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Zombie Plague Mod 5.0


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bigbud
Member
Join Date: Jan 2008
Old 09-07-2008 , 18:11   Re: Zombie Plague Mod 4.05c
#1621

Quote:
Originally Posted by Stewieg View Post
Can someone modify the jetpack+bazooka plugins, so that it could be used longer than 1 round untill player dies or become infected?
updated
[ZP] Extra Item: Jetpack+Bazooka 3.0
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filo
BANNED
Join Date: Jul 2008
Location: Venezuela, What did you
Old 09-08-2008 , 10:12   Re: Zombie Plague Mod 4.05c
#1622

Quote:
Originally Posted by DeMoN_LoRd View Post
how do you know it's no-steam? can u tell me?
Because you cs there is not in a email folder
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Stewieg
Member
Join Date: Dec 2006
Location: Liepaja
Old 09-08-2008 , 11:42   Re: Zombie Plague Mod 4.05c
#1623

Quote:
Originally Posted by bigbud View Post
It works 1 round only (
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 09-08-2008 , 14:19   Re: Zombie Plague Mod 4.05c
#1624

Quote:
Originally Posted by The_Thing View Post
Okay for those who aksed zombie plague regeneration I created something, only don't judge me if it's wrong or not working I'm still n00b at this at least I tryed something... (NOT TESTED)

So lets start...

(This is only for Zombies!!!)
When You are injured You can type in chat /zheal and You will gain hp after each 5.0 seconds 100 hp (can change by cvar's) .
Code:
#define MAX_HEALTH 3000
#define TASK_INTERVAL 5.0
You can change it if You want.
default cvars are
Code:
zp_add_health 100 
zp_max_health 3000
Credits :

spunko / Ven - for original plugin (Knife Healing by Ven)
Mr.Vash - for this idea
MeRcyLeZZ - For his Zombie Plague

if I forgat something to add please tell me.
And if it's not working for You and You want help feel free to help me.
Well? Can someone give me a feed back about this, is it working?
Because now those 2 days (Mondays and Tuesdays) my school are from 8:00 - 20:40 till evening... That's way I don't have time to test it my self...

Quote:
Originally Posted by DeMoN_LoRd View Post
how do you know it's no-steam? can u tell me?
So, if You don't know then You use non-steam too!
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 09-08-2008 , 14:19   Re: Zombie Plague Mod 4.05c
#1625

Change your round to 8 minuets. Its only 1 round for a reason.
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DeMoN_LoRd
BANNED
Join Date: Aug 2008
Old 09-08-2008 , 18:57   Re: Zombie Plague Mod 4.05c
#1626

use the two of them... i've bought of them... I use no-steam for beta testing.. the steam for testing... lately i put it on the FTP remote server... but i'got steam some weeks ago and i don't know all the features... steam in my computer... no-steam on living computer... ^^
any way... some1 can make new skins?? i was thinking on a DOG HOUND like RE just for some of the zpclasses i've put into it... can someone make dog hounds? with red eye balls +karma

EDIT: some time ago I tested de Zombie Swarm 2.4 and when zombies atacked you your camera sufered like a big shake... not la C4's shake... like when you are standing up... and the next moment your head is really close to the floor... eg: when you fall from a large clif on a map... and your camera moves to the right/left side... "inclinando (don't know trad.)" the head... better put swarm and figure it out... let's get hit by a zombie

(USER IS BANNED FOR USING NO-STEAM)

Last edited by Greentryst; 12-04-2008 at 01:49.
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Mr.Vash
Junior Member
Join Date: Sep 2008
Old 09-08-2008 , 19:15   Re: Zombie Plague Mod 4.05c
#1627

Ok i just try to solo test /zheal heal and i got a weird in game messege.

Said:
[ZP Heal] You must be a zombie to heal
[ZP Heal] You can't heal Your self if You are DEAD
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Mr.Vash
Junior Member
Join Date: Sep 2008
Old 09-08-2008 , 20:00   Re: Zombie Plague Mod 4.05c
#1628

Seem to work for humans but not zombies.
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 09-08-2008 , 21:41   Re: Zombie Plague Mod 4.06
#1629

!zp_get_user_zombie(id)

to

zp_get_user_zombie(id) ?
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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 09-08-2008 , 22:59   Re: Zombie Plague Mod 4.06
#1630

Quote:
Originally Posted by The_Thing
Hey, Mercylez I've to tell You something again.
1)When I chose zombie class can You create colourful. Example [ZP] ...
2)Like I said before (reported bug) when I buy napalm nades from extra menu, it doesn't say that I had one but keep still take off ammo packs.
3)Is it possible that when first zombie have been chosen that will be appear not in hud message but in chat with colors too? Or if You don't want it then how to disable that hud message at all.
4) When You are zombie and You got infected someone can You create something like this (see screen shot) That will be easy to see how much HP You gain for each infection.
5) When You killed zombie by Head shot can You add that You can gain extra ammo pack for Head shot?
1. Last time I tried implementing colored messages to a plugin the ML formatting screwed up, but I'll see if can get it working now...
2. Fixed in 4.06
3. Might add a cvar for that.
4. Possible with sub-plugin.
5. Possible with sub-plugin.
Quote:
Originally Posted by FisH n' ChIpS
Uh can u help me? I downloaded the newest version and when i start my server someone become zombie and die. Also i dont have zombie classes
You need to have at least one zombie class loaded, or use the default ones (zp_zclasses40.amxx).
Quote:
Originally Posted by Swuifti
Hi all i want to report for a bug
When you use more then 7 types of zombies humans cant shoot ...
I've only noticed this bug when using the Tight Zombie from bigbud.
Other than that, I could run with like 30 zombie classes at once with no problems, so it's definitely not related to the main mod...
Quote:
Originally Posted by Palo
I was wondering about the lighting.
When I use "a" its really pitch black, but I find "b" to bright.
Can I get it somehow to be darker than "b", but brighter than "a" ?
Not really since it's limited by the HL engine to those values only.
Quote:
Originally Posted by NeverMore
Can someone tell me why the "amplitude" for the screen shake can be max 15 ? If i set it to 16 or more it doesn't work ...
(1<<16) equals 65536 which is the largest value you can fit into a short I think. You can try using this instead of the message for a similar effect tho: set_pev(id, pev_punchangle, Float:{500.0, 500.0, 500.0}) (haven't tested...)
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