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Biohazard v2.00 Beta 3b (Zombie Mod)


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Calibras
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Join Date: Sep 2008
Old 02-13-2009 , 07:10   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2971

Hey, help me with my biohazard 2.0 3b. when a player is infected by user ant transforming intro zombie ping going up above 300-400. Whats wrong please tell me, i use amxmodx 1.8 Help!
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Calibras
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Old 02-13-2009 , 14:52   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2972

Hello everyone help!
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5c0r-|3i0
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Old 02-14-2009 , 01:03   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2973

Post your plugin , modules list here....so I can check it out . If nothing goes wrong , That becuz your PC..
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DumbServerWontWork
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Old 02-14-2009 , 11:05   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2974

Is it possible to start the round without telling whos a zombie or not and let it be random? Otherwise its pretty much really stupid because the infected person will stay close to a large crowd
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5c0r-|3i0
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Old 02-14-2009 , 12:07   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2975

Look in amxmodx/data/lang/biohazard.txt

Quote:
SCAN_CLEAN = Clean!
SCAN_INFECTED = Infected!
Change these to

Quote:
SCAN_CLEAN = Clean!
SCAN_INFECTED = Clean!
Nice trick )
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Macronix130
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Join Date: Feb 2009
Old 02-14-2009 , 14:03   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2976

is there any way to enable hitting other zombies when you are zombie and when you hit a zombie they get pushed away?
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Calibras
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Old 02-14-2009 , 14:19   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2977

yes i need that too, and help me with the transforming intro zombie, becouse its lagg
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Emor
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Location: Basel
Old 02-18-2009 , 07:32   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2978

Is it possible to edit the weapon menu? I wanna disable certain weapons

Last edited by Emor; 02-19-2009 at 04:10.
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5c0r-|3i0
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Old 02-19-2009 , 10:32   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2979

Edit in scripting/biohazard.cfg
Look for this
This is mine biohazard.cfg at Weapon Part
Quote:
new g_primaryweapons[][][] =
{
{ "M4A1 Carbine \rRifle\w", "weapon_m4a1" },
{ "AK47 Kalashinov \rRifle\w", "weapon_ak47" },
{ "Steyr AUG A1 \rRifle\w", "weapon_aug" },
{ "SG-552 Commando \rRifle\w", "weapon_sg552" },
{ "Galil IMI \rRifle\w", "weapon_galil" },
{ "Famas \rRifle\w", "weapon_famas" },
{ "XM1014 \yShotGun\w", "weapon_xm1014" },
{ "M3 Super 90 \yShotGun\w", "weapon_m3" },
{ "ES P90 \ySub-Machine\w", "weapon_p90" },
{ "MP5 Navy \ySub-Machine\w", "weapon_mp5navy" },
{ "Schmidt TMP \ySub-Machine\w" , "weapon_tmp" },
{ "Ump 45 \ySub-Machine\w" , "weapon_ump45" },
{ "Ingram MAC-10 \ySub-Machine\w", "weapon_mac10" },
{ "AWP Magnum Sniper \ySniper\w" , "weapon_awp"},
{ "Schmidt Scout \ySniper\w" ,"weapon_scout"},
{ "M249 Para \rRAMBO\w" , "weapon_m249"}
}

// secondary weapons (menu|game)
new g_secondaryweapons[][][] =
{
{ "Desert Eagle .50 AE \yPistol\w", "weapon_deagle" },
{ "USP .45 ACP Tactical \yPistol\w", "weapon_usp" },
{ "FiveseveN \yPistol\w" , "weapon_fiveseven"},
{ "Dual Elite \yPistol\w", "weapon_elite" },
{ "Glock 18C \yPistol\w" , "weapon_glock18"},
{ "P228 Compact \yPistol\w" , "weapon_p228" }
}
You can modify or delete things... Remember , at the last line shoul not have any ,
\y and \w \r Just for the color . It works great ^^.Ask me if U have sum problems
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daniel1770
New Member
Join Date: Jan 2009
Old 02-19-2009 , 11:53   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2980

its isnt' working..
somebody can help me..?

sorry about my bad english
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