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Realism for Paintball Gun & Mod


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SicKneSs1
Junior Member
Join Date: Jan 2009
Old 02-08-2009 , 13:26   Re: Realism for Paintball Gun & Mod
Reply With Quote #251

No that is the thing that makes everything go faster and slower.
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 02-08-2009 , 16:30   Re: Realism for Paintball Gun & Mod
Reply With Quote #252

all you gatta do is go in game, open up the cfg file, and test the cvars that sound relevant...
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SicKneSs1
Junior Member
Join Date: Jan 2009
Old 02-08-2009 , 23:55   Re: Realism for Paintball Gun & Mod
Reply With Quote #253

i guess i dont know i have found the settings before but i dont know where! it had so they dont fall and it goes where the cross hair was. it was 2 things so if someone can post them again i would love it

-thanks sickness
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fragnichtnach
AlliedModders Donor
Join Date: Oct 2008
Old 02-09-2009 , 15:04   Server Crashes with R Paintball!
Reply With Quote #254

Quote:
Originally Posted by Bridgestone
Well, my server crasches maybe 5 times per day. So it's quite serious to me.
Hello all,

first I have to say, this Painball mod is quite nice. N1 Rul4!

Second, I got the same Problem as Bridgestone. The server running R Paintball crashes up to 5 times a day. I run Painball in debug modus! And also the error logs are the same as the ones from Bridgestone.
Code:
L 02/08/2009 - 00:32:59: Start of error session.
L 02/08/2009 - 00:32:59: Info (map "pb_aim_ak-colt_pool") (file "addons/amxmodx/logs/error_20090208.log")
L 02/08/2009 - 00:32:59: [FAKEMETA] Invalid entity
L 02/08/2009 - 00:32:59: [AMXX] Displaying debug trace (plugin "paintballgun.amxx")
L 02/08/2009 - 00:32:59: [AMXX] Run time error 10: native error (native "pev")
L 02/08/2009 - 00:32:59: [AMXX]    [0] 33450.attach::act_explode (line 795)
L 02/08/2009 - 00:32:59: [AMXX]    [1] 33450.attach::remove_nade (line 738)
L 02/08/2009 - 09:17:31: Start of error session.
L 02/08/2009 - 09:17:31: Info (map "pb_pj-arena2") (file "addons/amxmodx/logs/error_20090208.log")
L 02/08/2009 - 09:17:31: [FAKEMETA] Invalid entity
L 02/08/2009 - 09:17:31: [AMXX] Displaying debug trace (plugin "paintballgun.amxx")
L 02/08/2009 - 09:17:31: [AMXX] Run time error 10: native error (native "pev")
L 02/08/2009 - 09:17:31: [AMXX]    [0] 33450.attach::act_explode (line 795)
L 02/08/2009 - 09:17:31: [AMXX]    [1] 33450.attach::remove_nade (line 738)
L 02/08/2009 - 20:50:33: Start of error session.
L 02/08/2009 - 20:50:33: Info (map "pb_pj-arena2") (file "addons/amxmodx/logs/error_20090208.log")
L 02/08/2009 - 20:50:33: [FAKEMETA] Invalid entity
L 02/08/2009 - 20:50:33: [AMXX] Displaying debug trace (plugin "paintballgun.amxx")
L 02/08/2009 - 20:50:33: [AMXX] Run time error 10: native error (native "pev")
L 02/08/2009 - 20:50:33: [AMXX]    [0] 33450.attach::act_explode (line 795)
L 02/08/2009 - 20:50:33: [AMXX]    [1] 33450.attach::remove_nade (line 738)
Does anybody know what I can do to fix the Bug?

The crashes happen with all maps and any amount of Players. Somtimes just one time a day. Sometimes 5 times a day.

Here are all my plugins running! But just paintballgun.amxx has error logs.
Code:
admin_amxbans.amxx
amxbans.amxx
admincmd.amxx       
adminhelp.amxx 
adminslots.amxx
multilingual.amxxt
menufront.amxx
cmdmenu.amxx
plmenu.amxx
mapsmenu.amxx
pluginmenu.amxx
adminchat.amxx
antiflood.amxx
scrollmsg.amxx
imessage.amxx
adminvote.amxx
nextmap.amxx
mapchooser.amxx
timeleft.amxx
pausecfg.amxx
statscfg.amxx
restmenu.amxx
statsx.amxx
miscstats.amxx
stats_logging.amxx
paintballgun.amxx debug
paintballmod.amxx
paintballnade.amxx
paintballmoves.amxx
ptb.amxx
fakefull_original.amxx
sank_sounds.amxx
pj_server_menu.amxx
bad_camper.amxx
amx_parachute.amxx
hpk.amxx
Maybe bridgestone sees any special plugins running at his server too.

Special thing to say: After all server downs the /top15 are deleted!!!!

Thanks for any help.
Framework
fragnichtnach is offline
SicKneSs1
Junior Member
Join Date: Jan 2009
Old 02-09-2009 , 19:26   Re: Server Crashes with R Paintball!
Reply With Quote #255

Quote:
Originally Posted by fragnichtnach View Post
Hello all,

first I have to say, this Painball mod is quite nice. N1 Rul4!

Second, I got the same Problem as Bridgestone. The server running R Paintball crashes up to 5 times a day. I run Painball in debug modus! And also the error logs are the same as the ones from Bridgestone.
Code:
L 02/08/2009 - 00:32:59: Start of error session.
L 02/08/2009 - 00:32:59: Info (map "pb_aim_ak-colt_pool") (file "addons/amxmodx/logs/error_20090208.log")
L 02/08/2009 - 00:32:59: [FAKEMETA] Invalid entity
L 02/08/2009 - 00:32:59: [AMXX] Displaying debug trace (plugin "paintballgun.amxx")
L 02/08/2009 - 00:32:59: [AMXX] Run time error 10: native error (native "pev")
L 02/08/2009 - 00:32:59: [AMXX]    [0] 33450.attach::act_explode (line 795)
L 02/08/2009 - 00:32:59: [AMXX]    [1] 33450.attach::remove_nade (line 738)
L 02/08/2009 - 09:17:31: Start of error session.
L 02/08/2009 - 09:17:31: Info (map "pb_pj-arena2") (file "addons/amxmodx/logs/error_20090208.log")
L 02/08/2009 - 09:17:31: [FAKEMETA] Invalid entity
L 02/08/2009 - 09:17:31: [AMXX] Displaying debug trace (plugin "paintballgun.amxx")
L 02/08/2009 - 09:17:31: [AMXX] Run time error 10: native error (native "pev")
L 02/08/2009 - 09:17:31: [AMXX]    [0] 33450.attach::act_explode (line 795)
L 02/08/2009 - 09:17:31: [AMXX]    [1] 33450.attach::remove_nade (line 738)
L 02/08/2009 - 20:50:33: Start of error session.
L 02/08/2009 - 20:50:33: Info (map "pb_pj-arena2") (file "addons/amxmodx/logs/error_20090208.log")
L 02/08/2009 - 20:50:33: [FAKEMETA] Invalid entity
L 02/08/2009 - 20:50:33: [AMXX] Displaying debug trace (plugin "paintballgun.amxx")
L 02/08/2009 - 20:50:33: [AMXX] Run time error 10: native error (native "pev")
L 02/08/2009 - 20:50:33: [AMXX]    [0] 33450.attach::act_explode (line 795)
L 02/08/2009 - 20:50:33: [AMXX]    [1] 33450.attach::remove_nade (line 738)
Does anybody know what I can do to fix the Bug?

The crashes happen with all maps and any amount of Players. Somtimes just one time a day. Sometimes 5 times a day.

Here are all my plugins running! But just paintballgun.amxx has error logs.
Code:
admin_amxbans.amxx
amxbans.amxx
admincmd.amxx       
adminhelp.amxx 
adminslots.amxx
multilingual.amxxt
menufront.amxx
cmdmenu.amxx
plmenu.amxx
mapsmenu.amxx
pluginmenu.amxx
adminchat.amxx
antiflood.amxx
scrollmsg.amxx
imessage.amxx
adminvote.amxx
nextmap.amxx
mapchooser.amxx
timeleft.amxx
pausecfg.amxx
statscfg.amxx
restmenu.amxx
statsx.amxx
miscstats.amxx
stats_logging.amxx
paintballgun.amxx debug
paintballmod.amxx
paintballnade.amxx
paintballmoves.amxx
ptb.amxx
fakefull_original.amxx
sank_sounds.amxx
pj_server_menu.amxx
bad_camper.amxx
amx_parachute.amxx
hpk.amxx
Maybe bridgestone sees any special plugins running at his server too.

Special thing to say: After all server downs the /top15 are deleted!!!!

Thanks for any help.
Framework
Well it crashed for me before but i took the super launcher away the flash launcher i think it is and it stopped crashing. But do you know how to make paintballs go straight and have a cross hair o found it before but i cant anymore.
SicKneSs1 is offline
SicKneSs1
Junior Member
Join Date: Jan 2009
Old 02-09-2009 , 22:08   Re: Realism for Paintball Gun & Mod
Reply With Quote #256

omfg! this is making me really mad! i changed everything
i typed sv_maxvelocity 9000 in server.cfg to try they i typed it in game just to see if i would notice a change!
i do to the settings and this is my settings

pbgun_velocity_marker 8000 //The speed of the pellet shot by this weapon. Be carefull because this value CAN NOT be higher than your current sv_maxvelocity (the default for this is 2000 but my mod sets it to 4000).
pbgun_velocity_pistol 1500 //Idem.
pbgun_velocity_launcher 1500 //Idem.
pbgun_velocity_shotgun 8000 //Idem.
pbgun_velocity_sniper 3000 //Idem.

not any faster! NOT ANY FASTER!!!!
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fragnichtnach
AlliedModders Donor
Join Date: Oct 2008
Old 02-10-2009 , 12:42   Re: Realism for Paintball Gun & Mod
Reply With Quote #257

Thanks for your help. i will see if it crashes again with:
pbgun_pbslauncher 0

Quote:
Well it crashed for me before but i took the super launcher away the flash launcher i think it is and it stopped crashing. But do you know how to make paintballs go straight and have a cross hair o found it before but i cant anymore.
pbgun_gravity 0 //paintballs go straight
pbgun_nocrosshair 0 //crosshair enabled
pbgun_dispersion 0 //no recoil


Does this answer your question?

I cant help you to get your paintballs faster...
Did I understand you right:
Is 8000 the Maximum for the Maker? And you want to get it faster?
I got...
pbgun_velocity_marker 2000
pbgun_velocity_sniper 4000
And I notice the difference...
fragnichtnach is offline
SicKneSs1
Junior Member
Join Date: Jan 2009
Old 02-10-2009 , 17:39   Re: Realism for Paintball Gun & Mod
Reply With Quote #258

Quote:
Originally Posted by fragnichtnach View Post
Thanks for your help. i will see if it crashes again with:
pbgun_pbslauncher 0

pbgun_gravity 0 //paintballs go straight
pbgun_nocrosshair 0 //crosshair enabled
pbgun_dispersion 0 //no recoil


Does this answer your question?

I cant help you to get your paintballs faster...
Did I understand you right:
Is 8000 the Maximum for the Maker? And you want to get it faster?
I got...
pbgun_velocity_marker 2000
pbgun_velocity_sniper 4000
And I notice the difference...
well idk then. i got the thing fixed before about the straight but i changed the sv_maxvelocity set to 9000 and marker 8000 and i did not notice anything from the default. i only put it that high to see it if went hight but it would not!
SicKneSs1 is offline
fragnichtnach
AlliedModders Donor
Join Date: Oct 2008
Old 02-13-2009 , 20:54   Re: Realism for Paintball Gun & Mod
Reply With Quote #259

Maybe my answer is stupid, but I did that mistake:
Before I run a server with Realism Painball, I used the old Paintball. And all needed cvars I write into amxx.cfg. If you didn't delete the entries there u can change as much as u want...
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hackziner
Senior Member
Join Date: Sep 2006
Location: France
Old 02-18-2009 , 09:09   Re: Realism for Paintball Gun & Mod
Reply With Quote #260

I got some crash with seg fault when I've more than ~24 player on my paintball server. Any work arround ?

I use the deathmatch mod of paintball and it crashed on officials maps such has dust2...
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