This site is a testing version, but all data is shared with the live forum.


Raised This Month: $ Target: $400
 0% 

Player Model 2.13c


Post New Thread Reply   
 
Thread Tools Display Modes
spirt90
Junior Member
Join Date: Oct 2008
Old 10-24-2008 , 12:21   Re: Player Model 2.13c
Reply With Quote #421

hi i got problem i instaled everything like it was said to and it still dont work i tried using models.ini and amx cmd and nothing happend models were still original any ideas why ?
spirt90 is offline
cs1.7
Senior Member
Join Date: Oct 2008
Old 11-17-2008 , 15:47   Re: Player Model 2.13c
Reply With Quote #422

so which version to use?
KWo's? or 2.14beta fron authors SVN or what?

Is this the only player Model plugin available?


EDIT

wow the beta from SVN is very buggy ..not working.

Last edited by cs1.7; 11-17-2008 at 16:42.
cs1.7 is offline
Lenfitz
Senior Member
Join Date: Jan 2007
Old 11-25-2008 , 15:59   Re: Player Model 2.13c
Reply With Quote #423

I'm using your beta version 2.14 beta2 for my CZ linux servers and the new section that precaches the xxxxxT.mdl works fine. Client side downloads as normal.

It would be great if there wasnt a lag time before change model at the start. For half a second at the beginning you see normal models then it changes.

Last edited by Lenfitz; 11-25-2008 at 16:03.
Lenfitz is offline
cs1.7
Senior Member
Join Date: Oct 2008
Old 11-25-2008 , 16:50   Re: Player Model 2.13c
Reply With Quote #424

Quote:
It would be great if there wasnt a lag time before change model at the start. For half a second at the beginning you see normal models then it changes.
i've said that many times too. this should be fixed!
cs1.7 is offline
commonbullet
Veteran Member
Join Date: Oct 2005
Old 11-25-2008 , 20:25   Re: Player Model 2.13c
Reply With Quote #425

Quote:
Originally Posted by Lenfitz View Post
It would be great if there wasnt a lag time before change model at the start. For half a second at the beginning you see normal models then it changes.
That's a delay to make sure all models would be correctly set after respawn (there was a related bug I can't remember which was - I should have documented it). Anyway, I'll try to decrease that for the next beta.
commonbullet is offline
Send a message via ICQ to commonbullet Send a message via MSN to commonbullet
kobri
Senior Member
Join Date: Oct 2005
Location: Bulgaria
Old 11-26-2008 , 03:30   Re: Player Model 2.13c
Reply With Quote #426

Where can I get the non-crashing beta from ?
__________________
Founder of the legendary OptiLAN, MANIA and SECTOR.BG Gaming Communities
Providing everyday fun for over 15000 Bulgarian players!

http://about.me/kobri
kobri is offline
Send a message via Skype™ to kobri
Lenfitz
Senior Member
Join Date: Jan 2007
Old 11-26-2008 , 08:56   Re: Player Model 2.13c
Reply With Quote #427

kobri, "Where can I get the non-crashing beta from ? "

RE: Commonbullets post #414

Please check version 2.14 beta2 for this feature.

The 2.14 beta2 has been running for 2 days without crashing on my CZ linux server. However the only part im using is the *replace function of player models. It does however at times cause my windows listen server to lockup. Dont know why this is.

If the lag cant be fixed due to an issue you might want to think about something like along the lines of a player having a blue or red glow for that split second just like spawn protection mods use. Not having lag time to start at all with maybe lag being an option for those running csdm or gun game.

Last edited by Lenfitz; 11-26-2008 at 09:10.
Lenfitz is offline
commonbullet
Veteran Member
Join Date: Oct 2005
Old 11-26-2008 , 22:03   Re: Player Model 2.13c
Reply With Quote #428

Quote:
Originally Posted by kobri View Post
Where can I get the non-crashing beta from ?
you could try KWo's version:
http://forums.alliedmods.net/showpos...&postcount=401

You should at least experience no crashes.

BTW, anybody knows if there's a specific report for this issue on bugzilla? I found this one: https://bugs.alliedmods.net/show_bug.cgi?id=3142, but that's from 2008-02-08 and it's unconfirmed. Since there have been some "workarounds" for setting models in cs, I was assuming it was a acknowledged problem.

Last edited by commonbullet; 11-26-2008 at 22:06.
commonbullet is offline
Send a message via ICQ to commonbullet Send a message via MSN to commonbullet
Lenfitz
Senior Member
Join Date: Jan 2007
Old 11-27-2008 , 09:52   Re: Player Model 2.13c
Reply With Quote #429

Quote:
Originally Posted by commonbullet View Post
you could try KWo's version:
http://forums.alliedmods.net/showpos...&postcount=401

You should at least experience no crashes.

BTW, anybody knows if there's a specific report for this issue on bugzilla? I found this one: https://bugs.alliedmods.net/show_bug.cgi?id=3142, but that's from 2008-02-08 and it's unconfirmed. Since there have been some "workarounds" for setting models in cs, I was assuming it was a acknowledged problem.
The problem with KWO's version is it wont precache the T part of the model. I've sent KWo a pm about it.

IE: Model.mdl will precache but the extension part ModelT.mdl wont precache.

KWO's 2.15 beta version does change models without lag time which is great. But needs that t.mdl issue sorted urgently and also crashes client side.

With your version even beta 2.14 clients are experiencing freezes & crash on their side (client side). The server itself is fine.

Last edited by Lenfitz; 11-27-2008 at 10:26.
Lenfitz is offline
Lenfitz
Senior Member
Join Date: Jan 2007
Old 11-27-2008 , 10:37   Re: Player Model 2.13c
Reply With Quote #430

With KWo's version 2.15 Beta I've modified it so the T.mdl is precaching as well. Tested on my CZ dedicated linux server and so far its OK.

Here are the files for KWo's 2.15 beta with T.mdl support.
Attached Files
File Type: sma Get Plugin or Get Source (playermodel.sma - 766 views - 34.1 KB)

Last edited by Lenfitz; 11-27-2008 at 14:21.
Lenfitz is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode