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AMX Mod X 1.8.1 Released


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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 08-23-2008 , 09:01   Re: AMX Mod X 1.8.1 Released
#51

Quote:
Originally Posted by Snowman View Post
If you have a problem with a specific plugin, you should post in that plugin's thread. Sounds like you have a problem with a specific plugin.
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Snowman
New Member
Join Date: Apr 2008
Old 08-23-2008 , 09:40   Re: AMX Mod X 1.8.1 Released
#52

Quote:
Originally Posted by Brad View Post
If you have a problem with a specific plugin, you should post in that plugin's thread. Sounds like you have a problem with a specific plugin.
Its problem with amxx not plugin.
My plugins.ini is like :

;Menus
menufront.amxx ; front-end for admin menus
cmdmenu.amxx ; command menu (speech, settings)
plmenu.amxx ; players menu (kick, ban, client cmds.)
;telemenu.amxx ; teleport menu (Fun Module required!)
mapsmenu.amxx ; maps menu (vote, changelevel)

as you can see mapsmenu.amxx is amxx 1.8.1 plugin and it manages votemap and changelevel/map in amxmodmenu. It does not have nothing to do with plugin Deagles Map Management . It was just a note in my post that i am using that.
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Demonic
Junior Member
Join Date: Mar 2007
Location: Finland
Old 08-26-2008 , 08:54   Re: AMX Mod X 1.8.1 Released
#53

Nice. This works well, but... one thing doesn't.
Rank system worked well with v. 1.8.0, but now in v 1.8.1 it doesn't save ranks anywhere.
In older version it saved rank data into csstats.dat. Now it doesn't. Doesn't save at all.
Any ideas, where the problem would be?

(The game is CS CZ)
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Last edited by Demonic; 08-26-2008 at 08:56.
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DeMoN
Junior Member
Join Date: Jul 2008
Old 08-26-2008 , 22:03   Re: AMX Mod X 1.8.1 Released
#54

Yay New AMX ! Means New Plugins ?
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 08-27-2008 , 01:26   Re: AMX Mod X 1.8.1 Released
#55

Quote:
Originally Posted by DeMoN View Post
Yay New AMX ! Means New Plugins ?
No.And it is AMXX
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Snowman
New Member
Join Date: Apr 2008
Old 08-27-2008 , 18:40   Re: AMX Mod X 1.8.1 Released
#56

Will someone try to help me ?
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draft
Senior Member
Join Date: Jul 2007
Location: Russia, Saint-Petersburg
Old 08-28-2008 , 05:57   Re: AMX Mod X 1.8.1 Released
#57

Important bug:
Code:
...
new Float:value
value = 7200.0
client_print(0, print_chat, "Value is %.0f", value)
...
will return this

Value is 7200.
The bug is in amxmodx_mm.dll, in older versions the func always returned 7200 without dot. Thanks for attention.
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draft
Senior Member
Join Date: Jul 2007
Location: Russia, Saint-Petersburg
Old 08-28-2008 , 05:59   Re: AMX Mod X 1.8.1 Released
#58

Quote:
Originally Posted by Demonic View Post
Nice. This works well, but... one thing doesn't.
Rank system worked well with v. 1.8.0, but now in v 1.8.1 it doesn't save ranks anywhere.
In older version it saved rank data into csstats.dat. Now it doesn't. Doesn't save at all.
Any ideas, where the problem would be?

(The game is CS CZ)
Try resetting stats. I have no problem with CS mod after reset.
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 08-28-2008 , 06:47   Re: AMX Mod X 1.8.1 Released
#59

Quote:
Originally Posted by draft View Post
Important bug:
Code:
...
new Float:value
value = 7200.0
client_print(0, print_chat, "Value is %.0f", value)
...
will return this

Value is 7200.
The bug is in amxmodx_mm.dll, in older versions the func always returned 7200 without dot. Thanks for attention.
You implication is that the way it was done previously was the correct way. I'm not saying it wasn't, but, if you're saying the number will be a float, then it makes a bit of sense to put the decimal point there even when you specify that there shouldn't be any number after the decimal. Which would be dumb in of itself.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 08-28-2008 , 07:15   Re: AMX Mod X 1.8.1 Released
#60

I would stick with the opinion it's a bug. There is no reason to show the dot if number of decimals behind the dot should be 0. Please give me any good example with that numbering note in any language which would give the dot after using "%.0f" (I don't think it exists...).
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Last edited by KWo; 08-28-2008 at 09:22.
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