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Biohazard v2.00 Beta 3b (Zombie Mod)


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marcellus
Senior Member
Join Date: Mar 2004
Old 08-20-2008 , 02:14   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2551

Quote:
Originally Posted by Swuifti View Post
You must use biohazard.inc provided in 2.0 package.
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CHyCMyMpNk
Senior Member
Join Date: Jun 2008
Location: PTZ
Old 08-20-2008 , 05:55   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2552

Quote:
Originally Posted by marcellus View Post
1.95 is not supported anymore . read 1st post
Yes, I understand, simply in a version 2.00 much bag's
http://forums.alliedmods.net/showthr...936#post669936
In the version of 2.00 bag with Frost -

Last edited by CHyCMyMpNk; 08-20-2008 at 06:05.
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oommeenn
New Member
Join Date: Jul 2006
Old 08-20-2008 , 11:17   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2553

Quote:
I'm trying to get this mod stable on my linux cs 1.6 (fresh install) but v1.93 and v2.00b3 keep crashing my server (the console will just freeze up). No amxx debug are generated (debug is set) nor hlds_l debug is generated (-debug parameter is used).

What else do we use:

Metamod v1.19p32 2007/08/12 (5:13)
AMX Mod X v1.8.1.3

Quote:
Originally Posted by plugins.ini
; AMX Mod X plugins

; amxbans plugins
amxbans.amxx debug

; Admin Base - Always one has to be activated
; admin.amxx ; admin base (required for any admin-related)
; admin_sql.amxx ; admin base - SQL version (comment admin.amxx)
admin_amxbans.amxx debug


; Basic
admincmd.amxx ; basic admin console commands
adminhelp.amxx ; help command for admin console commands
adminslots.amxx ; slot reservation
multilingual.amxx ; Multi-Lingual management

; Menus
menufront.amxx ; front-end for admin menus
cmdmenu.amxx ; command menu (speech, settings)
plmenu.amxx ; players menu (kick, ban, client cmds.)
telemenu.amxx ; teleport menu (Fun Module required!)
mapsmenu.amxx ; maps menu (vote, changelevel)

; Chat / Messages
adminchat.amxx ; console chat commands
antiflood.amxx ; prevent clients from chat-flooding the server
scrollmsg.amxx ; displays a scrolling message
imessage.amxx ; displays information messages
adminvote.amxx ; vote commands

; Map related
nextmap.amxx ; displays next map in mapcycle
mapchooser.amxx ; allows to vote for next map
timeleft.amxx ; displays time left on map

; Configuration
pausecfg.amxx ; allows to pause and unpause some plugins
statscfg.amxx ; allows to manage stats plugins via menu and commands

; Counter-Strike
restmenu.amxx ; restrict weapons menu
statsx.amxx ; stats on death or round end (CSX Module required!)
miscstats.amxx ; bunch of events announcement for Counter-Strike
stats_logging.amxx ; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins
amxmod_compat.amxx ; AMX Mod backwards compatibility layer

; Custom - Add 3rd party plugins here
fakefull_original.amxx debug
amx_parachute.amxx debug


Quote:
Originally Posted by modules.ini
;;;
; To enable a module, remove the semi-colon (;) in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension.
;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;
;; SQL Modules usually need to be enabled manually ;;
;; You can have any number on at a time. Use ;;
;; amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;

mysql
;sqlite

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
;; Put third party modules below here. ;;
;; You can just list their names, without the _amxx ;;
;; or file extension. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
;; These modules will be auto-detected and loaded ;;
;; as needed. You do not need to enable them here ;;
;; unless you have problems. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;

fun
engine
fakemeta
geoip
sockets
regex
nvault
cstrike
csx
hamsandwich


When we disable biohazard mod the server will run smooth.....

The box is installed with Debian Stable kernel 2.6.18-6-686. Hope you can be of any help as I already used my whole trickbox....

Edit:

Quote:
Dropped [BALKAN] = PARADOXX from server
Reason: Client sent 'drop'
L 08/18/2008 - 16:44:26: "A_-*<54><STEAM_ID_PENDING><>" connected, address "217.249.30.91:57413"
L 08/18/2008 - 16:44:28: "A_-*<54><STEAM_0:0:17006971><>" STEAM USERID validated
Dropped A_-* from server
Reason: Client sent 'drop'
L 08/18/2008 - 16:45:07: Team "CT" triggered "Target_Saved" (CT "3") (T "1")
L 08/18/2008 - 16:45:07: World triggered "Round_End"
L 08/18/2008 - 16:45:12: "Xeno<21><STEAM_0:1:13909264><TERRORIST>" triggered "Spawned_With_The_Bomb"
The following line in the console is always produced when the server crashes: "Spawned_with_the_bomb"
-------------------------------------------------


Hi there!!

Bumping the post just a little bit becurse we are getting the same error as Unity

The only diffrens are that we are using windows server edition as OS.
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marcellus
Senior Member
Join Date: Mar 2004
Old 08-20-2008 , 11:48   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2554

Quote:
Originally Posted by oommeenn View Post
-------------------------------------------------


Hi there!!

Bumping the post just a little bit becurse we are getting the same error as Unity

The only diffrens are that we are using windows server edition as OS.
give the output of amx_plugins and amx_modules.

check your plugins : amxmod_compat.amxx ; AMX Mod backwards compatibility layer
is not needed if you ARE NOT using AMX plugins.

then try without any plugins but the standard ones and biohazard.
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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 08-20-2008 , 19:18   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2555

How can i make the biohazard mod on v 2.00 to give 2 HE grenades 2 flash and 2 smoke???? and to be able the buyinfg from buy zone?
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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 08-20-2008 , 20:24   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2556

How can i make 2 or more models on one class?
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Hello-World
Senior Member
Join Date: May 2008
Old 08-21-2008 , 07:07   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2557

@Swuifti: About the buyzone check in the new bh_cvars.cfg >>> bh_buytime "seconds for buying weapon"
@marcellus & Virtual-Vybz : The plugins working fine 4 me...But it only works after nextmap
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marcellus
Senior Member
Join Date: Mar 2004
Old 08-21-2008 , 07:09   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2558

Quote:
Originally Posted by Swuifti View Post
How can i make the biohazard mod on v 2.00 to give 2 HE grenades 2 flash and 2 smoke????
you can't until you make a subplugin to do this.

Quote:
Originally Posted by Swuifti View Post
How can i make 2 or more models on one class?
not possible easily

Quote:
Originally Posted by Hello-World View Post
@marcellus & Virtual-Vybz : The plugins working fine 4 me...But it only works after nextmap
ty for reporting this.
what do you mean by "it only works after nextmap" ?
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Last edited by marcellus; 08-21-2008 at 07:17.
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darkbad945
Senior Member
Join Date: May 2008
Old 08-21-2008 , 14:09   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2559

Tne new versions are very bad The best version is 1.93 .
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Fawkes37
Senior Member
Join Date: Jul 2008
Old 08-21-2008 , 14:43   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2560

Quote:
Originally Posted by darkbad945 View Post
Tne new versions are very bad The best version is 1.93 .
nope, 1.95 is better than 1.93 since 1.95 stopped the crashes
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