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Player Model 2.13c


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 09-27-2008 , 04:53   Re: Player Model 2.13c
Reply With Quote #411

Some player models are made with 2 files, 1rst file has a regular name :

player/sas/sas.mdl

2nd file is player/sas/sasT.mdl

Both files are one and unique model.
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 09-27-2008 , 10:00   Re: Player Model 2.13c
Reply With Quote #412

Quote:
Originally Posted by connorr View Post
Some player models are made with 2 files, 1rst file has a regular name :

player/sas/sas.mdl

2nd file is player/sas/sasT.mdl

Both files are one and unique model.
To make it clear: that "T" suffix connorr is referring doesn't stand for "terrorists", it's just that some models in hl are composed by 2 files (I don't know why): [modelFileName].mdl, [modelFileName]T.mdl.

Weird, I've never seen that for players, but I assumed they would be precached anyway. Could you post a link to an example of such player model?

Last edited by commonbullet; 09-27-2008 at 10:02.
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ConnorMcLeod
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Old 09-27-2008 , 11:08   Re: Player Model 2.13c
Reply With Quote #413

second model is not automatically precached, you should check for each model, if such a file exists, the precache it.

Sorry i have no time to search on banana if i found one model.

http://maps.verygames.net/halflife/c...n/sas_gign.mdl
http://maps.verygames.net/halflife/c.../sas_gignT.mdl
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commonbullet
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Join Date: Oct 2005
Old 09-27-2008 , 23:33   Re: Player Model 2.13c
Reply With Quote #414

Quote:
Originally Posted by connorr View Post
second model is not automatically precached, you should check for each model, if such a file exists, the precache it.

Sorry i have no time to search on banana if i found one model.

http://maps.verygames.net/halflife/c...n/sas_gign.mdl
http://maps.verygames.net/halflife/c.../sas_gignT.mdl
Please check version 2.14 beta2 for this feature.
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ConnorMcLeod
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Location: France (95)
Old 09-28-2008 , 01:47   Re: Player Model 2.13c
Reply With Quote #415

In fact, i was hoping you would implement this way of setting models :
http://forums.alliedmods.net/showpos...83&postcount=7

I don't use cs_set_user_models for known bugs.
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kobri
Senior Member
Join Date: Oct 2005
Location: Bulgaria
Old 09-28-2008 , 04:56   Re: Player Model 2.13c
Reply With Quote #416

Will this get rid of the constant player dropping and wrong skins after autoteambalance bugs ?
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Last edited by kobri; 09-28-2008 at 05:00.
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commonbullet
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Old 09-28-2008 , 12:16   Re: Player Model 2.13c
Reply With Quote #417

Quote:
Originally Posted by kobri View Post
Will this get rid of the constant player dropping and wrong skins after autoteambalance bugs ?
I guess Gonzo was talking about KWo's implementation. Have you experienced that with this plugin?

connorr, it will take some time so I can check all collateral effects ^^ of such method.
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kobri
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Join Date: Oct 2005
Location: Bulgaria
Old 09-29-2008 , 11:02   Re: Player Model 2.13c
Reply With Quote #418

Yeah I've tried both aam.sma and this plugin, both drop cause svc_bad and player drop + incorrect models after teambalance etc.
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Spider-Abu
Junior Member
Join Date: Sep 2008
Old 10-04-2008 , 21:37   Re: Player Model 2.13c
Reply With Quote #419

Thank You TRILLION TIMES!! I was looking for something like this and all the other plugins didn't work properly! But this is EXCELENT!!! THANK YOU SOOOO MUCH!!!
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crazyeffect
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Join Date: Jul 2008
Location: Belgium
Old 10-21-2008 , 11:58   Re: Player Model 2.13c
Reply With Quote #420

Need some help...

I putted gignadmin.mdl in:
czero/models/player/gign/gignadmin.mdl

I also putted the .amxx file in plugins and i putted models.ini in configs file

How can i make this steamid have the admin.mdl model?
"STEAM_0:0:11983186"


(I changed the name of the model...)
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Last edited by crazyeffect; 10-21-2008 at 12:00.
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