0 to disable.

added cvar napalm_survivors 0|1 : if 1, zombie can spread fire to survivors (def: 1)

dont forget to download the sprite sprites/flame.spr
OMG you are OSAME damn i was dreaming about that plugin
KARMA FORM HIM ALL !!

EDIT: Are thear any sounds like screaming ?

Last edited by Swuifti; 08-10-2008 at 09:01.
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razor666
Junior Member
Join Date: Jul 2007
Old 08-10-2008 , 09:38   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2437

How can i change the sounds in the Biohazard 2.00 Beta 3B??
Examples:
new g_zombie_win_sounds[][] =
{
"biohazard/zombie_win1.wav",
"biohazard/zombie_win2.wav",
"biohazard/zombie_win3.wav"
}

new g_scream_sounds[][] =
{
"biohazard/zombie_infec1.wav",
"biohazard/zombie_infec2.wav",
"biohazard/zombie_infec3.wav"
}

new g_zombie_miss_sounds[][] =
{
"zombie/claw_miss1.wav",
"zombie/claw_miss2.wav"
}

new g_zombie_hit_sounds[][] =
{
"zombie/claw_strike1.wav",
"zombie/claw_strike2.wav",
"zombie/claw_strike3.wav"
}

new g_zombie_die_sounds[][] =
{
"biohazard/death1.wav",
"biohazard/death2.wav",
"biohazard/death3.wav"

thx for helping me
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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 08-10-2008 , 10:11   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2438

Quote:
Originally Posted by marcellus View Post
bio_napalm_nades based on napalm_nades made by MeRcyLeZZ (http://forums.alliedmods.net/showthr...ghlight=napalm)


cvars same as original except napalm_ff (removed)
* napalm_on <0/1> - Enable/Disable Napalm Grenades
* napalm_override <0/1> - If enabled, all HE grenades will become napalms
* napalm_price <1000> - Money needed to buy a napalm
* napalm_buyzone <0/1> - If enabled, players need to be in a buyzone

* napalm_radius <240.0> - Napalm explosion radius
* napalm_hitself <0/1> - If enabled, napalms will also affect their owner
* napalm_spread <0/1> - If enabled, players will be able to spread their fire to others when they touch

* napalm_duration <5> - Burning duration in seconds
* napalm_damage <2> - Burning damage (every 0.2 secs)
* napalm_cankill <0/1> - If enabled, burning will be able to kill victim
* napalm_slowdown <0.5> - Burning slow down, set between: 0.1 (slower) and 0.9 (faster). Use 0 to disable.

added cvar napalm_survivors 0|1 : if 1, zombie can spread fire to survivors (def: 1)

dont forget to download the sprite sprites/flame.spr
I addet everything and those cvars:

napalm_on 1
napalm_override 1
napalm_price "100"
napalm_buyzone 0

napalm_radius "240.0"
napalm_hitself 0
napalm_spread 1

napalm_duration 8
napalm_damage 2
napalm_cankill 1
napalm_slowdown "0.5"

napalm_survivors 1



But when i trow the grenade it was normal WHY ?

Is it because i have to buy it ?
I dont want to buy it i want to replace it with the real grenade He grenade !
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marcellus
Senior Member
Join Date: Mar 2004
Old 08-10-2008 , 10:41   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2439

Quote:
Originally Posted by Swuifti View Post
I addet everything and those cvars:

napalm_on 1
napalm_override 1
napalm_price "100"
napalm_buyzone 0

napalm_radius "240.0"
napalm_hitself 0
napalm_spread 1

napalm_duration 8
napalm_damage 2
napalm_cankill 1
napalm_slowdown "0.5"

napalm_survivors 1



But when i trow the grenade it was normal WHY ?

Is it because i have to buy it ?
I dont want to buy it i want to replace it with the real grenade He grenade !
if you set napalm_override to 1, every HE will be a napalm_HE.

give the output of amx_plugins please

do you use a custom model for HE grenade ?
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Last edited by marcellus; 08-10-2008 at 10:49.
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CHyCMyMpNk
Senior Member
Join Date: Jun 2008
Location: PTZ
Old 08-10-2008 , 12:05   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2440

marcellus very , very nice , thank you very much !
I noticed such thing . When a player burns, as that is put on the brakes at run turns out ( by jerks ) . Will you be able yet to prompt how to do the way to the sounds ?
For example :
Code:
\Conter Strike\cstrike\sound\zm\zombie
Swuifti I put such values and me all arranges . For 20 seconds for a player 100 takes away HP + at a touch sets on fire other : )
Code:
// CVARS
    cvar_on = register_cvar("napalm_on", "1")
    cvar_override = register_cvar("napalm_override", "1")
    cvar_price = register_cvar("napalm_price", "1000")
    cvar_buyzone = register_cvar("napalm_buyzone", "0")
    
    cvar_radius = register_cvar("napalm_radius", "240.0")
    cvar_hitself = register_cvar("napalm_hitself", "0")
    cvar_spread = register_cvar("napalm_spread", "1")
    
    cvar_duration = register_cvar("napalm_duration", "20")
    cvar_damage = register_cvar("napalm_damage", "1")
    cvar_cankill = register_cvar("napalm_cankill", "1")
    cvar_slowdown = register_cvar("napalm_slowdown", "0.5")
    
    cvar_survivors = register_cvar("napalm_survivors", "1")
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